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Games That Need Rippin'
You can remove Anette, Terra and Isis from Rondo. They're already included in the areas in which you save them. Yeah, they only have that one sprite there. No animation at all, except for the cut scenes. Are you sure you want me to rip those by the way? I wouldn't mind ripping them, but I know most of you out there hate castlevania anime.
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With only 3 things left to rip from Rondo of Blood, it'd be cool if somebody could try and get them done - Not saying for everyone to drop what they're doing to do it, but I think it'd be a great idea to clear out that single portion from Castlevania.

Cutscenes have questionable ripping, so if it IS possible, that'd be great, but if it isn't possible, please inform us.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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Actually, it is possible. VERY possible. The artwork from cutscenes themselves animate like actual sprites. The only tough part is getting the japanese text separated. If it is needed then I'll take care of it asap.
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Add another game to the list: Mother 1+2, for the gba :E. I started rippnig from it, but we don't have anything from that game.
The game is in japanese, so those who have played Earthbound 0/1 will probably rip it a lot easier.
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BBm3 has ripped everything left from Castlevania III and the Castle Map from Rondo already.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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Me thinks MS7 (SPOILERS!!!!!!!!!!)



-New poses for the old comrades ( Marco,Tarma,Fio & Eri)
-Ralf & Clark
-General Morden
-Anti-Tank cannon
-Artillery gun
-Allen in his mech
-The bosses (It'll be hard...)
- The Rebels from an alternate dimension/future
-Aswell their mechanics (Vehicles,mechs etc)

That's all.
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@$$h0l3 Wrote:Me thinks MS7 (SPOILERS!!!!!!!!!!)



-New poses for the old comrades ( Marco,Tarma,Fio & Eri)
I've already got Tarma's new sprites ripped, but my main computer's buggered up right now so I can't upload the updated spritesheet (or the two Sutte Hakkun sheets I ripped)... Very Sad

That, and I've been really busy lately. REALLY busy.
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OK. But I've got a problem, I don't see actuall sprites (tiles) in the Molester. What the hell you do to see normal tiles?
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I've ripped everything from Castlevania 2: Belmont's Revenge.
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@$$h0l3 Wrote:OK. But I've got a problem, I don't see actuall sprites (tiles) in the Molester. What the hell you do to see normal tiles?
1. Extract all of the files (or just the few you want) from the Metal Slug 7 ROM, using either DSLazy or Tahaxan.

2. Open up "chr_*.bin" in Tile Molester, with the * being a wildcard. (Set "Files of Type:" to "All Files (*.*)" first, so that they'll show up.) Files that start with "PL" are for players, "EM" is for enemies, "WP" is for weapons, etc.

3. After the file is opened, set the Codec (in the "View" menu) to "4bpp linear, reverse-order" and Mode (same) to "2-Dimensional".

4. Then, go to "Block Size" (in the same menu as the previous two), and click on "Custom...". Set the Columns to "2", then click "OK". The sprites should look like they should now, though they're organized the same way as in the Arcade Metal Slug games.

5. Now, we're going to need a palette... Every single one of them is in the obj_pal.bin. Good luck finding the right ones, though, as there's a LOT of palettes in there. (Another alternative is to rip a sprite directly from the game and getting the palette from that.)

(Although, I personally used GGD to get the sprites for Tarma, as it was a lot faster.)
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Random Talking Bush Wrote:
@$$h0l3 Wrote:OK. But I've got a problem, I don't see actuall sprites (tiles) in the Molester. What the hell you do to see normal tiles?
1. Extract all of the files (or just the few you want) from the Metal Slug 7 ROM, using either DSLazy or Tahaxan.

2. Open up "chr_*.bin" in Tile Molester, with the * being a wildcard. (Set "Files of Type:" to "All Files (*.*)" first, so that they'll show up.) Files that start with "PL" are for players, "EM" is for enemies, "WP" is for weapons, etc.

3. After the file is opened, set the Codec (in the "View" menu) to "4bpp linear, reverse-order" and Mode (same) to "2-Dimensional".

4. Then, go to "Block Size" (in the same menu as the previous two), and click on "Custom...". Set the Columns to "2", then click "OK". The sprites should look like they should now, though they're organized the same way as in the Arcade Metal Slug games.

5. Now, we're going to need a palette... Every single one of them is in the obj_pal.bin. Good luck finding the right ones, though, as there's a LOT of palettes in there. (Another alternative is to rip a sprite directly from the game and getting the palette from that.)

(Although, I personally used GGD to get the sprites for Tarma, as it was a lot faster.)

Thanks,it works! But what is GGD?? (Sorry for my dumbassness)
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@$$h0l3 Wrote:
Random Talking Bush Wrote:
@$$h0l3 Wrote:OK. But I've got a problem, I don't see actuall sprites (tiles) in the Molester. What the hell you do to see normal tiles?
1. Extract all of the files (or just the few you want) from the Metal Slug 7 ROM, using either DSLazy or Tahaxan.

2. Open up "chr_*.bin" in Tile Molester, with the * being a wildcard. (Set "Files of Type:" to "All Files (*.*)" first, so that they'll show up.) Files that start with "PL" are for players, "EM" is for enemies, "WP" is for weapons, etc.

3. After the file is opened, set the Codec (in the "View" menu) to "4bpp linear, reverse-order" and Mode (same) to "2-Dimensional".

4. Then, go to "Block Size" (in the same menu as the previous two), and click on "Custom...". Set the Columns to "2", then click "OK". The sprites should look like they should now, though they're organized the same way as in the Arcade Metal Slug games.

5. Now, we're going to need a palette... Every single one of them is in the obj_pal.bin. Good luck finding the right ones, though, as there's a LOT of palettes in there. (Another alternative is to rip a sprite directly from the game and getting the palette from that.)

(Although, I personally used GGD to get the sprites for Tarma, as it was a lot faster.)
Thanks,it works! But what is GGD?? (Sorry for my dumbassness)
GGD (or GeneralGraphicalDump) is a Japanese-made tile-viewing program, which works better than Tile Molester in my opinion. (Though there are some things only Tile Molester can rip).

Ragey explains how to use it (and has it up for download) here.
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I've ripped everything from Castlevania Adventure. I'm glad I don't have to touch that abomination ever again. Smile
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Excellent, Castlevania is going down incredibly fast!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by:
All cutscenes from castlevania rondo of blood have been ripped.
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