05-23-2012, 05:50 PM
it was good to notice me, thegameexplorer, I'll be looking for image replacements asap
SPRITING DICTIONARY (and resources)
|
05-23-2012, 05:50 PM
it was good to notice me, thegameexplorer, I'll be looking for image replacements asap
Thanked by: Crappy Blue Luigi, Garamonde, Previous, Zadaben, recme
07-06-2012, 06:04 AM
(This post was last modified: 07-11-2012, 10:29 AM by Chris2Balls [:B].)
A cluster is an interbound group.
In this case, a pixel cluster is a group of interconnecting pixels. It usually denominates pixels of the same values (e.g. a square cluster of 4x4 pixels that are all #000000 a.k.a. black in hex). Edit: Derp.
07-06-2012, 06:48 AM
Added an entry about pixel clusters to the post - tell me if something is all wrong.
Thanked by: Garamonde, Chris2Balls [:B], Medevenx
07-06-2012, 09:24 AM
If I may report an error, the 2nd dithering image and the 2nd jaggy lines image are broken.
07-10-2012, 12:27 PM
(07-06-2012, 06:04 AM)Chris2Balls [:B] Wrote: A cluster is an interbound group.Pedantry: #000000 is black. Thanked by: Chris2Balls [:B], Medevenx, Phaze
07-10-2012, 12:29 PM
I shall rewrite all of this when I get the time. The next version will have better visual examples and layout.
07-10-2012, 12:46 PM
I've always wondered, how is banding a failed attempt at anti-aliasing? I thought it was supposed to be a flawed method of shading..
07-10-2012, 01:01 PM
(07-10-2012, 12:46 PM)Trollerskates Wrote: I've always wondered, how is banding a failed attempt at anti-aliasing? I thought it was supposed to be a flawed method of shading..It can be both. When you anti-alias, you try to smoothen your lines by adding buffering pixels. Now if you buffer all along your lines in order to make them "smooth", you have banding, voila!
10-20-2012, 05:38 PM
Most new members dont understand the term 8-bit (like me)
I know it has only to do with the game console itself, but maybe write it down for new members who try to sprite 8-bit?
10-20-2012, 05:41 PM
It's best to just call it NES style even if it's used by multiple platforms, as far as I'm concerned.
Thanked by: Candel
10-21-2012, 06:57 AM
It doesn't exist. It's not a spriting term. Some people think it is, but it is not. Generally, people should not use it.
The 8-bit consoles (third generation etc blabla don't ask me I'm not that old), as in, NES, Sega SG-1000, MegaDrive, Atari 7800 and whatever else is counted towards them have a bunch of differences in graphics capabilities so whoever wants to make "8-bit" sprites should rather check what console / game / whatever he is taking as a reference for "8-bit" styles. Personally, I do not see the point in making such anyways except for "shading is hard *whinewhine*" tl;dr 8-bit is not a proper, defined spriting term. Thanked by: Garamonde, megaMasquerain, Candel, Zadaben
10-21-2012, 11:06 AM
I wanted to make bronze statues but I don't know how to dither correctly
10-21-2012, 11:12 AM
and that is why you make a spriting topic of your own to help with making bronze statues
that isn't something you post about here -- please only add suggestions or report errors you see in this thread and don't dither if you don't know how to use it properly, especially when you are a beginner spriter
10-30-2012, 12:17 PM
(07-01-2010, 02:22 PM)Mighty Switch Gors Wrote: This, for example, is a sprite rip. I grabbed the in-game graphics from Alex Kidd as they really are--thus, ripping. If you want to do your own sprite rips and help increase this site's archive, check this topic.Link's broken. |
« Next Oldest | Next Newest »
|