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Jaz GO!
#16
(07-30-2010, 03:44 AM)Tea Wrote: We? I thought it was your project.

it is but it would be completely unfair if i just threw away some one work for no reason i dont want to make any one angry but then again maybe i shouldnt say we im sorry if i offended you ill change my mistake
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#17
hey ice williams,say hello to my little friends coherence and redaction
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#18
(07-30-2010, 03:10 AM)IceWilliams Wrote: ps am i gonna use this new version?
No?

The point of an edit is to give you a point of reference to show you what needs improving
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#19
Ice, 1up's sprite was basically a guideline to show you what changes need to be made. It wasn't so much a "here, use this" as it was a "look at this and use it to fix the problems with yours". In other words, don't use his.

edit- beaten
[Image: ndsMEF0.gif][Image: sig.gif]
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#20
(07-30-2010, 01:17 PM)Track Eleven Wrote:
(07-30-2010, 03:10 AM)IceWilliams Wrote: ps am i gonna use this new version?
No?

The point of an edit is to give you a point of reference to show you what needs improving
Minus the air-hump. Tongue
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#21
we kinda covered that joke already but yes.
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#22
I dunno, the original sprite had airhump as it is
a very slight, but apparent airhump
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#23
you might need a bigger face/facial features for the sprite if you want to convey emotions/expressions.
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#24
so, any updates?
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#25
(07-31-2010, 04:12 PM)Francisco Cifuentes Wrote: so, any updates?

i learned my lesson so im trying to better my old version.
so right now i'm making his face bigger to add facial expressions,his leg seem sorta uneven so im doing that to,and experimenting with the shading.

i wish i new more though so i could shade him better

so give it to me straight does it look better?
[Image: Jaz2.png]
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#26
(07-31-2010, 11:38 AM)Chris2Balls [:B] Wrote: you might need a bigger face/facial features for the sprite if you want to convey emotions/expressions.

yeah i might as well just cut out the various emotions.
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#27
The position and shape of the eyes is really... unnatural. And your choice of colours are still terrible.
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#28
His hat is really pillowshaded and doesn't follow with the light source of the jacket. You might wanna fix that Smile
[Image: 29.png]
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#29
(08-01-2010, 02:50 PM)GrooveMan.exe Wrote: The position and shape of the eyes is really... unnatural. And your choice of colours are still terrible.

im sorry i dont get it? can you show me an example
(08-02-2010, 01:28 AM)Shoda Wrote: His hat is really pillowshaded and doesn't follow with the light source of the jacket. You might wanna fix that Smile

yeah your probably right im still a noobish shader
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#30
(08-03-2010, 06:55 AM)IceWilliams Wrote:
(08-01-2010, 02:50 PM)GrooveMan.exe Wrote: The position and shape of the eyes is really... unnatural. And your choice of colours are still terrible.
im sorry i dont get it? can you show me an example
(07-29-2010, 10:49 PM)Track Eleven Wrote: [Image: icewfix.png]
Here is the example.
To explain, the eyes on yours are the same size, which would only happen if we were looking at him precisely from the front. However, you have him in a stance that has us looking at him from an angle, therefore the proportion of things should reflect that angle. Look at 1up's, the eye closest to us (our left, his right) is quite readable, while the further one (our right, his left) is just a single line. As for the position, they seem a bit low on his face since he is wearing a hat.

To explain the colors, see this:
(07-29-2010, 09:05 PM)Francisco Cifuentes Wrote: ok, i think you just need to calm down and take a long, deep breath because it seems you're trying to accomplish more than you can do right now.

for now work on getting your colors to a decent level(asuming your sprite isnt an edit, the lines are quite ok already). take a look at this
[Image: rampsak6.png]

Also, this:
(08-03-2010, 06:55 AM)IceWilliams Wrote:
(08-02-2010, 01:28 AM)Shoda Wrote: His hat is really pillowshaded and doesn't follow with the light source of the jacket. You might wanna fix that Smile
yeah your probably right im still a noobish shader
Even not knowing how to shade, you should still at least see the lightsource is off in your sprite.
[Image: lightsource.png]
The lightsource position seem to agree between the hat and jeans to some extent, but the jacket is just off. Look at the arrows, they show the disagreement of the lightsource position.
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