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[GAME][IN DEVELOPMENT] - Conquer all Time
#16
Kinda reminds me of Terraworld..(a really small MMO)
To right the countless wrongs of our day,
We shine this light of true redemption,
That this place may become as paradise.
What a wonderful world such would be...
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#17
Back from a two day adventure. Before I left I created a variation of the fire pick, started on the lightly armed guard facing forward (I'm not looking forward to creating the other directions) and I have an idea for a gold pick.
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#18
id say you have a good base system going here but the graphics (obviously) need work. which again is why your here. ill keep a look out to see if this is going anywhere and might help a lil
[Image: ZJO1oF0.gif]
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#19
What is this Stendhal thing I keep seeing?
Is this running off an engine you didn't create?
[Image: ndsMEF0.gif][Image: sig.gif]
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#20
yup, just looked it up. most of the screenshots use the same graphics even

http://arianne.sourceforge.net/?arianne_...al#screens
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#21
Here is a sample of what I have done so far.
[Image: SamplePicture_1.png]

The guy could use a little bit of work, but I am content until I finish his other directions.
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#22
Might I suggest posting that in sprite discussion for crits?
[Image: ndsMEF0.gif][Image: sig.gif]
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#23
Fair enough. I will post my sprites after doing a couple of additional pickaxes or tomorrow as they are now.

[Edit] Posted my sprites as they are. [/Edit]
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#24
looks good magiksage =)

and yes guys, I am using an engine called arianne, the same engine Stendhal uses
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#25
Where is everything located? The starting area is really unfinished. I go down the stairs, and get to an unfinished cave.

Are there any towns or NPCs or anything yet?
[Image: ndsMEF0.gif][Image: sig.gif]
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#26
it looks like tibia.

and tibia is shit.
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#27
I haven't been reporting much the last while, but I have been working on retooling the pickaxes.

[Edit] August 9, 2010::
These are the best of my retooling. I've only worked on the basic pickax so far. I'll work on the fire and gold pickaxes later.
[Image: Assets--Pickaxe_1.png]
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#28
thanks magiksage, and the first post has been updated with new info
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#29
You're welcome. Some of your numbers from the 1st post have turned into smiley faces.

"daggers, swords, long-swords, and scmitars of these metals:
Netite: R:126 G:73 BCute0
Aretite: R: 126 G:113 B:103
Eimorite: R:160 G:122 GCute1"

I created two variations of the fire pickax (of which you will need to decide is better for your game) and created a new golden pickax. I will release a "best" and "simple" version of the pickaxes once I get the assets organized.

[Image: Assets--Pickaxe_2.png]
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#30
cute face is : 3

and why is the gold pickaxe in a different position? and it doesnt look really gold and shiny.
茶 = Tea
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