(05-30-2010, 12:33 PM)Lexou Wrote: The edge of the tail is too fat,
Define.
(05-30-2010, 12:33 PM)Lexou Wrote: the feet are too big, and again, his face is not facing the same way than his body.
His face should look alright once I apply the shading, but I'll make some tweaks and see how it ends up.
Lets talk about those feet.
http://jesus-lizard.deviantart.com/art/A...izard&qo=1
The original character has large feet.
More accurately, long toes.
The toes are long to help him keep his footing on different surfaces, and allow him to run across bodies of water (because he's a basilisk and they do that.)
The actual species he's based on (B. Basiliscus) also has large hind feet.
So I think I'll keep bigfoot in there.
(05-30-2010, 04:34 PM)*Gorsal* Wrote: I suggest you using stick figures to help you build his pose. Making small bits of the body and then gluing them together doesn't give you 100% accuracy proportion-wise.
Actually sprited all the parts onto the body in different colors so I'd know what was what while working on him. Sort of a color coded body system I've always used. Proportions will be fixed in later stages.
(05-30-2010, 04:42 PM)Francisco Cifuentes Wrote: the head is fine. what you should consider is either making the tail smaller and more muscular(so he would actually have the muscles to flap it around like a cat) or just make it bigger and just carry it on the ground. in any case, it needs to be more rounded and natural.
What comes to mind when you say muscular tail is this
I don't exactly like this general tail design. :c
Should I just make the tail fatter to counter it's length?