09-11-2010, 01:56 AM
(This post was last modified: 09-11-2010, 02:13 AM by TomGuycott.)
The usual bit where TommyBoycott comes forward with another silly Fangame idea. The Cocoron game idea isn't exactly on the backburner, but that game is such a personal quest that I'm putting a lot more time into the thought process. One night I got more and more ideas for THIS fangame into my head, though, and I just couldn't stop writing about it.
There are several things I hope to achieve by doing this project:
1. Develop an adaptable "engine" in Multimedia Fusion 2 that I can apply to future game ideas (like my Cocoron fangame idea).
2. Work in a broad source material I am comfortable with that I'm not as self conscious about so that I am more comfortable sharing results as they come along.
3. Make a halfway decent action-based game based on Pokemon (In this case, inspired by Megaman format TO AN EXTENT).
All ideas enclosed are tentative, though I have already begun to test out numerous necessary program events in Multimedia Fusion (baby steps at the moment because of work), and I've started to arrange sprites for one playable character and one playable boss using JoshR's custom sprites (though I doubt I'd want to use them in the end, because I'd feel bad because they are HIS lovechild of spriting, not to mention that he's temporarily on hiatus from doing more, and I've already listed somewhere near 100 total Pokemon I'd want to appear).
Anyway, here is my copied document. Lots of it needs polish, but due to certain circumstances I wanted to have additional backup for it, and I figured I might as well get feedback on the conceptual stage of it:
There are several things I hope to achieve by doing this project:
1. Develop an adaptable "engine" in Multimedia Fusion 2 that I can apply to future game ideas (like my Cocoron fangame idea).
2. Work in a broad source material I am comfortable with that I'm not as self conscious about so that I am more comfortable sharing results as they come along.
3. Make a halfway decent action-based game based on Pokemon (In this case, inspired by Megaman format TO AN EXTENT).
All ideas enclosed are tentative, though I have already begun to test out numerous necessary program events in Multimedia Fusion (baby steps at the moment because of work), and I've started to arrange sprites for one playable character and one playable boss using JoshR's custom sprites (though I doubt I'd want to use them in the end, because I'd feel bad because they are HIS lovechild of spriting, not to mention that he's temporarily on hiatus from doing more, and I've already listed somewhere near 100 total Pokemon I'd want to appear).
Anyway, here is my copied document. Lots of it needs polish, but due to certain circumstances I wanted to have additional backup for it, and I figured I might as well get feedback on the conceptual stage of it:
More ideas, really just to keep it in a place where I can access it from multiple places and just in case something happens to my computer randomly, blah blah blah. I swear I'll run out of ideas to write about eventually.
This is yet another idea I've come up with, kinda reusing the last concept with a different idea. Basically having a Pokemon action game with a Megaman-like format. We could call it "Pokeman" or something. Really I just made a parallel to the fact that Megaman usually has 8 bosses with extras through different means, and Pokemon has 8 Gym Leaders with extra boss-ish characters mixed in, and I also just reaaally want to see an action-based Pokemon game that is decent, even if I have to make it myself... someday. xD
-Multiple playable Pokemon, one chosen from a list at start, the rest unlockable.
-Most Pokemon have attacks which allow creatures who are completely immune to certain types to be beatable.
-8 stages with a Gym Leader as a boss. Defeating a boss yields a Badge that gives Pokemon a move that would be advantageous against another Gym Leader. The move may not be a type advantage, due to the fact that not every Pokemon can learn a move of every type, but it would be advantageous against the opposing boss' patterns.
-Moves earned from Leaders require PP to use (like Megaman's weapons needing ammo). Can be recovered through pickups.
-Completion of the standard 8 stages leads to an interim stage against Team Rocket in Silph Co., followed by the "Wily Castle" segment of the game, fighting the Elite Four and Champion.
-Different modes of difficulty. While in easier modes Gym Leaders would use only one signature Pokemon (usually), harder modes, in addition to increasing enemy damage and aggressiveness, also gives Gym Leaders more of their lineup.
-Evolution would be possible (I'd have to figure out how to do it first, much like a lot of this xD). However, Pokemon would evolve via traditional means, meaning a Pokemon like Charmander would have to "gain experience", which is simply gained through kills, while Pokemon like Pikachu would have to evolve through a stone, which would be hidden in a specific level. To prevent unwanted evolution, an Everstone can also be selected from the menu to prevent evolution.
-An additional note on Evolution: Since the game is meant to focus on Generation 1 Pokemon, I have yet to decide whether other evolutions should be allowed. If so, the Pokemon with evolutions stemming into other Gens would be harder to unlock, as well as harder to evolve into future Gen counterparts.
-Stages follow a pattern of going from certain Kanto landmarks and routes, eventually leading up to the Gym Leader. For example, Pewter Gym's stage starts you inside Mt Moon, you escape and end up in the Pewter Museum, and then you get out of there and fight through the Gym and finally the Gym Leader.
-Stronger trainers serve as minibosses, preventing progression until they are defeated.
-Pivotal Pokemon also serve as minibosses, such as Marowak's Ghost, Lickitung (a Pokemon which you could get only one of through a trade), and the Legendary Birds, to name a few.
-Rival battles are littered throughout certain stages, as well as the Silph Co. stage. All battles against Blue are mandatory, featuring lower evolutions of Pokemon who are part of his lineup as Champion.
-Tentative Reccommended Stage Order (Not taking into account type advantage/disadvantage):
Koga - Erika - Giovanni - Surge - Misty - Brock - Blaine - Sabrina
-Final stages involve fighting through elaborate stages at the Indigo Plateau, including mini-boss fights against the defeated Gym Leaders, now with stronger Pokemon or altered strategies. For example, Lt Surge fights with a new Electabuzz rather than Raichu, the original boss, and Giovanni, instead of Rhydon, fights using Nidoking and Nidoqueen both at once.
-Defeating the Elite Four and the Champion under normal conditions ends the game. If certain conditions are met (Such as fighting hidden mini-bosses in certain stages, like Team Rocket and the Legendary Birds), unlocks an extension of the final levels, leading to a true final battle with Mewtwo.
-Mewtwo's first stage ends with rematches against the standard Gym teams, and the second stage is against Mewtwo himself.
There are many awards hidden throughout the game, most of which are one-shot achievements that give you a bonus or a simple congratulations when you complete a given task. However, there are also Boss Badges. For each major boss (not limited to Gym Leaders, but also including the Elite Four, Champion and Mewtwo) there are at least three Badges, those being Bronze, Silver and Gold. Common ways to get the Boss Badges is to beat the Boss in a certain time limit, beat the boss using a certain character who has a disadvantage to the boss in question, or something more unique.
So far I don't have many ideas for Badges, I just like the idea of including them. I really have to develop the gameplay to see what's harder and easier to do. For now, I'll be doing Badges based on the main boss fights, since they are easier to imagine. More would be thought up later, I hope.
Brock:
Gold - Let Geodude hit you with a fully charged Bide that brings you to 1 HP and win.
Silver - Defeat Brock using Farfetch'd with only default attacks.
Bronze - Defeat Brock without Super-effective moves.
Fossil Champion - Defeat Kabutops and Omastar with a single grass attack
Misty:
Gold - Defeat Misty with all Fire type attacks.
Silver - Defeat Misty without super-effective moves.
Bronze - Defend against Starmie's Waterfall or Avalanche attacks without being hit.
I HATE Bugs! - Defeat Misty with a Bug type.
Lt. Surge:
Gold - Survive Voltorb's Self-Destruct with 5 HP or less remaining and win.
Silver - Defeat Lt. Surge as a member of the Squirtle family.
Bronze - Dodge Pikachu's Seismic Toss attack 3 times.
Electric Shock Showdown! - Defeat Raichu as Pikachu.
Erika:
Gold - Defeat Erika without getting hit.
Silver - Avoid all Poison Powder, Wrap and Stun Spore attacks.
Bronze - Defeat Erika without Fire or Poison attacks.
Shining Bright - Survive a Solar Beam from Vileplume as a member of the Squirtle family.
Sabrina:
Gold - Defeat Sabrina with a member of the Nidoran (M) family.
Silver - Defeat Kadabra in 20 seconds or less.
Bronze - Defeat Sabrina without any Volcano Badge moves.
Precognitive Thinking - Defeat Sabrina's Abra, Kadabra and Alakazam with the same attack.
Koga:
Gold - Defeat Golbat while Supersoniced, Muk while Disabled, and Weezing while poisoned.
Silver - Defeat Koga without getting hit.
Bronze - Defeat Koga without Psychic attacks
Ninja'd - Interrupt Venomoth's Double Team attack 3 times in a row.
Blaine:
Gold - Defeat Blaine as a member of the Bulbasaur Family
Silver - Defeat Blaine without getting hit.
Bronze - Defeat Blaine without Super Effective moves.
Meltdown - Defeat Magmar in 20 seconds or less.
Giovanni:
Gold - Defeat Giovanni without getting hit.
Silver - Defeat Giovanni as a member of the Nidoran family.
Bronze - Defeat Giovanni without super effective moves.
Grand Fissure - Avoid 3 combined Fissure attacks and defeat Nidoking and Nidoqueen in one hit after the third.
Lorelei:
Gold - Defeat Jynx without defeating Lapras first.
Silver - Defeat Lorelei using a member of the Geodude family.
Bronze - Defeat Lorelei without Super Effective moves.
Bruno:
Gold: Defeat Bruno with ineffective attacks only.
Silver: Defeat Hitmonchan and Hitmonlee with a single attack.
Bronze: Get hit by Machamp's complete punch combo (Fire/Ice/Thunder/Dynamic) and win.
Agatha:
Gold - Defeat all 3 Gengar with a single attack
Silver - Defeat Agatha without getting hit.
Bronze - Defeat Agatha with a Psychic type, but no Psychic attacks
Lance:
Gold - Defeat Lance without getting hit and without Ice attacks.
Silver - Defeat both Dragonair with a single attack.
Bronze - Defeat Lance with no Ice attacks
Blue:
Gold - Defeat Umbreon with a Psychic Type.
Silver - Defeat Blue without landing a super-effective attack.
Bronze - Defeat Blue with an unevolved Pokemon.
Eternal Champion - Defeat Blue without getting hit.
Mewtwo: (None yet)
-I tried to include one of every type as a possibility, in addition to Gen 1 Pokemon that I just thought were really cool. For now I wanted to avoid including the prevos and evos of later generations, but maybe I'd make them an unlockable thing.
Another thing I may do is disregard any given Pokemon's actual ability to learn a move and just make them all learn the same moves.
-Charmander - Charmeleon - Charizard
-Unlocked at Start
-Extra - Can wall cling. Gets hurt by swimming.
-Extra (Charizard) Can float. Can fly indefinitely with HM02
Base: Scratch/Slash, Ember/Flamethrower
Koga: Fury Cutter
Erika: Solar Beam
Giovanni: Earthquake
Surge: Thunder Punch
Misty: Iron Tail
Brock: Rock Tomb
Blaine: Blast Burn
Sabrina: Frustration
-Bulbasaur - Ivysaur - Venusaur
-Unlocked at Start
-Extra - Does not require Cut. Can heal in extreme sunlight (Synthesis)
Base: Vinewhip, Razorleaf/Solar Beam
Koga: Poison Powder
Erika: Frenzy Plant
Giovanni: Earthquake
Surge: Flash
Misty: Growth
Brock: Protect
Blaine: Sunny Day
Sabrina: Light Screen
-Squirtle - Wartortle - Blastoise
-Unlocked at Start
-Extra - Can Defend (Withdraw)
-Extra (Blastoise) - -Does not require Strength
Base: Watergun, Rapid Spin
Koga: Toxic
Erika: Natural Gift (Liechi Berry)
Giovanni: Mud Sport
Surge: Fake Out
Misty: Hydro Cannon
Brock: Rock Slide
Blaine: Bite
Sabrina: Zen Headbutt
-Pichu - Pikachu - Raichu
-Unlock - Defeat Blue's Eevee in the intro stage without getting hit.
-Evolution - Evolves into Pikachu via Happiness. Evolves into Raichu via Thunderstone.
