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Smash Bros. 1985/Famicom Wars 2
#76
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#77
I respect your choice about making Mario's stage before starting something new. Every person has his own pace.

But I highly encourage you doing something else c:

about the sprites, I don't think that the dotted square needs shading. And that needle block's turning sprites are 'bent'.
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#78
[Image: ssbnesmushroomkingdom.png]
Did this fix it?
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#79
Kind of. The block looks better without the black dithering. But I meant this:

[Image: edit4.png]

I removed those black dots in the dotted square and edited the spikes a little.
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#80
Why does the spike balls first frame have a white line across the top; it should break down the center.
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#81
[Image: ssbnesmushroomkingdom.png]
-Added Pipe.
-Took of Dot shading.
-Took out ground block dithering.


I don't think I'll do that to the spikes yet (Gorsal), I'm really just editing the spikes off of SMB DX's because thos were animated perfectly.
When I get home, I will use your spike edit and see it in animation. if it works better, I'll keep it.



EDIT: I think pipes are the only thing that match with dithering.
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#82
dear iceman,
stop dithering forever

love,
1up
#83
I don't think dithering works that well on something that's supposed to be smooth. Like pipes.
That, and I think your lightest shade needs to be a bit brighter.

Really though, the only good uses of dithering I've seen are for large areas with a small palette count, or for texturing.
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#84
Yeah in the original SMB only the darkest shade is slightly dithered on the pipes. This is far too much.

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#85
[Image: ssbnesmushroomkingdom.png]
I will now animate the spike block.
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#86
no dither at all on any sprite ever no matter what it is suposed to be.
#87
I agree. Leave dithering to the five people that know how to do it correctly.
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#88
no mean, its not like its a holy technique that a few choosen ones can use. anyone is free to use it anytime, and it usually works.

but it usually works when used in a given context, with a purpose, and as a resource itself of the concept you want to display with it. dithering its the salt and pepper of pixel art. its an extremely basic and simple technique and its almost the most essential thing you learn when drawing and/or studying PA. however, you just can throw it randomly in everything just like you cant put salt and pepper on everything because what you get is a fucking disgusting result. and its even better when you use it in creative ways outside of just dropping it above stuff.

[Image: welcome_to_our_world2.gif]by exocet

dithering is not just there to increase and be an automated tool of color conservation(because if that wa sthe case we'll just put the image and color reduce it in a sofware), it can break the roughness of a plain surface and give it texture, therefore spawning 'life' from it. there is more in dithering than the plain, lifeless and boring checkboard pattern. dithering can be anythijng and in any shape. but this doesnt mean "oh shit lets just get crazy scribbling". remember what i said about salt? its entire about when and how you use it, not when you are suposed to use it.
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#89
Mine/Edited Original:
[Image: Spike_Block_15592568211-iaza.gif]
Gorsal's Edit:
[Image: Spike_Block_13485255748-iaza.gif]


EDIT: There is no "Tarsal" here.
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#90
Main complaint I have is the motion blur animations. Motion blurs only work as transitions, and they should be a blurring of the several frames that would theoretically exist between two dramatically different poses. The current ones are just lines extending off the motion

actually I would just take off the ones on the running, unless mario is cruising at light speed.

Oh and why is this called Famicom Wars 2, it seems to have nothing to do with the Nintendo Wars series
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