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The Engine
#31
there is a glitch when you pause when an item is in your hand.

but yeah, i believe you should use Tarvonas idea have stat bars.
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#32
Um... What is it?

#33
In the character editor, Im struggling to get the intro to play in order, and the only thing that comes up is the last frame in the sequence. Is there a code that i have to put in?
Also, the background colour isn't turning transparent with the sprites I import. Could that be fixed?
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#34
The background needs to be a transparent color.
Give me an example of the sprites you are talking about though. I could program it in where you can set the background color the be drawn as transparent.

The Intro animation is strange to work with. I haven't tested it for glitches, but, you should still be able to see the animation play through if you set the first frame to have:
Code:
function EnterFrame(){
    gotoFrame(char.frameNum+1);
}
setEnterFrame(EnterFrame);
And the last frame to have:
Code:
function EnterFrame(){
}
setEnterFrame(EnterFrame);
gotoFrame(char.frameNum+1);
This makes the animation will stop playing on the last frame and stay there until the countdown is completed.
If you want to make it repeat something change it to just:
Code:
gotoFrame();
And type in the frame number you want it to repeat to.
[Image: bJTerlT.png]
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#35
I just spotted a glitch with the gameplay:
If you hold an item and press pause, when the camera moves, the held item moves with the camera, and nothing else does
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#36
I'm going to try to motivate myself to work on this some more...
My goal to work on next is (in order of whats the most important):
- Importing animated .gif files
- Importing from sprite sheets (option for the size of each 'tile')
- Importing sound effects
- Scroll bars
- Hitbox for attacks
- Fixing smaller glitches (like the item moving while paused)
Anyone want to make a request? I'll add it to the list.


[Image: bJTerlT.png]
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#37
No real requests. I think that's a solid list!
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
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#38
Sounds good for now dude. If I think of something you should add I'll let you know. That you're doing any of this at all is awesome enough.
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#39
.gif animation uploading complete!!
(Try it [updated link in first post], maybe you can find a glitch that I can fix)
New list of stuff to complete:
- Scroll bars
- Deleting from library
- Last clicked button in the library/animation-list stays highlighted
- Copy + Paste Frames
- Fix the undo button
- Importing sound effects
- Importing from sprite sheets (option for the size of each 'tile')
- Hitbox for attacks (They exist, but they need customizable stuff, and they need to work against other characters)
- Fixing smaller glitches (like the item moving while paused)
[Image: bJTerlT.png]
#40
Dayum, Runouw, you scary fast.
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
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#41
Yeah. Wow, man. That's awesome.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#42
Scroll bars are complete (finally)
[Image: bJTerlT.png]
#43
Support for Joypad would be nice.
Downloadable version would be nice too as for reason, flash games freezes my computer, they work fine offline though.
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#44
(10-03-2010, 01:50 PM)Azu Wrote: Support for Joypad would be nice.
Downloadable version would be nice too as for reason, flash games freezes my computer, they work fine offline though.

You may want to make sure your Flash plugins are up to date if that's the case. If Flash doesn't work for you in your browser after that, then you could try getting a swf downloader and then playing it offline after using downloading it.
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#45
(10-03-2010, 01:50 PM)Azu Wrote: Support for Joypad would be nice.
Downloadable version would be nice too as for reason, flash games freezes my computer, they work fine offline though.

XPadder works, you just put keyboard inputs to an joypad...
Sorry for bumping >-<
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