Posts: 145
Threads: 17
Joined: Jul 2009
06-23-2010, 07:52 PM
(This post was last modified: 06-24-2010, 03:29 PM by Blazefirelp.)
I got bored while working on a Signpost Sonic Head, but I ditched it and made this instead:
Checkpoint:
Frog Badnik:
Original Frog Badnick by Hezman.
Random Monitor:
C+C please.
Posts: 8,812
Threads: 131
Joined: May 2008
waaaaaaaaaaaaaaaaaaaaaay too much dithering
on everything
Posts: 291
Threads: 9
Joined: Jun 2010
Dithering kills, stop killing.
Please!
Life Is No Fun Without A Good Scare
Posts: 145
Threads: 17
Joined: Jul 2009
Sonic has hardly any Dithering. How does he look?
better than the rest, but there's a blinking pixel when Sonic blinks, near HIS right ear
Posts: 145
Threads: 17
Joined: Jul 2009
Good eye! I missed that xD. So you guys think they'd look better if their was no dithering?
Posts: 145
Threads: 17
Joined: Jul 2009
eye looks pillowed, parts that should be rounded aren't, banding.
Posts: 145
Threads: 17
Joined: Jul 2009
I've never been good with defining looks, however, to make the sahdes look better I'd probably have to add more shades do you think?
Posts: 1,292
Threads: 32
Joined: Jan 2009
No, don't do that. Reduce the banding first.
Posts: 145
Threads: 17
Joined: Jul 2009
06-24-2010, 03:24 PM
(This post was last modified: 06-24-2010, 03:24 PM by Blazefirelp.)
What is banding? I've never really understood it.
it's when you shade following the outline's shape. Don't do that because it's as bad as pillowshading.
Posts: 291
Threads: 9
Joined: Jun 2010
When you pillow shap, it looks bad, try using some shading tutorials, that's what I did and it's been working out for me very well.
Life Is No Fun Without A Good Scare
Posts: 145
Threads: 17
Joined: Jul 2009
I don' reallyt get the terms you just used. I don't know many terms of sprites. Think you could explain it clearer?