-Extra - Can wall cling/wall climb. Can paralyze enemies when hit directly.
-Extra (Pikachu) - Can fly straight up with HM02.
Base: Tail Whip, Thundershock
Koga: Substitute
Erika: Grass Knot
Giovanni: Dig
Surge: Volt Tackle
Misty: Rain Dance
Brock: Rollout
Blaine: Thief
Sabrina: Swift
-Caterpie - Metapod - Butterfree (Quickest to Level Up)
-Unlock - Collect the egg left behind after defeating the Beedrill hive.
-Extra - Only Butterfree can use Badge moves.
-Extra (Caterpie) - Can climb walls and ceilings
-Extra (Metapod) - Can defend (Harden)
-Extra (Butterfree) - Can float. Can fly indefinitely with HM 02
Base: Bug Bite, String Shot/Confusion
Koga: Poison Powder
Erika: Giga Drain
Giovanni: Supersonic
Surge: Energy Ball
Misty: Sleep Powder
Brock: Safeguard
Blaine: Ominous Wind
Sabrina: Psybeam
-Nidoran (M) - Nidorino - Nidoking (Moon Stone)
-Unlock - Defeat Snorlax while holding a Pokeball.
-Evolution - Evolves into Nidoking via Moon Stone.
-Extra (Nidoking) - Does not need Strength
Base: Horn Attack, Poison Sting
Koga: Poison Jab
Erika: Fury Attack
Giovanni: Fissure
Surge: Thunder
Misty: Aqua Tail
Brock: Head Smash
Blaine: Sucker Punch
Sabrina: Confusion
-Cleffa - Clefairy - Clefable (Moon Stone)
-Unlock - Defeat the Clefairy Choir in Mt Moon in less than a minute and collect its egg.
-Evolution - Evolves into Clefairy via Happiness. Evolves into Clefable via Moon Stone.
Base: Pound/Double Slap, Metronome
Koga: Signal Beam
Erika: Aromatherapy
Giovanni: Mud Slap
Surge: Thunder Wave
Misty: Water Pulse
Brock: Stealth Rock
Blaine: Fire Blast
Sabrina: Gravity
-Ghastly - Haunter - Gengar
-Unlock - Unlock Agatha's Gold Badge.
-Evolution - Evolves into Gengar by beating Lickitung.
-Extra - Can float indefinitely. Can pass through certain barriers.
Base: Lick, Dark Pulse
Koga: Sludge Bomb
Erika: Giga Drain
Giovanni: Curse
Surge: Thunderbolt
Misty: Ice Punch
Brock: Secret Power (Rock Throw)
Blaine: Will-o-Wisp
Sabrina: Hypnosis/Dream Eater
-Abra - Kadabra - Alakazam
-Unlock - Beat Wild Abra in Cerulean Gym stage before it teleports away
-Evolution - Evolve into Alakazam by beating Porygon in Celadon City
-Extra - Can dodge (Teleport).
Base: Confusion, Psycho Cut
Koga: Signal Beam
Erika: Energy Ball
Giovanni: Double Team
Surge: Charge Beam
Misty: Ice Punch
Brock: Secret Power (Rock Throw)
Blaine: Fire Punch
Sabrina: Psychic
-Cubone - Marowak
-Unlock - Defeat Marowak's Ghost with Silph Scope on hand.
-Extra - Can wall cling. Can defend.
Base: Bone Club, Bonemerang
Koga: Aerial Ace
Erika: Focus Energy
Giovanni: Bone Rush
Surge: Thunder Punch
Misty: Iron Head
Brock: Stone Edge
Blaine: Flamethrower
Sabrina: Swords Dance
-Geodude - Graveller - Golem
-Unlock - Defeat Golem in Victory Road and collect its egg.
-Evolution - Evolve into Golem by beating the Fossils in Pewter Museum
-Extra - Can defend (Defense Curl). Does not need Rock Smash
Base: Mega Punch, Rock Throw
Koga: Furry Cutter
Erika: Defense Curl
Giovanni: Magnitude
Surge: Thunder Punch
Misty: Gyro Ball
Brock: Rollout
Blaine: Fling
Sabrina: Rock Polish
-Machop - Machoke - Machamp
-Unlock - Unlock Bruno's Gold Badge.
-Evolution - Evolve into Machamp by beating the Fighting Dojo Sensei's Hitmonchan and Hitmonlee
-Extra - Does not need Rock Smash
Base: Karate Chop, Cross Chop
Koga: Poison Jab
Erika: Meditate
Giovanni: Mud Slap
Surge: Thunder Punch
Misty: Bullet Punch
Brock: Rock Slide
Blaine: Fire Blast
Sabrina: Power Trick
-Shellder - Cloyster
-Unlock - Knock off Slowbro's tail shell in Seafoam Islands with Pokeball on hand (Requires Strength).
-Evolution - Evolves into Cloyster via Water Stone.
-Extra - Can Defend (Withdraw)
Base: Withdraw/Bubble, Icicle Spear
Koga: Toxic Spikes
Erika: Natural Gift (Rawst Berry)
Giovanni: Spikes
Surge: Swift
Misty: BubbleBeam
Brock: Rock Blast
Blaine: Payback
Sabrina: Barrier
-Farfetch'd
-Unlock - Defeat Farfetch'd in Vermilion City while a Pokeball is on hand.
-Extra - Does not need Cut. Can float. Can fly indefinitely with HM02
Base: Cut, Air Cutter
Koga: Poison Jab
Erika: Leaf Blade
Giovanni: Sand Attack
Surge: Agility
Misty: Steel Wing
Brock: Swords Dance
Blaine: Heat Wave
Sabrina: Night Slash
-Kabuto - Kabutops
-Unlock - Find the fossils after the hidden Jessie and James battle on Mt. Moon
-Extra - Can defend. (Harden)
Base: Headbutt/Night Slash, Ancient Power
Koga: X-Scissor
Erika: Mega Drain
Giovanni: Mud Shot
Surge: Metal Sound
Misty: Aqua Jet
Brock: Stone Edge
Blaine: Natural Gift (Rowap Berry)
Sabrina: Hidden Power (Psychic)
-Elekid - Electabuzz - Electivire
-Unlock - Destroy all the Generators in the Power Plant.
-Evolution - Evolves into Electabuzz via Happiness. Evolves into Electivire via Electrizer.
-Extra - Can paralyze enemies with normal attacks.
Base: Thunder Punch, Focus Punch
Koga: Signal Beam
Erika: Hidden Power (Grass)
Giovanni: Mud Slap
Surge: Thunder
Misty: Iron Tail
Brock: Natural Gift (Wiki Berry)
Blaine: Fire Punch
Sabrina: Psychic
-Magby - Magmar - Magmortar
-Unlock - Put out all the fires in the Cinnibar Mansion and defeat Ditto.
-Evolution - Evolve into Magmar via Happiness. Evolve into Magmortar via Magmarizer.
-Extra - Can burn enemies with normal attacks.
Base: Fire Punch, Flamethrower
Koga: Smog
Erika: Natural Gift (Pinap Berry)
Giovanni: Mud Slap
Surge: Thunder Punch
Misty: Iron Tail
Brock: Hidden Power (Rock)
Blaine: Lava Plume
Sabrina: Psychic
-Smoochum - Jynx
-Unlock - Unlock Lorelei's Gold Badge
-Extra - Can freeze enemies with normal attacks.
Base: Pound, Powder Snow
Koga: Signal Beam
Erika: Energy Ball
Giovanni: Mud Slap
Surge: Flash
Misty: Water Pulse
Brock: Focus Blast
Blaine: Shadow Ball
Sabrina: Psychic
-Mime Jr - Mr Mime
-Unlock - Find hidden Mime Jr. in the Game Corner while a Pokeball is on hand.
-Evolution - Evolves when knowing Mimic, learned after beating Misty.
-Extra - Can defend (Barrier).
Base: Double Slap, Confusion
Koga: Signal Beam
Erika: Magical Leaf
Giovanni: Mud Slap
Surge: Charge Beam
Misty: Mimic
Brock: Hidden Power (Rock)
Blaine: Payback
Sabrina: Future Sight
-Pinsir
-Unlock - Defeat Pinsir AFTER Scyther while holding a Safariball.
-Extra - Does not require Cut.
Base: Brick Break, Vicegrip
Koga: X-Scissor
Erika: Solar Beam
Giovanni: Dig
Surge: Hidden Power (Electric)
Misty: Rain Dance
Brock: Stealth Rock
Blaine: Fling
Sabrina: Guillotine
-Dratini - Dragonair - Dragonite (Evolves the slowest)
-Unlock - Unlock Lance's Gold Badge.
-Extra - Can perform all HM functions without HMs.
Base: Dragon Claw, Outrage
Koga: Fury Cutter
Erika: Natural Gift (Rawst Berry)
Giovanni: Earthquake
Surge: Thunder
Misty: Aqua Tail
Brock: Rock Slide
Blaine: Fire Blast
Sabrina: Draco Meteor
-Meowth - Persian (Cheats to perform attacks it can't use)
-Unlock - Defeat Jessie and James at Silph Co. without getting hit.
-Extra - Can perform all HM functions without HMs.
Base: Slash/Night Slash, Pay Day/Power Gem
Koga: Poison Jab
Erika: Solar Beam
Giovanni: Mud Shot
Surge: Zap Cannon
Misty: Hydro Pump
Brock: Stealth Rock
Blaine: Flamethrower
Sabrina: Psybeam
- Mew
-Unlock - Beat Mewtwo on Hard or higher
-Extra - Can perform all HM functions without HMs. Can perform all character actions.
Base: Psychic, Aura Sphere
Koga: Gunk Shot
Erika: Solar Beam
Giovanni: Earthquake
Surge: Thunder
Misty: Bubble Beam
Brock: Stone Edge
Blaine: Fire Blast
Sabrina: Psycho Cut
-These are essentially the moves Enemies would use in basic behaviors as reactions to the player. The ones followed by an (H) symbol indicate moves that will only happen in Hard mode or higher.
Zubat - Supersonic, Wing Attack, Giga Drain (H)
Venonat - Bug Bite, Psybeam, Sludge Bomb (H)
Sandshrew - Slash, Dig, X-Scissor (H)
Geodude - Defense Curl, Megapunch, Rock Throw, Self Destruct (H)
Diglet - Dig, Earth Power, Toxic (H)
Kabuto - Headbutt, Aqua Jet, Giga Drain (H)
Omanyte - Water Gun, Rapid Spin, Toxic Spikes
Voltorb - Thundershock, Tackle, Self Destruct, Explosion (H)
Electrode - Explosion, Charge Beam, Sonic Boom, Rollout (H)
Pikachu - Thundershock, Quick Attack, Rollout (H)
Magnemite - Spark, Magnet Bomb, Signal Beam (H)
Magneton - Magnet Rise, Zap Cannon, Tri Attack (H)
Grimer - Acid Armor, Sludge, Shadow Sneak (H)
Ekans - Gastro Acid, Glare, Mud Bomb (H)
Koffing - Smog, Sludge, Flamethrower (H)
Horsea - Bubblebeam, Dragon Pulse (H)
Seadra - Hydro Pump, Dragon Breath (H)
Goldeen - Horn Attack, Ice Beam (H)
Seaking - Megahorn, Psybeam (H)
Rattata - Headbutt, Bite, Flame Wheel (H)
Raticate - Hyper Fang, Sucker Punch, Thunderbolt (H)
Pidgey - Tackle, Whirlwind, Twister (H)
Spearow - Peck, Quick Attack, U-turn (H)
Fearow - Aerial Ace, Drill Peck, Ominous Wind (H)
Mankey - Fury Attack, Natural Gift, Overheat (H)
Primeape - Close Combat, Earthquake, Outrage (H)
Nidoran (M) - Poison Sting, Toxic Spikes, Shock Wave (H)
Nidoran (F) - Peck, Double Kick, Ice Beam (H)
Growlithe - Flamethrower, Roar, Aerial Ace (H)
Vulpix - Fire Spin, Dark Pulse, Energy Ball (H)
Machop - Karate Chop, Seismic Toss, Rock Slide (H)
Machoke - Cross Chop, Submission, Poison Jab (H)
Oddish - Stun Spore, Acid, Petal Dance (H)
Bellsprout - Vine Whip, Razor Leaf Seed Bomb (H)
Weepinbell - Razor Leaf, Energy Ball, Magic Leaf (H)
Clefairy - Double Slap, Metronome, Meteor Mash (H)
Jigglypuff - Sing, Rollout, Hyper Voice
Doduo - Fury Attack, Drill Peck, Mud Slap (H)
Tauros - Horn Attack, Zen Headbutt, Fire Blast (H)
Poliwag - Bubble, Hypnosis, Mud Shot (H)
Poliwhirl - Bubblebeam, Mud Bomb, Ice Ball (H)
Paras - Stun Spore, Leech Life, Metal Claw (H)
Parasect - X Scissor, Poison Powder, Dig (H)
Slowpoke - Water Gun, Confusion, Earthquake (H)
Gastly - Lick, Dark Pulse, Thunderbolt (H)
Haunter - Shadow Punch, Curse, Energy Ball (H)
Caterpie - String Shot, Bug Bite
Metapod - Harden, Tackle
Butterfree - Confusion, Sleep Powder, Silver Wind (H)
Weedle - Poison Sting, String Shot
Kakuna - Poison Sting, Tackle
Beedrill - Twineedle, Pin Missile, Brick Break (H)
Cubone - Bonemerang, Headbutt, Flamethrower (H)
Tentacool - Bubblebeam, Wrap, Giga Drain (H)
Psyduck - Water Pulse, Confusion, Blizzard (H)
Golduck - Aqua Jet, Zen Headbutt, Signal Beam (H)
Krabby - Bubble, Vicegrip, Ancient Power (H)
Kingler - Crabhammer, Guillotine, Superpower (H)
Magikarp - Splash, Tackle, Gyarados Evo (H)
Seel - Dive, Aurora Beam, Horn Drill (H)
Drowzee - Hypnosis, Dream Eater, Headbutt, Thunder Wave (H)
[spoiler=Jessie and James Battles:]
The only real purpose I have for having these two in the game is that besides Giovanni, Gen 1 didn't have distinct Rocket members, and I want Giovanni to be scarce.
