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Jaz GO!
#46
(09-06-2010, 12:19 PM)GrooveMan.exe Wrote: the lineart is fine; but those colours are still really glaring and ugly. You haven't made any effort to change them this entire time.

But can i still use this as the final ver i nean is it at least 97-100% good
if it is then ill just use this as the final ver i would like to work on it a lil more but i really am bullheaded when it come to this so i guess i can find help for animating my character and then expand it. i thank all of u very much for your crit and help and lessons.
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#47
Sorry, but the coloring is really a big problem. You gradient shaded the hat. You need to use less colors, but with more contrast between them. Also keep in mind that you're shading to show depth, not just to shade (!! that famous line!)

You're just kind of randomly throwing in colors, you need to make sense. Try looking at the example you were given earlier
[Image: sxv5uJR.gif]
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#48
(09-06-2010, 03:11 PM)StarSock64 Wrote: Sorry, but the coloring is really a big problem. You gradient shaded the hat. You need to use less colors, but with more contrast between them. Also keep in mind that you're shading to show depth, not just to shade (!! that famous line!)

You're just kind of randomly throwing in colors, you need to make sense. Try looking at the example you were given earlier

you know you are right i guess im just being color blind
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#49
I think that punctuation is an habit you should have.

If you have problems in shading a man, go and train with something easier, like boxes or balls (a lot of things come from those two shapes).
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#50
(09-06-2010, 03:17 PM)Gors Wrote: I think that punctuation is an habit you should have.
Let me guess, IceWilliams is another Brazillian? I spot some banding above the hair.
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#51
(09-06-2010, 06:01 PM)CeeY Wrote:
(09-06-2010, 03:17 PM)Gors Wrote: I think that punctuation is an habit you should have.
Let me guess, IceWilliams is another Brazillian? I spot some banding above the hair.

hahaha no im actually african american (=
Heres the newest hat fix I think I got it
[Image: JazVer5.png]
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#52
Alright, I'm going to take this step by step.
[Image: JazVer5.png]
First off, when returning back to look at this sprite of yours, I find 24 individual colors, most serving no functional purpose and I probably missed a few. How did you manage that? A sprite like this should not have more than 16 colors. I tend to use 10 colors, as during my pixel process that is usually what ends up being what I need to finish the job (keep in mind, all of the projects that I've done are small, for a bigger piece more colors could be used, but still the matter remains that you should always use as few colors as necessary).
[Image: JazVer51.png]
Looking back at your first sprite, the AMOUNT of colors you were using was reasonable, though some condensing could be done of the greyscale.


Now color theory is not all about just using a small amount of colors, its using each color you have to it's fullest extent (which means that the colors you use must be chosen extremely carefully). Before you even begin shading, YOU MUST HAVE FUNCTIONAL COLORS TO SHADE WITH. At this point in time, you don't have functional colors to shade with. Before you can even learn about shading, you need functional colors. Once you learn more about colors, then you can learn more about shading.

So, to do list:
1. Clean up the amount of colors you have in this current version, try to at least get it down to 16.
2. Study study STUDY color theory, make a better pallete, there were plenty of color tutorials to get you started posted earlier in the thread by Metaru.
3. Then learn shading.

PS. The shading on this one is still bad, don't worry about it at the moment, but keep this in mind.
Lightsource disagreements again
[Image: JazVer52.png]
also, the hat is still a bad gradient




May add more to this later and make an edit, but honestly I really shouldn't have to because everything you need to learn is summed up in 1up's edit, you just have to take the initiative to learn on your own. If you can be patient and not rush a sprite because ""you have to have it"" you could learn a great deal more, and learn it yourself instead of having others spoon-feed it to you.
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[Image: fFrame1Big.gif][Image: Frame1Big.gif]
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#53
latest one please be right.
[Image: JazVer6.png]
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#54
Are you doing this on purpose? You've added a new highlight to the jeans! Congratulations! You're still ignoring the VOLUMES of advice everyone else has given you
I'm having difficulty believing this isn't a half-assed troll, to be perfectly honest.
[Image: 6WzBw.gif]
#55
You're saying youre better at bgs...can I see?
[Image: logodarkshire24bit.png]
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#56
(11-15-2010, 04:40 PM)IceWilliams Wrote: latest one please be right.
[Image: JazVer6.png]

It will never be right with a hat like that.

[Image: FmY9K.jpg]

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#57
totally off topic but Elk, shouldn't it be "It's coming" in your sig? The pixelart is amazing but that typo is ruining everything.
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#58
(11-17-2010, 09:25 PM)Gors٫ Gors Wrote: totally off topic but Elk, shouldn't it be "It's coming" in your sig? The pixelart is amazing but that typo is ruining everything.

I know, It's no AA'd Font...and I dont want to pixel one xD
[Image: logodarkshire24bit.png]
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#59
no, that's not the problem


you wrote 'coming' wrong

take out that extra 'm' please Sick
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If you like my C+C, please rate me up. It helps me know I'm helping!
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#60
oh ok...well its just a very little preview of my pixelart

maybe later
[Image: logodarkshire24bit.png]
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