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Ray Mk x(Custom Robo)
#31
Why not just use the Acrobat Bomb from Custom Robo Gamecube for Up-B? It could blow up right under you by default and then if you held it down you could get a cursor to aim it at something or someone else. Just like in the actual game though this wouldn't actually do any damage to anyone aside from launching them.Yeah I know it doesn't blow up in the air in the actual game, but it makes more sense than the cannon or the pods.

The pods are never controllable in the games past launching them in a direction so it wouldn't really make sense to have them as an Up-B. I will say that pods would be a great Down-B though.

The cannon appearing out of nowhere to launch you makes even less sense as an Up-B than the pods though honestly. No real reason to use it for more than an into.
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#32
I agree with using the pods as Down-B moves though. Just press the button and out comes a little... thing.. that crawls along the stage ground until it hits someone and BAM.

Or falls off the edge/disappears after being on-stage too long.
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#33
Seems way too much like a bombchu, if you ask me.
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#34
(05-20-2010, 11:44 AM)Airicy Wrote: Seems way too much like a bombchu, if you ask me.

It pretty much is the same thing except that you'd be able to launch at least 2 maybe 3 without any real lag between them and they don't climb up solid objects, instead reflecting off of them. They'd obviously have to be fairly weak as well although they usually weren't very powerful in the Custom Robo games anyways.

I'd say bombchues and pods are about as different as Lucas and Ness's PK Thunder attacks at the very least.
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#35
There's more than one kind of Pod anyway.


The Satelite Pod floats around, and if anything gets within range it divebombs it.
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#36
So, maybe have some way to change what kind of pod is equipped (ingame), and then when you use down B, you use the pod equipped?

Yeah, I'm really trying to get some ingame customization in there somehow.
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#37
Woah, woah, slow down. If we go into the conversation any further, there's gonna be some way to change his A attacks if we aren't careful. Slow down just a bit. Anyway, we should probably use the Satellite pod then.
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#38
If we keep him to this (or comparable) size, then we can get away with making a lot of sprites, because it'd be a lot easier to roll them out.
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#39
I'd like to keep him like he was in brawl; small, but fast and very tricky to get away from. He was the smallest AT, and smaller than all pokemon, and yet I still see people run when he shows up. Him being fast and having many frames because of his size could make for an interesting and fun to fight as/ watch character.
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#40
That would give Ray an unfair advantage over everyone else in the game. If that's how he is going to be that he needs to be *[BLEEP]*ed.

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#41
(05-20-2010, 08:38 PM)Negative-Zer0 Wrote: That would give Ray an unfair advantage over everyone else in the game. If that's how he is going to be that he needs to be *[BLEEP]*ed.

Not really. Kirby and Pikachu are fairly quick and about the same size and they aren't terribly hard to deal with in spite of it.
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#42
Well I'm against the customization. It makes him like a super character or something.

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#43
But Koopaul, without customization, wouldn't he be just another character who can and will always be played the same way? Isn't there some way to make it somewhat customizable without him becoming OP?

Really, I guess what I'm really trying to do is make at least one character who is notably different from many of the other characters. So far, almost all of the new characters we have are very formulaic, keeping very close to the typical Smash Bros. character. So far, I can't think of one character on our roster who has a special gimmick for him that hasn't been done before or isn't some strange combination of existing gimmicks (and even then, that's just one character).

... Maybe I'm trying too hard to be a game designer and should just sprite stuff...
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#44
Sploder, you're 100% right. I'm all about having more classic-style playable characters, but gimmicks are good too.
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#45
Yeah you're right I like gimmicks but the fact that you unlock new moves for this character makes him seem extra special. Instead he should just have them right off the bat.

Also there's the fact that for every gimmick character there seems to be a disadvantage attached to it. Loosing Nana you loose power. Pokemon Trainer's Pokemon get tired after a while.

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