The battles with Jessie and James are hidden in the game, and while not mandatory to COMPLETE the game, it is mandatory to beat them all four times in order to fight Giovanni at Silph Co. and gain access to the final battles with Mewtwo after the Champion battle. The fights always consist of the same Pokemon and their later evolutions, but their battle behaviors become slightly different every time.
Every time the player meets Jessie and James in a new stage, they become harder. When an encounter occurs at a stage where it hasn't happened before, it adds to a counter, so as the player goes on through the game, the battles with them change and are not limited to a particular order.
Battle 1:
Ekans - Poison Sting, Glare, Dig, Wrap, Iron Tail (H)
Koffing - Smog, Tackle, Smokescreen, Poison Gas, Rollout (H)
Meowth - Pay Day, Fury Swipes, Tail Whip, Water Pulse, Flamethrower (H)
Battle 2:
Ekans - Acid, Glare, Bite, Dig, Rock Tomb (H)
Koffing - Double Hit, Smog, Assurance, Will-o-wisp, Self Destruct (H)
Meowth - Pay Day, Slash, Screech, Seed Bomb, Ice Beam (H)
Battle 3:
Arbok - Poison Fang, Glare, Giga Drain, Crunch, Seed Bomb (H)
Weezing - Sludge, Smog, Dark Pulse, Flamethrower, Psybeam (H)
Meowth - Pay Day, Faint Attack, Mud Slap, Aerial Ace, Shadow Ball (H)
Battle 4:
Arbok - Gunk Shot, Glare, Mud Bomb, Crunch, Aqua Tail (H)
Weezing - Sludge Bomb, Smog, Shadowball, Gyroball, Fire Blast (H)
Meowth - Pay Day, Night Slash, Dig, Thunderbolt, Psybeam (H)
Silph Co. Final Battle:
Arbok - Glare, Fire Fang, Ice Fang, Thunder Fang, Earthquake (H)
Weezing - Sludge Bomb, Thunder, Fire Blast, Rollout, Explosion, Rest (H)
Meowth (with Blaster) - Flame Thrower, Ice Beam, Shadow Ball, Solar Beam, Psybeam, Hyper Beam (H)
This is yet another idea I've come up with, kinda reusing the last concept with a different idea. Basically having a Pokemon action game with a Megaman-like format. We could call it "Pokeman" or something. Really I just made a parallel to the fact that Megaman usually has 8 bosses with extras through different means, and Pokemon has 8 Gym Leaders with extra boss-ish characters mixed in, and I also just reaaally want to see an action-based Pokemon game that is decent, even if I have to make it myself... someday. xD
-Multiple playable Pokemon, one chosen from a list at start, the rest unlockable.
-Most Pokemon have attacks which allow creatures who are completely immune to certain types to be beatable.
-8 stages with a Gym Leader as a boss. Defeating a boss yields a Badge that gives Pokemon a move that would be advantageous against another Gym Leader. The move may not be a type advantage, due to the fact that not every Pokemon can learn a move of every type, but it would be advantageous against the opposing boss' patterns.
-Moves earned from Leaders require PP to use (like Megaman's weapons needing ammo). Can be recovered through pickups.
-Completion of the standard 8 stages leads to an interim stage against Team Rocket in Silph Co., followed by the "Wily Castle" segment of the game, fighting the Elite Four and Champion.
-Different modes of difficulty. While in easier modes Gym Leaders would use only one signature Pokemon (usually), harder modes, in addition to increasing enemy damage and aggressiveness, also gives Gym Leaders more of their lineup.
-Evolution would be possible (I'd have to figure out how to do it first, much like a lot of this xD). However, Pokemon would evolve via traditional means, meaning a Pokemon like Charmander would have to "gain experience", which is simply gained through kills, while Pokemon like Pikachu would have to evolve through a stone, which would be hidden in a specific level. To prevent unwanted evolution, an Everstone can also be selected from the menu to prevent evolution.
-An additional note on Evolution: Since the game is meant to focus on Generation 1 Pokemon, I have yet to decide whether other evolutions should be allowed. If so, the Pokemon with evolutions stemming into other Gens would be harder to unlock, as well as harder to evolve into future Gen counterparts.
-Stages follow a pattern of going from certain Kanto landmarks and routes, eventually leading up to the Gym Leader. For example, Pewter Gym's stage starts you inside Mt Moon, you escape and end up in the Pewter Museum, and then you get out of there and fight through the Gym and finally the Gym Leader.
-Stronger trainers serve as minibosses, preventing progression until they are defeated.
-Pivotal Pokemon also serve as minibosses, such as Marowak's Ghost, Lickitung (a Pokemon which you could get only one of through a trade), and the Legendary Birds, to name a few.
-Rival battles are littered throughout certain stages, as well as the Silph Co. stage. All battles against Blue are mandatory, featuring lower evolutions of Pokemon who are part of his lineup as Champion.
-Tentative Reccommended Stage Order (Not taking into account type advantage/disadvantage):
Koga - Erika - Giovanni - Surge - Misty - Brock - Blaine - Sabrina
-Final stages involve fighting through elaborate stages at the Indigo Plateau, including mini-boss fights against the defeated Gym Leaders, now with stronger Pokemon or altered strategies. For example, Lt Surge fights with a new Electabuzz rather than Raichu, the original boss, and Giovanni, instead of Rhydon, fights using Nidoking and Nidoqueen both at once.
-Defeating the Elite Four and the Champion under normal conditions ends the game. If certain conditions are met (Such as fighting hidden mini-bosses in certain stages, like Team Rocket and the Legendary Birds), unlocks an extension of the final levels, leading to a true final battle with Mewtwo.
-Mewtwo's first stage ends with rematches against the standard Gym teams, and the second stage is against Mewtwo himself.
There are many awards hidden throughout the game, most of which are one-shot achievements that give you a bonus or a simple congratulations when you complete a given task. However, there are also Boss Badges. For each major boss (not limited to Gym Leaders, but also including the Elite Four, Champion and Mewtwo) there are at least three Badges, those being Bronze, Silver and Gold. Common ways to get the Boss Badges is to beat the Boss in a certain time limit, beat the boss using a certain character who has a disadvantage to the boss in question, or something more unique.
So far I don't have many ideas for Badges, I just like the idea of including them. I really have to develop the gameplay to see what's harder and easier to do. For now, I'll be doing Badges based on the main boss fights, since they are easier to imagine. More would be thought up later, I hope.
Brock:
Gold - Let Geodude hit you with a fully charged Bide that brings you to 1 HP and win.
Silver - Defeat Brock using Farfetch'd with only default attacks.
Bronze - Defeat Brock without Super-effective moves.
Fossil Champion - Defeat Kabutops and Omastar with a single grass attack
Misty:
Gold - Defeat Misty with all Fire type attacks.
Silver - Defeat Misty without super-effective moves.
Bronze - Defend against Starmie's Waterfall or Avalanche attacks without being hit.
I HATE Bugs! - Defeat Misty with a Bug type.
Lt. Surge:
Gold - Survive Voltorb's Self-Destruct with 5 HP or less remaining and win.
Silver - Defeat Lt. Surge as a member of the Squirtle family.
Bronze - Dodge Pikachu's Seismic Toss attack 3 times.
Electric Shock Showdown! - Defeat Raichu as Pikachu.
Erika:
Gold - Defeat Erika without getting hit.
Silver - Avoid all Poison Powder, Wrap and Stun Spore attacks.
Bronze - Defeat Erika without Fire or Poison attacks.
Shining Bright - Survive a Solar Beam from Vileplume as a member of the Squirtle family.
Sabrina:
Gold - Defeat Sabrina with a member of the Nidoran (M) family.
Silver - Defeat Kadabra in 20 seconds or less.
Bronze - Defeat Sabrina without any Volcano Badge moves.
Precognitive Thinking - Defeat Sabrina's Abra, Kadabra and Alakazam with the same attack.
Koga:
Gold - Defeat Golbat while Supersoniced, Muk while Disabled, and Weezing while poisoned.
Silver - Defeat Koga without getting hit.
Bronze - Defeat Koga without Psychic attacks
Ninja'd - Interrupt Venomoth's Double Team attack 3 times in a row.
Blaine:
Gold - Defeat Blaine as a member of the Bulbasaur Family
Silver - Defeat Blaine without getting hit.
Bronze - Defeat Blaine without Super Effective moves.
Meltdown - Defeat Magmar in 20 seconds or less.
Giovanni:
Gold - Defeat Giovanni without getting hit.
Silver - Defeat Giovanni as a member of the Nidoran family.
Bronze - Defeat Giovanni without super effective moves.
Grand Fissure - Avoid 3 combined Fissure attacks and defeat Nidoking and Nidoqueen in one hit after the third.
Lorelei:
Gold - Defeat Jynx without defeating Lapras first.
Silver - Defeat Lorelei using a member of the Geodude family.
Bronze - Defeat Lorelei without Super Effective moves.
Bruno:
Gold: Defeat Bruno with ineffective attacks only.
Silver: Defeat Hitmonchan and Hitmonlee with a single attack.
Bronze: Get hit by Machamp's complete punch combo (Fire/Ice/Thunder/Dynamic) and win.
Agatha:
Gold - Defeat all 3 Gengar with a single attack
Silver - Defeat Agatha without getting hit.
Bronze - Defeat Agatha with a Psychic type, but no Psychic attacks
Lance:
Gold - Defeat Lance without getting hit and without Ice attacks.
Silver - Defeat both Dragonair with a single attack.
Bronze - Defeat Lance with no Ice attacks
Blue:
Gold - Defeat Umbreon with a Psychic Type.
Silver - Defeat Blue without landing a super-effective attack.
Bronze - Defeat Blue with an unevolved Pokemon.
Eternal Champion - Defeat Blue without getting hit.
Mewtwo: (None yet)
-I tried to include one of every type as a possibility, in addition to Gen 1 Pokemon that I just thought were really cool. For now I wanted to avoid including the prevos and evos of later generations, but maybe I'd make them an unlockable thing.
