06-21-2010, 09:49 PM
i think you should move to how basic ligthing works.
shading is meant to show volume and give the viewer an idea of the shape of an object. every bump on a surface will cast a shadow on the oposite side from where the lightsource comes from. stronger lightsources, stronger shadows. more lightsources, less shadows.
also the material where the light is casted will affect how highlights will be prduced.
see how light affects stuff around you, use various references(specially when the only references you're using apply a mroe stilized rather than functional shading) draw on paper and then move to pixeling, etc.
take it easy, this shit usually takes time to understand and learning how to apply properly is nothing but a mere issue of practice and a rather continous study of your surroundings.
shading is meant to show volume and give the viewer an idea of the shape of an object. every bump on a surface will cast a shadow on the oposite side from where the lightsource comes from. stronger lightsources, stronger shadows. more lightsources, less shadows.
also the material where the light is casted will affect how highlights will be prduced.
see how light affects stuff around you, use various references(specially when the only references you're using apply a mroe stilized rather than functional shading) draw on paper and then move to pixeling, etc.
take it easy, this shit usually takes time to understand and learning how to apply properly is nothing but a mere issue of practice and a rather continous study of your surroundings.