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The Legend Of Zelda: The Skyward Sword.
#16
(06-16-2010, 01:30 AM)TheProtalGruru Wrote:
(06-16-2010, 01:26 AM)Arkinea Wrote: cute.

[Image: inconceivable.jpg]

well i mean the whole SS style is really cute and WW was cute too
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#17
(06-16-2010, 01:24 AM)Vipershark Wrote: disliking this

it's like they took the TP graphics and ran WW's cel shader on them.

not to mention that motion controls in a game where you constantly swing your sword do not work well.

ugh, nintendo you could have at least made the classic controller an option.
come on.

ugh this post has made me wish there was a dislike button.

The graphical style is beautiful
you're already judging this game saying the motion controls wont work when you've seen like 1 min of gameplay.
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#18
(06-16-2010, 01:24 AM)Vipershark Wrote: disliking this

it's like they took the TP graphics and ran WW's cel shader on them.

not to mention that motion controls in a game where you constantly swing your sword do not work well.

ugh, nintendo you could have at least made the classic controller an option.
come on.
You must have forgotten that people who actually got their hands on the game have all said that the sword swinging works like a dream.

The Wii's entire point is motion control, it sounds like your problem with the new Zelda game is that it's a Wii game, and nothing else. :l
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#19
He is basically saying that the control looked so ir-responsive and constant-ally swinging in the direction that you don't want it to. However they do have an entire year to fix it. It the creators themselves can't play the game properly than they know there is a problem.

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#20
They already acknowledged that the "bad control" was a result of wireless interference on the set. Like I said in my previous post, the people that tried out the demo versions said it worked like a dream.
#21
miyamoto looked so sad during that part
#22
I loved when Miyamoto was constantly saying ohh Ohh OHH when he was playing.
I wonder what the story for this game is going to be about.

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#23
(06-16-2010, 12:04 PM)Negative-Zer0 Wrote: I loved when Miyamoto was constantly saying ohh Ohh OHH when he was playing.
I wonder what the story for this game is going to be about.
They revealed the plot last night, and I believe I posted it. It may be a page back by now though.


EDIT-

That was essentially the plot more or less. I'm not too good at summing things up, and I can't find the original thing.
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#24
Looks like Zelda's back in the right direction!
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#25
(06-16-2010, 03:23 PM)G-man Wrote: Looks like Zelda's back in the right direction!

Let's hope so.
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#26
I hope it's more challenging than TP.
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#27
TP was fun in many ocassions. But cachllening wasn't much in the game itself. Some puzzels werent that hard to figure out (if you knew what you were doing) I hope this new Zelda will have the best things of every good game.
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#28
i'm not saying that the controls won't work

i'm talking about the fact that in a game like zelda where the central aspect of the game is swordplay (well, aside from the puzzles and shit) and probably 3/4ths of the game is you swinging your sword alone, it'll get tiring quickly having to swing correctly 1:1.

Paraphrasing; I use games as an escape and to relax. I would much rather hold a stationary controller in my hand than to exert myself by flailing around.
Not that I'm lazy or anything, but I'm generally opposed to motion controls, especially when they're CONSTANTLY being used as they will be in Zelda.

At the very least, they could easily put in classic controller support and use the 2nd analog stick as the aiming for your sword, and you can be just as accurate.
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#29
(06-16-2010, 08:33 PM)Vipershark Wrote: but I'm generally opposed to motion controls
Then don't play the Wii, problem solved.
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#30
(06-16-2010, 08:33 PM)Vipershark Wrote: i'm not saying that the controls won't work

i'm talking about the fact that in a game like zelda where the central aspect of the game is swordplay (well, aside from the puzzles and shit) and probably 3/4ths of the game is you swinging your sword alone, it'll get tiring quickly having to swing correctly 1:1.

Paraphrasing; I use games as an escape and to relax. I would much rather hold a stationary controller in my hand than to exert myself by flailing around.
Not that I'm lazy or anything, but I'm generally opposed to motion controls, especially when they're CONSTANTLY being used as they will be in Zelda.

At the very least, they could easily put in classic controller support and use the 2nd analog stick as the aiming for your sword, and you can be just as accurate.
You dont deserve to play this game.
i'm requesting to nintendo that they enforce a new rule that means YOU can't buy any of their zelda games. I've also requested that you have your testicles removed.
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