Another thing I may do is disregard any given Pokemon's actual ability to learn a move and just make them all learn the same moves.
-Charmander - Charmeleon - Charizard
-Unlocked at Start
-Extra - Can wall cling. Gets hurt by swimming.
-Extra (Charizard) Can float. Can fly indefinitely with HM02
Base: Scratch/Slash, Ember/Flamethrower
Koga: Fury Cutter
Erika: Solar Beam
Giovanni: Earthquake
Surge: Thunder Punch
Misty: Iron Tail
Brock: Rock Tomb
Blaine: Blast Burn
Sabrina: Frustration
-Bulbasaur - Ivysaur - Venusaur
-Unlocked at Start
-Extra - Does not require Cut. Can heal in extreme sunlight (Synthesis)
Base: Vinewhip, Razorleaf/Solar Beam
Koga: Poison Powder
Erika: Frenzy Plant
Giovanni: Earthquake
Surge: Flash
Misty: Growth
Brock: Protect
Blaine: Sunny Day
Sabrina: Light Screen
-Squirtle - Wartortle - Blastoise
-Unlocked at Start
-Extra - Can Defend (Withdraw)
-Extra (Blastoise) - -Does not require Strength
Base: Watergun, Rapid Spin
Koga: Toxic
Erika: Natural Gift (Liechi Berry)
Giovanni: Mud Sport
Surge: Fake Out
Misty: Hydro Cannon
Brock: Rock Slide
Blaine: Bite
Sabrina: Zen Headbutt
-Pichu - Pikachu - Raichu
-Unlock - Defeat Blue's Eevee in the intro stage without getting hit.
-Evolution - Evolves into Pikachu via Happiness. Evolves into Raichu via Thunderstone.
-Extra - Can wall cling/wall climb. Can paralyze enemies when hit directly.
-Extra (Pikachu) - Can fly straight up with HM02.
Base: Tail Whip, Thundershock
Koga: Substitute
Erika: Grass Knot
Giovanni: Dig
Surge: Volt Tackle
Misty: Rain Dance
Brock: Rollout
Blaine: Thief
Sabrina: Swift
-Caterpie - Metapod - Butterfree (Quickest to Level Up)
-Unlock - Collect the egg left behind after defeating the Beedrill hive.
-Extra - Only Butterfree can use Badge moves.
-Extra (Caterpie) - Can climb walls and ceilings
-Extra (Metapod) - Can defend (Harden)
-Extra (Butterfree) - Can float. Can fly indefinitely with HM 02
Base: Bug Bite, String Shot/Confusion
Koga: Poison Powder
Erika: Giga Drain
Giovanni: Supersonic
Surge: Energy Ball
Misty: Sleep Powder
Brock: Safeguard
Blaine: Ominous Wind
Sabrina: Psybeam
-Nidoran (M) - Nidorino - Nidoking (Moon Stone)
-Unlock - Defeat Snorlax while holding a Pokeball.
-Evolution - Evolves into Nidoking via Moon Stone.
-Extra (Nidoking) - Does not need Strength
Base: Horn Attack, Poison Sting
Koga: Poison Jab
Erika: Fury Attack
Giovanni: Fissure
Surge: Thunder
Misty: Aqua Tail
Brock: Head Smash
Blaine: Sucker Punch
Sabrina: Confusion
-Cleffa - Clefairy - Clefable (Moon Stone)
-Unlock - Defeat the Clefairy Choir in Mt Moon in less than a minute and collect its egg.
-Evolution - Evolves into Clefairy via Happiness. Evolves into Clefable via Moon Stone.
Base: Pound/Double Slap, Metronome
Koga: Signal Beam
Erika: Aromatherapy
Giovanni: Mud Slap
Surge: Thunder Wave
Misty: Water Pulse
Brock: Stealth Rock
Blaine: Fire Blast
Sabrina: Gravity
-Ghastly - Haunter - Gengar
-Unlock - Unlock Agatha's Gold Badge.
-Evolution - Evolves into Gengar by beating Lickitung.
-Extra - Can float indefinitely. Can pass through certain barriers.
Base: Lick, Dark Pulse
Koga: Sludge Bomb
Erika: Giga Drain
Giovanni: Curse
Surge: Thunderbolt
Misty: Ice Punch
Brock: Secret Power (Rock Throw)
Blaine: Will-o-Wisp
Sabrina: Hypnosis/Dream Eater
-Abra - Kadabra - Alakazam
-Unlock - Beat Wild Abra in Cerulean Gym stage before it teleports away
-Evolution - Evolve into Alakazam by beating Porygon in Celadon City
-Extra - Can dodge (Teleport).
Base: Confusion, Psycho Cut
Koga: Signal Beam
Erika: Energy Ball
Giovanni: Double Team
Surge: Charge Beam
Misty: Ice Punch
Brock: Secret Power (Rock Throw)
Blaine: Fire Punch
Sabrina: Psychic
-Cubone - Marowak
-Unlock - Defeat Marowak's Ghost with Silph Scope on hand.
-Extra - Can wall cling. Can defend.
Base: Bone Club, Bonemerang
Koga: Aerial Ace
Erika: Focus Energy
Giovanni: Bone Rush
Surge: Thunder Punch
Misty: Iron Head
Brock: Stone Edge
Blaine: Flamethrower
Sabrina: Swords Dance
-Geodude - Graveller - Golem
-Unlock - Defeat Golem in Victory Road and collect its egg.
-Evolution - Evolve into Golem by beating the Fossils in Pewter Museum
-Extra - Can defend (Defense Curl). Does not need Rock Smash
Base: Mega Punch, Rock Throw
Koga: Furry Cutter
Erika: Defense Curl
Giovanni: Magnitude
Surge: Thunder Punch
Misty: Gyro Ball
Brock: Rollout
Blaine: Fling
Sabrina: Rock Polish
-Machop - Machoke - Machamp
-Unlock - Unlock Bruno's Gold Badge.
-Evolution - Evolve into Machamp by beating the Fighting Dojo Sensei's Hitmonchan and Hitmonlee
-Extra - Does not need Rock Smash
Base: Karate Chop, Cross Chop
Koga: Poison Jab
Erika: Meditate
Giovanni: Mud Slap
Surge: Thunder Punch
Misty: Bullet Punch
Brock: Rock Slide
Blaine: Fire Blast
Sabrina: Power Trick
-Shellder - Cloyster
-Unlock - Knock off Slowbro's tail shell in Seafoam Islands with Pokeball on hand (Requires Strength).
-Evolution - Evolves into Cloyster via Water Stone.
-Extra - Can Defend (Withdraw)
Base: Withdraw/Bubble, Icicle Spear
Koga: Toxic Spikes
Erika: Natural Gift (Rawst Berry)
Giovanni: Spikes
Surge: Swift
Misty: BubbleBeam
Brock: Rock Blast
Blaine: Payback
Sabrina: Barrier
-Farfetch'd
-Unlock - Defeat Farfetch'd in Vermilion City while a Pokeball is on hand.
-Extra - Does not need Cut. Can float. Can fly indefinitely with HM02
Base: Cut, Air Cutter
Koga: Poison Jab
Erika: Leaf Blade
Giovanni: Sand Attack
Surge: Agility
Misty: Steel Wing
Brock: Swords Dance
Blaine: Heat Wave
Sabrina: Night Slash
-Kabuto - Kabutops
-Unlock - Find the fossils after the hidden Jessie and James battle on Mt. Moon
-Extra - Can defend. (Harden)
Base: Headbutt/Night Slash, Ancient Power
Koga: X-Scissor
Erika: Mega Drain
Giovanni: Mud Shot
Surge: Metal Sound
Misty: Aqua Jet
Brock: Stone Edge
Blaine: Natural Gift (Rowap Berry)
Sabrina: Hidden Power (Psychic)
-Elekid - Electabuzz - Electivire
-Unlock - Destroy all the Generators in the Power Plant.
-Evolution - Evolves into Electabuzz via Happiness. Evolves into Electivire via Electrizer.
-Extra - Can paralyze enemies with normal attacks.
Base: Thunder Punch, Focus Punch
Koga: Signal Beam
Erika: Hidden Power (Grass)
Giovanni: Mud Slap
Surge: Thunder
Misty: Iron Tail
Brock: Natural Gift (Wiki Berry)
Blaine: Fire Punch
Sabrina: Psychic
-Magby - Magmar - Magmortar
-Unlock - Put out all the fires in the Cinnibar Mansion and defeat Ditto.
-Evolution - Evolve into Magmar via Happiness. Evolve into Magmortar via Magmarizer.
-Extra - Can burn enemies with normal attacks.
Base: Fire Punch, Flamethrower
Koga: Smog
Erika: Natural Gift (Pinap Berry)
Giovanni: Mud Slap
Surge: Thunder Punch
Misty: Iron Tail
Brock: Hidden Power (Rock)
Blaine: Lava Plume
Sabrina: Psychic
-Smoochum - Jynx
-Unlock - Unlock Lorelei's Gold Badge
-Extra - Can freeze enemies with normal attacks.
Base: Pound, Powder Snow
Koga: Signal Beam
Erika: Energy Ball
Giovanni: Mud Slap
Surge: Flash
Misty: Water Pulse
Brock: Focus Blast
Blaine: Shadow Ball
Sabrina: Psychic
-Mime Jr - Mr Mime
-Unlock - Find hidden Mime Jr. in the Game Corner while a Pokeball is on hand.
-Evolution - Evolves when knowing Mimic, learned after beating Misty.
-Extra - Can defend (Barrier).
Base: Double Slap, Confusion
Koga: Signal Beam
Erika: Magical Leaf
Giovanni: Mud Slap
Surge: Charge Beam
Misty: Mimic
Brock: Hidden Power (Rock)
Blaine: Payback
Sabrina: Future Sight
-Pinsir
-Unlock - Defeat Pinsir AFTER Scyther while holding a Safariball.
-Extra - Does not require Cut.
Base: Brick Break, Vicegrip
Koga: X-Scissor
Erika: Solar Beam
Giovanni: Dig
Surge: Hidden Power (Electric)
Misty: Rain Dance
Brock: Stealth Rock
Blaine: Fling
Sabrina: Guillotine
-Dratini - Dragonair - Dragonite (Evolves the slowest)
-Unlock - Unlock Lance's Gold Badge.
-Extra - Can perform all HM functions without HMs.
Base: Dragon Claw, Outrage
Koga: Fury Cutter
Erika: Natural Gift (Rawst Berry)
Giovanni: Earthquake
Surge: Thunder
Misty: Aqua Tail
Brock: Rock Slide
Blaine: Fire Blast
Sabrina: Draco Meteor
-Meowth - Persian (Cheats to perform attacks it can't use)
-Unlock - Defeat Jessie and James at Silph Co. without getting hit.
-Extra - Can perform all HM functions without HMs.
Base: Slash/Night Slash, Pay Day/Power Gem
Koga: Poison Jab
Erika: Solar Beam
Giovanni: Mud Shot
Surge: Zap Cannon
Misty: Hydro Pump
Brock: Stealth Rock
Blaine: Flamethrower
Sabrina: Psybeam
- Mew
-Unlock - Beat Mewtwo on Hard or higher
-Extra - Can perform all HM functions without HMs. Can perform all character actions.
Base: Psychic, Aura Sphere
Koga: Gunk Shot
Erika: Solar Beam
Giovanni: Earthquake
Surge: Thunder
Misty: Bubble Beam
Brock: Stone Edge
Blaine: Fire Blast
Sabrina: Psycho Cut
-These are essentially the moves Enemies would use in basic behaviors as reactions to the player. The ones followed by an (H) symbol indicate moves that will only happen in Hard mode or higher.
