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SSB congratulations screens!
#16
I have a present for you
[Image: mariocongratskyleglor.png]
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#17
I think you should get them all on one sheet.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#18
(06-17-2010, 01:32 AM)Tonberry2k Wrote: I think you should get them all on one sheet.

Me? I didnt want to steal his project i just wanted to help him with his missing pieces.
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#19
(06-16-2010, 07:29 PM)Kyleglor Wrote: I have a present for you
[Image: mariocongratskyleglor.png]

You are Great !
[Image: E3DU8rS.png]
Reference
♥ ♥ ♥ LOVE ♥ ♥ ♥
Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
Thanked by: Kyleglor
#20
(06-15-2010, 10:48 AM)Lexou Wrote: Just try to find the missing lines. On this Image, [Image: Congratulations_Marioa.png] You can cleary see that some parts are missing, so use my image (in which I left out what apperently looked like it was missing), to see what lines should be found.

Okai!
(06-17-2010, 04:37 AM)Kyleglor Wrote:
(06-17-2010, 01:32 AM)Tonberry2k Wrote: I think you should get them all on one sheet.

Me? I didnt want to steal his project i just wanted to help him with his missing pieces.

Man... Thanks it a lot!
I will put credit to you!
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#21
Your wellcome
Also when these are finished i believe they should all be on one sheet as well and not split into pieces like when ripped. they should be assembled or at least side by side with assembled and non assembled.
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#22
(06-17-2010, 06:26 PM)Kyleglor Wrote: Your wellcome
Also when these are finished i believe they should all be on one sheet as well and not split into pieces like when ripped. they should be assembled or at least side by side with assembled and non assembled.

I know this! I just make mario...
If you want to help on the other characters, feel free!
But I'm taking a time for ripping stuff, very busy at times.
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#23
(06-17-2010, 06:32 PM)gabrielwoj Wrote:
(06-17-2010, 06:26 PM)Kyleglor Wrote: Your wellcome
Also when these are finished i believe they should all be on one sheet as well and not split into pieces like when ripped. they should be assembled or at least side by side with assembled and non assembled.

I know this! I just make mario...
If you want to help on the other characters, feel free!
But I'm taking a time for ripping stuff, very busy at times.

I probaly will help since i havnt had anything planed for a while
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#24
(06-17-2010, 06:35 PM)Kyleglor Wrote:
(06-17-2010, 06:32 PM)gabrielwoj Wrote:
(06-17-2010, 06:26 PM)Kyleglor Wrote: Your wellcome
Also when these are finished i believe they should all be on one sheet as well and not split into pieces like when ripped. they should be assembled or at least side by side with assembled and non assembled.

I know this! I just make mario...
If you want to help on the other characters, feel free!
But I'm taking a time for ripping stuff, very busy at times.

I probaly will help since i havnt had anything planed for a while

Okay!
Here is:
*NOT COMPELTED YET, it will be a full sheet*
[Image: super_smash_brothers_N64_ripped_gabrielw...leglor.png]
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#25
Weegee
[Image: luigicongratskyleglor.png]
Thanked by: Lexou Duck
#26
(06-17-2010, 09:35 PM)Kyleglor Wrote: Weegee
[Image: luigicongratskyleglor.png]

I will do next one okay?
Then I will split all together on one sheet...!
Thanks much!
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#27
Your wellcome
Also a tip for when using rice is to rename your current dump folder so a new one can be created and then turn on the dump option right before the textures you want are about to load. In smash bros case turn it on towards the end of the credits. then all the dump folder wont be full off stuff you dont need (there will be a few that arnt part of the congrats screen.) then let the congrats screen fully load and dont forget to pause the emulation so no new textures are dumped.

Side note: i beileve that if you activate dump textures while the textures are already loaded it will not catch them all thats why i said click before the desired ones load.
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#28
(06-18-2010, 10:45 AM)Kyleglor Wrote: Your wellcome
Also a tip for when using rice is to rename your current dump folder so a new one can be created and then turn on the dump option right before the textures you want are about to load. In smash bros case turn it on towards the end of the credits. then all the dump folder wont be full off stuff you dont need (there will be a few that arnt part of the congrats screen.) then let the congrats screen fully load and dont forget to pause the emulation so no new textures are dumped.

Side note: i beileve that if you activate dump textures while the textures are already loaded it will not catch them all thats why i said click before the desired ones load.

When you make luigi, it was all set? Or is the mini images? (300x3 every part)...
Also, I use Debug Code for run loading's...
Like:
There are 4 characters to choose on Debug Menu, may if I change, and go "Congra" with the 1st player selected and others, will may receive to the files...
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#29
(06-18-2010, 11:12 AM)gabrielwoj Wrote:
(06-18-2010, 10:45 AM)Kyleglor Wrote: Your wellcome
Also a tip for when using rice is to rename your current dump folder so a new one can be created and then turn on the dump option right before the textures you want are about to load. In smash bros case turn it on towards the end of the credits. then all the dump folder wont be full off stuff you dont need (there will be a few that arnt part of the congrats screen.) then let the congrats screen fully load and dont forget to pause the emulation so no new textures are dumped.

Side note: i beileve that if you activate dump textures while the textures are already loaded it will not catch them all thats why i said click before the desired ones load.

When you make luigi, it was all set? Or is the mini images? (300x3 every part)...
Also, I use Debug Code for run loading's...
Like:
There are 4 characters to choose on Debug Menu, may if I change, and go "Congra" with the 1st player selected and others, will may receive to the files...

Yes they show up in 300x3 exept for the ceter one which i beileve is 300x2 i keep them seperated when figureing out positioning. ive just been using the code to start on master hand that way i dont have to play through the whole thing. I havnt tried to use debug just becuase im to lazy.
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#30
(06-18-2010, 11:21 AM)Kyleglor Wrote:
(06-18-2010, 11:12 AM)gabrielwoj Wrote:
(06-18-2010, 10:45 AM)Kyleglor Wrote: Your wellcome
Also a tip for when using rice is to rename your current dump folder so a new one can be created and then turn on the dump option right before the textures you want are about to load. In smash bros case turn it on towards the end of the credits. then all the dump folder wont be full off stuff you dont need (there will be a few that arnt part of the congrats screen.) then let the congrats screen fully load and dont forget to pause the emulation so no new textures are dumped.

Side note: i beileve that if you activate dump textures while the textures are already loaded it will not catch them all thats why i said click before the desired ones load.

When you make luigi, it was all set? Or is the mini images? (300x3 every part)...
Also, I use Debug Code for run loading's...
Like:
There are 4 characters to choose on Debug Menu, may if I change, and go "Congra" with the 1st player selected and others, will may receive to the files...

Yes they show up in 300x3 exept for the ceter one which i beileve is 300x2 i keep them seperated when figureing out positioning. ive just been using the code to start on master hand that way i dont have to play through the whole thing. I havnt tried to use debug just becuase im to lazy.

Okay...
I will rip too the menus, I found out...
I will not make nothing today...!
FUC**** WINDOWS 7 is getting dinied, and I'M the adminstrator...
Take a look:

I disabled the texture dump to files, I change the plugin, I exit project, and nothing works!
[Image: WinFail.png]
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