Zubat - Supersonic, Wing Attack, Giga Drain (H)
Venonat - Bug Bite, Psybeam, Sludge Bomb (H)
Sandshrew - Slash, Dig, X-Scissor (H)
Geodude - Defense Curl, Megapunch, Rock Throw, Self Destruct (H)
Diglet - Dig, Earth Power, Toxic (H)
Kabuto - Headbutt, Aqua Jet, Giga Drain (H)
Omanyte - Water Gun, Rapid Spin, Toxic Spikes
Voltorb - Thundershock, Tackle, Self Destruct, Explosion (H)
Electrode - Explosion, Charge Beam, Sonic Boom, Rollout (H)
Pikachu - Thundershock, Quick Attack, Rollout (H)
Magnemite - Spark, Magnet Bomb, Signal Beam (H)
Magneton - Magnet Rise, Zap Cannon, Tri Attack (H)
Grimer - Acid Armor, Sludge, Shadow Sneak (H)
Ekans - Gastro Acid, Glare, Mud Bomb (H)
Koffing - Smog, Sludge, Flamethrower (H)
Horsea - Bubblebeam, Dragon Pulse (H)
Seadra - Hydro Pump, Dragon Breath (H)
Goldeen - Horn Attack, Ice Beam (H)
Seaking - Megahorn, Psybeam (H)
Rattata - Headbutt, Bite, Flame Wheel (H)
Raticate - Hyper Fang, Sucker Punch, Thunderbolt (H)
Pidgey - Tackle, Whirlwind, Twister (H)
Spearow - Peck, Quick Attack, U-turn (H)
Fearow - Aerial Ace, Drill Peck, Ominous Wind (H)
Mankey - Fury Attack, Natural Gift, Overheat (H)
Primeape - Close Combat, Earthquake, Outrage (H)
Nidoran (M) - Poison Sting, Toxic Spikes, Shock Wave (H)
Nidoran (F) - Peck, Double Kick, Ice Beam (H)
Growlithe - Flamethrower, Roar, Aerial Ace (H)
Vulpix - Fire Spin, Dark Pulse, Energy Ball (H)
Machop - Karate Chop, Seismic Toss, Rock Slide (H)
Machoke - Cross Chop, Submission, Poison Jab (H)
Oddish - Stun Spore, Acid, Petal Dance (H)
Bellsprout - Vine Whip, Razor Leaf Seed Bomb (H)
Weepinbell - Razor Leaf, Energy Ball, Magic Leaf (H)
Clefairy - Double Slap, Metronome, Meteor Mash (H)
Jigglypuff - Sing, Rollout, Hyper Voice
Doduo - Fury Attack, Drill Peck, Mud Slap (H)
Tauros - Horn Attack, Zen Headbutt, Fire Blast (H)
Poliwag - Bubble, Hypnosis, Mud Shot (H)
Poliwhirl - Bubblebeam, Mud Bomb, Ice Ball (H)
Paras - Stun Spore, Leech Life, Metal Claw (H)
Parasect - X Scissor, Poison Powder, Dig (H)
Slowpoke - Water Gun, Confusion, Earthquake (H)
Gastly - Lick, Dark Pulse, Thunderbolt (H)
Haunter - Shadow Punch, Curse, Energy Ball (H)
Caterpie - String Shot, Bug Bite
Metapod - Harden, Tackle
Butterfree - Confusion, Sleep Powder, Silver Wind (H)
Weedle - Poison Sting, String Shot
Kakuna - Poison Sting, Tackle
Beedrill - Twineedle, Pin Missile, Brick Break (H)
Cubone - Bonemerang, Headbutt, Flamethrower (H)
Tentacool - Bubblebeam, Wrap, Giga Drain (H)
Psyduck - Water Pulse, Confusion, Blizzard (H)
Golduck - Aqua Jet, Zen Headbutt, Signal Beam (H)
Krabby - Bubble, Vicegrip, Ancient Power (H)
Kingler - Crabhammer, Guillotine, Superpower (H)
Magikarp - Splash, Tackle, Gyarados Evo (H)
Seel - Dive, Aurora Beam, Horn Drill (H)
Drowzee - Hypnosis, Dream Eater, Headbutt, Thunder Wave (H)
[spoiler=Jessie and James Battles:]
The only real purpose I have for having these two in the game is that besides Giovanni, Gen 1 didn't have distinct Rocket members, and I want Giovanni to be scarce.
The battles with Jessie and James are hidden in the game, and while not mandatory to COMPLETE the game, it is mandatory to beat them all four times in order to fight Giovanni at Silph Co. and gain access to the final battles with Mewtwo after the Champion battle. The fights always consist of the same Pokemon and their later evolutions, but their battle behaviors become slightly different every time.
Every time the player meets Jessie and James in a new stage, they become harder. When an encounter occurs at a stage where it hasn't happened before, it adds to a counter, so as the player goes on through the game, the battles with them change and are not limited to a particular order.
Battle 1:
Ekans - Poison Sting, Glare, Dig, Wrap, Iron Tail (H)
Koffing - Smog, Tackle, Smokescreen, Poison Gas, Rollout (H)
Meowth - Pay Day, Fury Swipes, Tail Whip, Water Pulse, Flamethrower (H)
Battle 2:
Ekans - Acid, Glare, Bite, Dig, Rock Tomb (H)
Koffing - Double Hit, Smog, Assurance, Will-o-wisp, Self Destruct (H)
Meowth - Pay Day, Slash, Screech, Seed Bomb, Ice Beam (H)
Battle 3:
Arbok - Poison Fang, Glare, Giga Drain, Crunch, Seed Bomb (H)
Weezing - Sludge, Smog, Dark Pulse, Flamethrower, Psybeam (H)
Meowth - Pay Day, Faint Attack, Mud Slap, Aerial Ace, Shadow Ball (H)
Battle 4:
Arbok - Gunk Shot, Glare, Mud Bomb, Crunch, Aqua Tail (H)
Weezing - Sludge Bomb, Smog, Shadowball, Gyroball, Fire Blast (H)
Meowth - Pay Day, Night Slash, Dig, Thunderbolt, Psybeam (H)
Silph Co. Final Battle:
Arbok - Glare, Fire Fang, Ice Fang, Thunder Fang, Earthquake (H)
Weezing - Sludge Bomb, Thunder, Fire Blast, Rollout, Explosion, Rest (H)
Meowth (with Blaster) - Flame Thrower, Ice Beam, Shadow Ball, Solar Beam, Psybeam, Hyper Beam (H)
Opening Stage - Oak's Laboratory
Rival Battle - Eevee - Tackle, Quick Attack, Sand Attack, Bite, Dig (H)
Gym Leaders (Only * Pokemon appear in easier modes in main Lineups)
Pewter Gym Stage:
Format: Mt. Moon - Pewter City Museum - Pewter Gym
Mt Moon Enemies - Paras, Zubat, Sandshrew, Geodude
Mt Moon Miniboss - Clefairy Choir - Metronome, Meteor Mash
Hidden Character - Cleffa Egg (Defeat Choir in under a minute)
Jessie and James Battle - Hidden by Cut. Reveals Fossil room.
Hidden Character by Rock Smash: Kabuto (Rock Smash the Dome Fossil on the wall)
Museum Enemies: Kabuto, Omanyte
Museum Minibosses: Kabutops and Aerodactyl Fossils
Kabuto Fossil - Ancient Power, Stone Edge
Aerodactyl Fossil- Iron Head, Crunch, Supersonic
Pewter Gym Enemies - Sandshrew, Diglet, Jr Trainers, Hiker
Brock's Lineup:
Normal:
1. Onix* - Rock Tomb, Iron Tail, Bind, Dig, Twister (H), Flash Cannon (H)
2. Geodude - Rock Throw, Rollout, Defense Curl / Bide, Self Destruct, Focus Punch (H)
3. Rhyhorn - Earthquake, Thunder Fang, Horn Drill, Stomp, Ice Beam (H)
Rematch: Kabutops and Omastar (Double Battle)
A.Kabutops - Slash (Combo), Aqua Jet, Giga Drain, Rock Slide (When Alone)
B.Omastar - Ancient Power (Combo), Brine, Spike Cannon, Protect, Sandstorm (When Alone)
Cerulean Gym Stage:
Power Plant - Route 9 - Cerulean Gym
Power Plant Enemies: Voltorb, Pikachu, Magnemite, Magneton, Grimer
Hidden by Rock Smash in Power Plant: Zapdos Miniboss
Zapdos - Thunder, Ancient Power, Drill Peck, Thunder Wave, Steel Wing (H)
Hidden Character by Strength - Elekid Egg (If all Generators are destroyed)
Route 9 Enemies - Rattata, Pidgey, Spearow, Mankey, Primeape
Hidden Character on Route 9 - Abra (KO Abra before it teleports while Pokeball is on hand)
Cerulean City Rival Battle - Abra - Teleport, Psychic, Shadowball, Reflect, Ice Punch (H)
Cerulean Gym Enemies - Horsea, Goldeen, Seaking, Seadra, Seel, Swimmers
Misty's Lineup:
Normal:
1. Starmie* - Rapid Spin, Swift, Bubble Beam, Water Pulse, Waterfall/Avalanche (H), Thunderbolt (H)
2. Staryu - Tackle, Water Gun, Signal Beam, Rollout (H), Hail (H)
Rematch:
A. Lapras - Body Slam, Ice Beam, Water Pulse, Ancient Power, Zen Headbutt (H), Fissure (H)
Vermillion Gym Stage:
SS Anne - Route 11 - Vermillion City Construction Site - Vermillion Gym
SS Anne Enemies: Nidoran (M+F), Gentlemen, Sailors, Goldeen, Horsea, Growlithe
Hidden in SS Anne: HM01 (Cut) (Attack Captain's back)
SS Anne Rival Battle - Rhyhorn - Fury Attack, Stomp, Rock Blast, Thunder Fang, Horn Drill (H)
Route 11 Enemies: Rattata, Sandshrew, Pidgey, Spearow
Pokeflute Usage on Route 11: Wakes Snorlax miniboss
Snorlax - Body Slam, Crunch, Giga Impact, Rest, Ice beam (H)
Hidden Character on Route 11 - Nidoran (M) (Defeat Snorlax with a Pokeball on hand)
Character Unlock - Nidoran (M) if Pokeball is on hand after defeating Snorlax.
Construction Site Enemies: Machop, Magnemite
Hidden by Rock Smash in Construction Site - Farfetch'd
Air Cutter - Leaf Blade - Sand Attack - Agility - Heat Wave (H) - Night Slash (H)
Hidden Character - Farfetch'd (Defeat Farfetch'd with Pokeball on hand)
Vermilion Gym Enemies: Magnemite, Magneton, Voltorb, Gentleman, Sailor, Engineer
Lt. Surge's Lineup:
Normal:
1. Raichu* - Thunderbolt, Brick Break, Mega Punch/Kick, Dig, Rain Dance (H), Grass Knot (H)
2. Pikachu - Thundershock, Agility/Seismic Toss, Headbutt, Surf (H)
3. Voltorb - Shockwave, Sonic Boom, Rollout, Selfdestruct, Gyroball (H)
Rematch:
A. Electabuzz - Thunderpunch, Cross Chop, Low Kick, Light Screen, Ice Punch (H), Fire Punch (H)
Celadon Gym Stage:
Department Store - Rocket Game Corner - Rocket Hideout - Celadon Gym
Department Store Enemies -
Hidden Character by Cut in Department Store - Mime Jr. (Attack specific pile of dolls with Pokeball on hand)
Hidden in Department Store - HM06 Rock Smash
Game Corner Enemies - Jigglypuff, Clefairy
Hidden Miniboss in Game Corner - Porygon
Porygon - Conversion1/2, Tri Attack, Psybeam, Signal Beam, Zap Cannon (H), Fire Blast (H), Solar Beam (H), Blizzard (H)
Additional Rewards: Evolution for Alakazam for beating Porygon
Rocket Hideout Enemies - Rattata, Zubat, Drowzee, Grimer,
Jessie and James battle - Hidden by Teleporters
Hidden by Strength - Rocket Hideout Rocket Scientist Miniboss: Drowzee and Hypno
Drowzee - Dream Eater, Zen Headbutt, Headbutt, Low Kick
Hypno - Hypnosis, Psybeam, Pound, Disable
Additional Rewards: Silph Scope for beating Rocket Scientist
Celadon Gym Enemies - Bellsprout, Weepinbell, Oddish
Erika's Lineup:
Normal:
1. Gloom* - Acid, Stun Spore, Petal Dance, Giga Drain, Sludge Bomb (H)
2. Tangela - Vine Whip, Bind, Absorb, Ancient Power, Growth (H), Shockwave (H)
3. Victreebel - Wrap, Poison Powder, Razor Leaf, Seed Bomb, Leaf Storm (H), Sucker Punch (H)
Rematch:
A.Vileplume - Gastro Acid, Stun Spore, Solar Beam, Poison Powder, Sunny Day (H), Drain Punch (H)
Fuschia Gym Stage:
Route 17 Cycling Road - Safari Zone - Fuschia Gym
Cycling Road Enemies - Bikers, Ponyta, Dodrio, Koffing
Cycling Road Miniboss: Lickitung - Lick, Stomp, Rollout, Defense Curl, Power Whip (H)
Cycling Road Rival Battle - Exeggcute - Stun Spore, Confusion, Bullet Seed, Reflect, Ancient Power (H)
Safari Zone Enemies - Venonat, Doduo, Chansey, Tauros, Poliwag, Paras, Parasect
Hidden by Cut: Gold Teeth (Safari Zone Warden gives HM04 (Strength) for it)
Safari Zone Minibosses- Scyther and Pinsir
Scyther - Vaccuum Wave, Air Slash, Night Slash (Combo), X-Scissor (Combo), Double Team (H)
Pinsir - Vice Grip, Brick Break, Vital Throw (Combo), X-Scissor (Combo, Guillotine (H)
Safari Zone Hidden Character - Pinsir (If Safari Ball is on hand)
Fuschia Gym Enemies - Grimer, Koffing, Zubat, Venonat, Ninjas
Koga's Lineup:
Normal:
1. Weezing* - Smog, Sludge, Thunderbolt, Rollout, Flamethrower (H), Dark Pulse (H)
2. Muk - Disable, Gunk Shot, Acid Armor, Swallow, Shadow Sneak (H), Ice Punch (H)
3. Golbat - Quick Attack, Wing Attack, Supersonic, Bite, Ominous Wind (H), Zen Headbutt (H)
Rematch:
A. Venomoth - Double Team, Psybeam, Poison Powder, Silver Wind, Bug Buzz (H), Twister (H)
Saffron Gym Stage:
Pokemon Tower - Saffron City - Fighting Dojo - Saffron Gym
Pokemon Tower Note - Seeing Ghost Types requires Silph Scope (Only in Tower)
Pokemon Tower Enemies - Gastly, Haunter, Cubone, Weezing, Drowzee
Pokemon Tower Rival Battle - Raticate's Ghost - Bite, Shadow Ball, Thunderbolt, Flame Wheel, Blizzard (H)
Pokemon Tower Miniboss - Marowak's Ghost - Shadow Punch, Shadow Ball, Bonemerang, Earthquake, Outrage (H)
Hidden Character Unlock - Cubone (When Marowak's Ghost is defeated with Silph Scope on hand)
Hidden by Rock Smash - Jessie and James
Hidden by Rock Smash, Strength and Cut - Buried Alive miniboss - Summon Zombies (Slowpoke, Psyduck, Tangela, Lickitung)
Pokemon Tower Reward - Pokeflute
Dojo Enemies: Machop, Mankey, Primeape, Machoke
Dojo Miniboss - Hitmonchan and Hitmonlee
Hitmonchan - Close combat (Combo), Ice Punch, Sky Uppercut, Mach Punch, Stone Edge (H)
Hitmonlee - Close Combat (Combo), Blaze Kick, Hi Jump Kick, Rolling Kick, Bounce (H)
Dojo Evolution Location - Machoke to Machamp for beating Hitmonchan and Hitmonlee
Saffron Gym Enemies - Psychics, Channelers, Slowpoke, Gastly, Haunter, Abra
Sabrina's Lineup:
Normal:
1. Kadabra* - Teleport, Reflect, Psybeam, Disable, Energy Ball (H), Fire Punch (H)
Mr Mime and Jynx (Double Battle on harder modes)
2. Mr Mime - Reflect (Combo), Double Slap, Charge Beam, Psychic
3. Jynx - Reflect (Combo), Double Slap, Focus Blast, Psychic
Rematch: Abra, Kadabra and Alakazam (Triple Battle on harder modes)
A. All - Psychic, Teleport, Energy Ball, Charge Beam, Shadow Ball, Thunder Punch (Abra H), Fire Punch (Kadabra H), Ice Punch (Alakazam H), Trick Room (H When Alone)
Cinibar Gym Stage:
Seafoam Islands - Route 20 - Pokemon Mansion - Cinibar Gym
Seafoam Islands Enemies: Seel, Crabby, Slowpoke, Slowbro Psyduck
Hidden by Rock Smash in Seafoam Islands - Water Stone
Hidden by Strength in Seafoam Islands - Articuno Miniboss
Articuno - Ice Beam, Ancient Power, Blizzard, Gust, Twister (H)
Hidden Character by Strength - Shellder (Push boulder to make it knock shell off Slowbro)
Route 20 Enemies - Tentacool, Golduck, Kingler, Magikarp, Fearow
Route 20 Miniboss - Tentacruel - Wrap, Toxic Spikes, Poison Jab, Hydro Pump, Whirlpool (H)
Hidden Miniboss on Cinibar Island - MissingNo - Water Gun, Sky Attack, Thunder, Earthquake, ??? (H)
Pokemon Mansion Enemies - Vulpix, Growlithe, Ponyta, Rattata, Raticate, Grimer
Hidden by Rock Smash in Pokemon Mansion - Miniboss Ditto
Reward for Defeating Ditto - Magby Egg (All fires must be out)
Blaine's Lineup:
Normal:
1. Rapidash* - Megahorn, Firespin, Bounce, Overheat, Poison Jab (H), Solar Beam (H)
2. Arcanine - Flamethrower, Dragon Rage, Bite, ExtremeSpeed, Dig (H), Thunder Fang (H)
3. Ninetales - Fire Blast, Confuse Ray, Faint Attack, Will-o-wisp, Dark Pulse (H), Zen Headbutt (H)
Rematch:
A. Magmar - Fire Punch, Fire Blast, Confuse Ray, Thunder Punch, Brick Break (H), Psychic (H)
Viridian Gym Stage:
Viridian Forest - Viridian City - Viridian Gym
Viridian Forest Enemies: Caterpie Evos, Weedle Evos, Pikachu, Pidgey
Viridian Forest Miniboss - Beedrill Hive
Beedrills - Twineedle, Pin Missle, Poison Jab, Assurance
Hidden Character Unlock - Caterpie Egg (When Beedrill Hive is defeated before Butterfree shows up)
Hidden by cut in Viridian Forest to Victory Road - Moltres Miniboss
Moltres - Fire Spin, Heat Wave, Ancient Power, Sky Attack, Solar Beam (H)
Viridian City Rival Battle - Pidgeotto - Air Slash, Whirlwind, Wing Attack, Aerial Ace, Double Team (H)
Special Event - Talk to Old Man (Going to Cinibar Gym stage next activates MissingNo battle)
Hidden by Cut, Rock Smash and Strength - Professor Oak Battle
Tauros - Giga Impact, Zen Headbutt, Thrash, Surf/Flamethrower/Solarbeam, Thunder (H)
Aided by Charmeleon (Smokescreen), Wartortle (Rain Dance), Ivysaur (Sunny Day)
Viridian Gym Enemies - Nidorino, Nidorina, Sandslash, Diglett, Machop, Machoke
Jessie and James battle - Hidden by movement panels.
Viridian Gym Enemies -
Giovanni's Lineup:
Normal:
1. Rhydon* - Hammer Arm, Flamethrower, Megahorn, Earthquake, Horn Drill (H), Dragon Rush (H)
2. Kangaskhan - Dizzy Punch, Sucker Punch, Outrage, Aerial Ace (H), Hyper Beam (H)
3. Dugtrio - Dig, Earthquake, Tri-Attack, Stealth Rock, Aerial Ace (H), Substitute (H)
Rematch: Nidoking and Nidoqueen (Double Battle)
A. Nidoking - Crunch, Fissure (Combo), Blizzard, Earthquake, Outrage (H Combo), Poison Jab (H If Alone)
B. Nidoqueen - Shadow Claw, Fissure (Combo), Thunder, Earthquake, Outrage (H Combo), Superpower (H If Alone)
Penultimate Stage: Silph Co
Essentially, Silph Co. is a filler stage similar to the short fight with Break Man in Megaman 3, not quite a fortress stage, but more than a standard stage. Although it is technically out of chronological order, the game plays the events of Silph Co. as if they take place after the collection of all 8 badges.
Silph Co. Stage:
Silph Co. Enemies - Zubat, Grimer, Magnemite, Voltorb, Electrode, Drowzee, Ekans, Koffing, Rattata, Raticate
Silph Co. Rival Battle - Growlithe - Flamethrower, Bite, Fire Wheel, Dig,
Miniboss for Giovanni - Jessie and James
Fight for Master Ball - Giovanni's Persian
Persian - Power Gem, Night Slash, Water Pulse, Thunder, Hyper Beam (H)
Mystery Pokemon Battle - Armored Mewtwo - Psychic, Dark Pulse
Final Stages:
THIS SECTION NEEDS THE MOST RETOOLING. I really want to have rematches with the original 8 Gym Leaders, but I can't decide whether to have them as a boss rush kind of thing on Victory Road, or to lump them into stages with the Elite Four members like I have now.
Stage 1: Victory Road and Lorelei's Room
Victory Road Enemies - Charizard, Venusaur, Blastoise, Primeape, Marowak, Graveller, Onix, Zubat
Hidden Miniboss - Golem
Hidden Character by Rock Smash - Geodude Egg (Rock Smash a stone left behind by Golem)
Miniboss - Erika Rematch
Lorelei's Room Enemies - Seel, Shellder, Staryu, Seaking
Miniboss - Misty Rematch
Stage 2: Bruno's Room
Bruno's Room Enemies - Machop, Machoke, Mankey, Primeape, Graveller
Miniboss - Koga Rematch
Miniboss - Brock Rematch
Stage 3: Agatha's Room
Agatha's Room Enemies - Gastly, Haunter, Ekans, Grimer, Koffing
Miniboss - Lt. Surge Rematch
Miniboss - Blaine Rematch
Stage 4: Lance's Room
Lance's Room Enemies - Seadra, Onix, Ninetales, Marowak, Fearow, Scyther
Miniboss - Sabrina Rematch
Miniboss - Giovanni Rematch
Elite Four (Only * Pokemon appear in easier modes in main Lineups)
Lorelei's Lineup:
1.Lapras and Jynx (Double Battle)*
1a. Lapras - Confuse Ray, Body Slam, Surf, Ice Beam (Combo), Psychic (Combo), Thunder (H)
1b. Jynx - Lovely Kiss, Ice Beam (Combo), Psychic (Combo), Reflect, Water Pulse (H)
2. Cloyster* - Withdraw, Spike Cannon, Toxic Spikes, Icicle Spear, Dive (H), Poison Jab (H)
3. Dewgong - Surf, Aurora Beam, Signal Beam, Rest, Hail (H), Horn Drill (H)
4. Slowbro - Surf, Withdraw, Ice Beam, Thunder Wave, Earthquake (H), Flamethrower (H)
Bruno's Lineup:
1.Machamp* - Cross Chop, Rock Slide, Submission, Fire, Ice, Thunder and Dynamic Punch, Bullet Punch (H), Earthquake (H)
2. Hitmonchan and Hitmonlee (Double Battle)
2a. Hitmonchan - Ice Punch, Fire Punch (Combo), Thunder Punch, Bullet Punch, Close Combat (H Combo),
2b. Hitmonlee - Hi Jump Kick, Blaze Kick (Combo), Bounce, Stone Edge, Close Combat (H Combo), Sucker Punch (H)
3. Onix (x2)* - Sandstorm, Rock Slide, Earthquake, Dig, Dragon Breath (H), Iron Tail (H)
Agatha's Lineup:
1. Gengar* (x3) - Shadow Punch, Shadow Ball, Sludge Bomb, Hypnosis, Energy Ball (H), Focus Blast (H), Explosion (Last One)
2. Haunter - Hypnosis, Dream Eater, Shadow Punch, Will-o-wisp, Lick, Thunderbolt (H), Icy Wind (H)
3. Arbok* - Giga Drain, Double Team, Sludge Bomb, Earthquake, Ice Fang (H), Iron Tail (H)
Lance's Lineup:
1. Dragonite* - Outrage, Safeguard, Fire Blast, Hyper Beam, Draco Meteor (H)
2. Dragonair (x2)* - Thunder Wave, Dragon Rush, Hyper Beam, Blizzard/Thunder, Outrage (H Combo), Twister (H Combo)
3. Gyarados - Ancient Power, Ice Fang, Waterfall, Dragon Pulse, Thunder Wave (H), Flamethrower (H)
4. Aerodactyl - Thunder Fang, Rock Slide, Aerial Ace, Crunch, Hyper Beam (H), Dragon Breath (H)
Champion Blue
Note: Blue's entire lineup is always fought. Blue is also the final boss on easier modes, or if conditions aren't met before he is fought.
Blue's Lineup:
1. Pidgeot - Air Slash, Whirlwind, Giga Impact, Sky Attack, Heat Wave (H), Ominous Wind (H)
2. Rhydon - Megahorn, Rock Tomb, Earthquake, Thunder Fang, Surf (H), Flamethrower (H)
3. Alakazam - Psychic, Reflect, Recover, Shadow Ball, Drain Punch (H), Gravity (H)
4. Gyarados - Hydro Pump, Dragon Dance, Hyper Beam, Bite, Earthquake (H), Avalanche (H)
5. Exeggutor - Hypnosis, Leaf Storm, Psychic, Egg Bomb, Seed Bomb (H), Trick Room (H)
6. Arcanine - Flamethrower, ExtremeSpeed, Crunch, Aerial Ace, Dragon Pulse (H), Solar Beam (H)
7. Umbreon (Only Gen 2 Pokemon) - Shadow Ball, Psychic, Double Team, Dark Pulse, Hyper Beam, Dig, Last Resort (H)
Mewtwo
Fulfilling certain conditions before challenging the Elite Four stages unlocks Mewtwo's stages, consisting of the Cerulean Cave and Mewtwo's Palace. The cave contains eight rematches against Gym Leader pokemon (though only the leader of each of their lineups, such as Raichu for Surge, Onix for Brock, etc).
The Palace stage serves only as the final battle stage against Mewtwo in several forms:
1. Armored Form: Mewtwo fights within armor, making him slower
Moves: Psychic, Energy Ball, Ice Beam, Rock Slide, Flamethrower, Thunderbolt, Water Pulse, Focus Blast,
2. Chaotic Form: Mewtwo uses his psychic abilities to turn debris and energy into a massive battle form
3. Final Form: Mewtwo uses no armor or cover, becomes incredibly fast and incredibly aggressive.
Moves: Shadowball, Aurasphere, Psychocut, Psychic, Blizzard, Solar Beam, Thunder, Earthquake, Aerial Ace, Fire Blast, Poison Jab, Signal Beam, Stone Edge, Hyper Beam, Safeguard, Recover, Iron Tail, Torment
Rival Battle - Eevee - Tackle, Quick Attack, Sand Attack, Bite, Dig (H)
Gym Leaders (Only * Pokemon appear in easier modes in main Lineups)
Pewter Gym Stage:
Format: Mt. Moon - Pewter City Museum - Pewter Gym
Mt Moon Enemies - Paras, Zubat, Sandshrew, Geodude
Mt Moon Miniboss - Clefairy Choir - Metronome, Meteor Mash
Hidden Character - Cleffa Egg (Defeat Choir in under a minute)
Jessie and James Battle - Hidden by Cut. Reveals Fossil room.
Hidden Character by Rock Smash: Kabuto (Rock Smash the Dome Fossil on the wall)
Museum Enemies: Kabuto, Omanyte
Museum Minibosses: Kabutops and Aerodactyl Fossils
Kabuto Fossil - Ancient Power, Stone Edge
Aerodactyl Fossil- Iron Head, Crunch, Supersonic
Pewter Gym Enemies - Sandshrew, Diglet, Jr Trainers, Hiker
Brock's Lineup:
Normal:
1. Onix* - Rock Tomb, Iron Tail, Bind, Dig, Twister (H), Flash Cannon (H)
2. Geodude - Rock Throw, Rollout, Defense Curl / Bide, Self Destruct, Focus Punch (H)
3. Rhyhorn - Earthquake, Thunder Fang, Horn Drill, Stomp, Ice Beam (H)
Rematch: Kabutops and Omastar (Double Battle)
A.Kabutops - Slash (Combo), Aqua Jet, Giga Drain, Rock Slide (When Alone)
B.Omastar - Ancient Power (Combo), Brine, Spike Cannon, Protect, Sandstorm (When Alone)
Cerulean Gym Stage:
Power Plant - Route 9 - Cerulean Gym
Power Plant Enemies: Voltorb, Pikachu, Magnemite, Magneton, Grimer
Hidden by Rock Smash in Power Plant: Zapdos Miniboss
Zapdos - Thunder, Ancient Power, Drill Peck, Thunder Wave, Steel Wing (H)
Hidden Character by Strength - Elekid Egg (If all Generators are destroyed)
Route 9 Enemies - Rattata, Pidgey, Spearow, Mankey, Primeape
Hidden Character on Route 9 - Abra (KO Abra before it teleports while Pokeball is on hand)
Cerulean City Rival Battle - Abra - Teleport, Psychic, Shadowball, Reflect, Ice Punch (H)
Cerulean Gym Enemies - Horsea, Goldeen, Seaking, Seadra, Seel, Swimmers
Misty's Lineup:
Normal:
1. Starmie* - Rapid Spin, Swift, Bubble Beam, Water Pulse, Waterfall/Avalanche (H), Thunderbolt (H)
2. Staryu - Tackle, Water Gun, Signal Beam, Rollout (H), Hail (H)
Rematch:
A. Lapras - Body Slam, Ice Beam, Water Pulse, Ancient Power, Zen Headbutt (H), Fissure (H)
Vermillion Gym Stage:
SS Anne - Route 11 - Vermillion City Construction Site - Vermillion Gym
SS Anne Enemies: Nidoran (M+F), Gentlemen, Sailors, Goldeen, Horsea, Growlithe
Hidden in SS Anne: HM01 (Cut) (Attack Captain's back)
SS Anne Rival Battle - Rhyhorn - Fury Attack, Stomp, Rock Blast, Thunder Fang, Horn Drill (H)
Route 11 Enemies: Rattata, Sandshrew, Pidgey, Spearow
Pokeflute Usage on Route 11: Wakes Snorlax miniboss
Snorlax - Body Slam, Crunch, Giga Impact, Rest, Ice beam (H)
Hidden Character on Route 11 - Nidoran (M) (Defeat Snorlax with a Pokeball on hand)
Character Unlock - Nidoran (M) if Pokeball is on hand after defeating Snorlax.
Construction Site Enemies: Machop, Magnemite
Hidden by Rock Smash in Construction Site - Farfetch'd
Air Cutter - Leaf Blade - Sand Attack - Agility - Heat Wave (H) - Night Slash (H)
Hidden Character - Farfetch'd (Defeat Farfetch'd with Pokeball on hand)
Vermilion Gym Enemies: Magnemite, Magneton, Voltorb, Gentleman, Sailor, Engineer
Lt. Surge's Lineup:
Normal:
1. Raichu* - Thunderbolt, Brick Break, Mega Punch/Kick, Dig, Rain Dance (H), Grass Knot (H)
2. Pikachu - Thundershock, Agility/Seismic Toss, Headbutt, Surf (H)
3. Voltorb - Shockwave, Sonic Boom, Rollout, Selfdestruct, Gyroball (H)
Rematch:
A. Electabuzz - Thunderpunch, Cross Chop, Low Kick, Light Screen, Ice Punch (H), Fire Punch (H)
Celadon Gym Stage:
Department Store - Rocket Game Corner - Rocket Hideout - Celadon Gym
Department Store Enemies -
Hidden Character by Cut in Department Store - Mime Jr. (Attack specific pile of dolls with Pokeball on hand)
Hidden in Department Store - HM06 Rock Smash
Game Corner Enemies - Jigglypuff, Clefairy
Hidden Miniboss in Game Corner - Porygon
Porygon - Conversion1/2, Tri Attack, Psybeam, Signal Beam, Zap Cannon (H), Fire Blast (H), Solar Beam (H), Blizzard (H)
Additional Rewards: Evolution for Alakazam for beating Porygon
Rocket Hideout Enemies - Rattata, Zubat, Drowzee, Grimer,
Jessie and James battle - Hidden by Teleporters
Hidden by Strength - Rocket Hideout Rocket Scientist Miniboss: Drowzee and Hypno
Drowzee - Dream Eater, Zen Headbutt, Headbutt, Low Kick
Hypno - Hypnosis, Psybeam, Pound, Disable
Additional Rewards: Silph Scope for beating Rocket Scientist
Celadon Gym Enemies - Bellsprout, Weepinbell, Oddish
Erika's Lineup:
Normal:
1. Gloom* - Acid, Stun Spore, Petal Dance, Giga Drain, Sludge Bomb (H)
2. Tangela - Vine Whip, Bind, Absorb, Ancient Power, Growth (H), Shockwave (H)
3. Victreebel - Wrap, Poison Powder, Razor Leaf, Seed Bomb, Leaf Storm (H), Sucker Punch (H)
Rematch:
A.Vileplume - Gastro Acid, Stun Spore, Solar Beam, Poison Powder, Sunny Day (H), Drain Punch (H)
Fuschia Gym Stage:
Route 17 Cycling Road - Safari Zone - Fuschia Gym
Cycling Road Enemies - Bikers, Ponyta, Dodrio, Koffing
Cycling Road Miniboss: Lickitung - Lick, Stomp, Rollout, Defense Curl, Power Whip (H)
Cycling Road Rival Battle - Exeggcute - Stun Spore, Confusion, Bullet Seed, Reflect, Ancient Power (H)
Safari Zone Enemies - Venonat, Doduo, Chansey, Tauros, Poliwag, Paras, Parasect
Hidden by Cut: Gold Teeth (Safari Zone Warden gives HM04 (Strength) for it)
Safari Zone Minibosses- Scyther and Pinsir
Scyther - Vaccuum Wave, Air Slash, Night Slash (Combo), X-Scissor (Combo), Double Team (H)
Pinsir - Vice Grip, Brick Break, Vital Throw (Combo), X-Scissor (Combo, Guillotine (H)
Safari Zone Hidden Character - Pinsir (If Safari Ball is on hand)
Fuschia Gym Enemies - Grimer, Koffing, Zubat, Venonat, Ninjas
Koga's Lineup:
Normal:
1. Weezing* - Smog, Sludge, Thunderbolt, Rollout, Flamethrower (H), Dark Pulse (H)
2. Muk - Disable, Gunk Shot, Acid Armor, Swallow, Shadow Sneak (H), Ice Punch (H)
3. Golbat - Quick Attack, Wing Attack, Supersonic, Bite, Ominous Wind (H), Zen Headbutt (H)
Rematch:
A. Venomoth - Double Team, Psybeam, Poison Powder, Silver Wind, Bug Buzz (H), Twister (H)
Saffron Gym Stage:
Pokemon Tower - Saffron City - Fighting Dojo - Saffron Gym
Pokemon Tower Note - Seeing Ghost Types requires Silph Scope (Only in Tower)
Pokemon Tower Enemies - Gastly, Haunter, Cubone, Weezing, Drowzee
Pokemon Tower Rival Battle - Raticate's Ghost - Bite, Shadow Ball, Thunderbolt, Flame Wheel, Blizzard (H)
Pokemon Tower Miniboss - Marowak's Ghost - Shadow Punch, Shadow Ball, Bonemerang, Earthquake, Outrage (H)
Hidden Character Unlock - Cubone (When Marowak's Ghost is defeated with Silph Scope on hand)
Hidden by Rock Smash - Jessie and James
Hidden by Rock Smash, Strength and Cut - Buried Alive miniboss - Summon Zombies (Slowpoke, Psyduck, Tangela, Lickitung)
Pokemon Tower Reward - Pokeflute
Dojo Enemies: Machop, Mankey, Primeape, Machoke
Dojo Miniboss - Hitmonchan and Hitmonlee
Hitmonchan - Close combat (Combo), Ice Punch, Sky Uppercut, Mach Punch, Stone Edge (H)
Hitmonlee - Close Combat (Combo), Blaze Kick, Hi Jump Kick, Rolling Kick, Bounce (H)
Dojo Evolution Location - Machoke to Machamp for beating Hitmonchan and Hitmonlee
Saffron Gym Enemies - Psychics, Channelers, Slowpoke, Gastly, Haunter, Abra
Sabrina's Lineup:
Normal:
1. Kadabra* - Teleport, Reflect, Psybeam, Disable, Energy Ball (H), Fire Punch (H)
Mr Mime and Jynx (Double Battle on harder modes)
2. Mr Mime - Reflect (Combo), Double Slap, Charge Beam, Psychic
3. Jynx - Reflect (Combo), Double Slap, Focus Blast, Psychic
Rematch: Abra, Kadabra and Alakazam (Triple Battle on harder modes)
A. All - Psychic, Teleport, Energy Ball, Charge Beam, Shadow Ball, Thunder Punch (Abra H), Fire Punch (Kadabra H), Ice Punch (Alakazam H), Trick Room (H When Alone)
Cinibar Gym Stage:
Seafoam Islands - Route 20 - Pokemon Mansion - Cinibar Gym
Seafoam Islands Enemies: Seel, Crabby, Slowpoke, Slowbro Psyduck
Hidden by Rock Smash in Seafoam Islands - Water Stone
Hidden by Strength in Seafoam Islands - Articuno Miniboss
Articuno - Ice Beam, Ancient Power, Blizzard, Gust, Twister (H)
Hidden Character by Strength - Shellder (Push boulder to make it knock shell off Slowbro)
Route 20 Enemies - Tentacool, Golduck, Kingler, Magikarp, Fearow
Route 20 Miniboss - Tentacruel - Wrap, Toxic Spikes, Poison Jab, Hydro Pump, Whirlpool (H)
Hidden Miniboss on Cinibar Island - MissingNo - Water Gun, Sky Attack, Thunder, Earthquake, ??? (H)
Pokemon Mansion Enemies - Vulpix, Growlithe, Ponyta, Rattata, Raticate, Grimer
Hidden by Rock Smash in Pokemon Mansion - Miniboss Ditto
Reward for Defeating Ditto - Magby Egg (All fires must be out)
Blaine's Lineup:
Normal:
1. Rapidash* - Megahorn, Firespin, Bounce, Overheat, Poison Jab (H), Solar Beam (H)
2. Arcanine - Flamethrower, Dragon Rage, Bite, ExtremeSpeed, Dig (H), Thunder Fang (H)
3. Ninetales - Fire Blast, Confuse Ray, Faint Attack, Will-o-wisp, Dark Pulse (H), Zen Headbutt (H)
Rematch:
A. Magmar - Fire Punch, Fire Blast, Confuse Ray, Thunder Punch, Brick Break (H), Psychic (H)
Viridian Gym Stage:
Viridian Forest - Viridian City - Viridian Gym
Viridian Forest Enemies: Caterpie Evos, Weedle Evos, Pikachu, Pidgey
Viridian Forest Miniboss - Beedrill Hive
Beedrills - Twineedle, Pin Missle, Poison Jab, Assurance
Hidden Character Unlock - Caterpie Egg (When Beedrill Hive is defeated before Butterfree shows up)
Hidden by cut in Viridian Forest to Victory Road - Moltres Miniboss
Moltres - Fire Spin, Heat Wave, Ancient Power, Sky Attack, Solar Beam (H)
Viridian City Rival Battle - Pidgeotto - Air Slash, Whirlwind, Wing Attack, Aerial Ace, Double Team (H)
Special Event - Talk to Old Man (Going to Cinibar Gym stage next activates MissingNo battle)
Hidden by Cut, Rock Smash and Strength - Professor Oak Battle
Tauros - Giga Impact, Zen Headbutt, Thrash, Surf/Flamethrower/Solarbeam, Thunder (H)
Aided by Charmeleon (Smokescreen), Wartortle (Rain Dance), Ivysaur (Sunny Day)
Viridian Gym Enemies - Nidorino, Nidorina, Sandslash, Diglett, Machop, Machoke
Jessie and James battle - Hidden by movement panels.
Viridian Gym Enemies -
Giovanni's Lineup:
Normal:
1. Rhydon* - Hammer Arm, Flamethrower, Megahorn, Earthquake, Horn Drill (H), Dragon Rush (H)
2. Kangaskhan - Dizzy Punch, Sucker Punch, Outrage, Aerial Ace (H), Hyper Beam (H)
3. Dugtrio - Dig, Earthquake, Tri-Attack, Stealth Rock, Aerial Ace (H), Substitute (H)
Rematch: Nidoking and Nidoqueen (Double Battle)
A. Nidoking - Crunch, Fissure (Combo), Blizzard, Earthquake, Outrage (H Combo), Poison Jab (H If Alone)
B. Nidoqueen - Shadow Claw, Fissure (Combo), Thunder, Earthquake, Outrage (H Combo), Superpower (H If Alone)
Penultimate Stage: Silph Co
Essentially, Silph Co. is a filler stage similar to the short fight with Break Man in Megaman 3, not quite a fortress stage, but more than a standard stage. Although it is technically out of chronological order, the game plays the events of Silph Co. as if they take place after the collection of all 8 badges.
Silph Co. Stage:
Silph Co. Enemies - Zubat, Grimer, Magnemite, Voltorb, Electrode, Drowzee, Ekans, Koffing, Rattata, Raticate
Silph Co. Rival Battle - Growlithe - Flamethrower, Bite, Fire Wheel, Dig,
Miniboss for Giovanni - Jessie and James
Fight for Master Ball - Giovanni's Persian
Persian - Power Gem, Night Slash, Water Pulse, Thunder, Hyper Beam (H)
Mystery Pokemon Battle - Armored Mewtwo - Psychic, Dark Pulse
Final Stages:
THIS SECTION NEEDS THE MOST RETOOLING. I really want to have rematches with the original 8 Gym Leaders, but I can't decide whether to have them as a boss rush kind of thing on Victory Road, or to lump them into stages with the Elite Four members like I have now.
Stage 1: Victory Road and Lorelei's Room
Victory Road Enemies - Charizard, Venusaur, Blastoise, Primeape, Marowak, Graveller, Onix, Zubat
Hidden Miniboss - Golem
Hidden Character by Rock Smash - Geodude Egg (Rock Smash a stone left behind by Golem)
Miniboss - Erika Rematch
Lorelei's Room Enemies - Seel, Shellder, Staryu, Seaking
Miniboss - Misty Rematch
Stage 2: Bruno's Room
Bruno's Room Enemies - Machop, Machoke, Mankey, Primeape, Graveller
Miniboss - Koga Rematch
Miniboss - Brock Rematch
Stage 3: Agatha's Room
Agatha's Room Enemies - Gastly, Haunter, Ekans, Grimer, Koffing
Miniboss - Lt. Surge Rematch
Miniboss - Blaine Rematch
Stage 4: Lance's Room
Lance's Room Enemies - Seadra, Onix, Ninetales, Marowak, Fearow, Scyther
Miniboss - Sabrina Rematch
Miniboss - Giovanni Rematch
Elite Four (Only * Pokemon appear in easier modes in main Lineups)
Lorelei's Lineup:
1.Lapras and Jynx (Double Battle)*
1a. Lapras - Confuse Ray, Body Slam, Surf, Ice Beam (Combo), Psychic (Combo), Thunder (H)
1b. Jynx - Lovely Kiss, Ice Beam (Combo), Psychic (Combo), Reflect, Water Pulse (H)
2. Cloyster* - Withdraw, Spike Cannon, Toxic Spikes, Icicle Spear, Dive (H), Poison Jab (H)
3. Dewgong - Surf, Aurora Beam, Signal Beam, Rest, Hail (H), Horn Drill (H)
4. Slowbro - Surf, Withdraw, Ice Beam, Thunder Wave, Earthquake (H), Flamethrower (H)
Bruno's Lineup:
1.Machamp* - Cross Chop, Rock Slide, Submission, Fire, Ice, Thunder and Dynamic Punch, Bullet Punch (H), Earthquake (H)
2. Hitmonchan and Hitmonlee (Double Battle)
2a. Hitmonchan - Ice Punch, Fire Punch (Combo), Thunder Punch, Bullet Punch, Close Combat (H Combo),
2b. Hitmonlee - Hi Jump Kick, Blaze Kick (Combo), Bounce, Stone Edge, Close Combat (H Combo), Sucker Punch (H)
3. Onix (x2)* - Sandstorm, Rock Slide, Earthquake, Dig, Dragon Breath (H), Iron Tail (H)
Agatha's Lineup:
1. Gengar* (x3) - Shadow Punch, Shadow Ball, Sludge Bomb, Hypnosis, Energy Ball (H), Focus Blast (H), Explosion (Last One)
2. Haunter - Hypnosis, Dream Eater, Shadow Punch, Will-o-wisp, Lick, Thunderbolt (H), Icy Wind (H)
3. Arbok* - Giga Drain, Double Team, Sludge Bomb, Earthquake, Ice Fang (H), Iron Tail (H)
Lance's Lineup:
1. Dragonite* - Outrage, Safeguard, Fire Blast, Hyper Beam, Draco Meteor (H)
2. Dragonair (x2)* - Thunder Wave, Dragon Rush, Hyper Beam, Blizzard/Thunder, Outrage (H Combo), Twister (H Combo)
3. Gyarados - Ancient Power, Ice Fang, Waterfall, Dragon Pulse, Thunder Wave (H), Flamethrower (H)
4. Aerodactyl - Thunder Fang, Rock Slide, Aerial Ace, Crunch, Hyper Beam (H), Dragon Breath (H)
Champion Blue
Note: Blue's entire lineup is always fought. Blue is also the final boss on easier modes, or if conditions aren't met before he is fought.
Blue's Lineup:
1. Pidgeot - Air Slash, Whirlwind, Giga Impact, Sky Attack, Heat Wave (H), Ominous Wind (H)
2. Rhydon - Megahorn, Rock Tomb, Earthquake, Thunder Fang, Surf (H), Flamethrower (H)
3. Alakazam - Psychic, Reflect, Recover, Shadow Ball, Drain Punch (H), Gravity (H)
4. Gyarados - Hydro Pump, Dragon Dance, Hyper Beam, Bite, Earthquake (H), Avalanche (H)
5. Exeggutor - Hypnosis, Leaf Storm, Psychic, Egg Bomb, Seed Bomb (H), Trick Room (H)
6. Arcanine - Flamethrower, ExtremeSpeed, Crunch, Aerial Ace, Dragon Pulse (H), Solar Beam (H)
7. Umbreon (Only Gen 2 Pokemon) - Shadow Ball, Psychic, Double Team, Dark Pulse, Hyper Beam, Dig, Last Resort (H)
Mewtwo
Fulfilling certain conditions before challenging the Elite Four stages unlocks Mewtwo's stages, consisting of the Cerulean Cave and Mewtwo's Palace. The cave contains eight rematches against Gym Leader pokemon (though only the leader of each of their lineups, such as Raichu for Surge, Onix for Brock, etc).
The Palace stage serves only as the final battle stage against Mewtwo in several forms:
1. Armored Form: Mewtwo fights within armor, making him slower
Moves: Psychic, Energy Ball, Ice Beam, Rock Slide, Flamethrower, Thunderbolt, Water Pulse, Focus Blast,
2. Chaotic Form: Mewtwo uses his psychic abilities to turn debris and energy into a massive battle form
3. Final Form: Mewtwo uses no armor or cover, becomes incredibly fast and incredibly aggressive.
Moves: Shadowball, Aurasphere, Psychocut, Psychic, Blizzard, Solar Beam, Thunder, Earthquake, Aerial Ace, Fire Blast, Poison Jab, Signal Beam, Stone Edge, Hyper Beam, Safeguard, Recover, Iron Tail, Torment