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these are so awesome (especially the croconaw), I wish I had the patience to do all of this :C
What program do you use? Do you have any tutorials? Anything that helps you with making the textures? I'd love to learn
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thanks starpower (just read your post) and baegal!
i've been meaning to make a mini tutorial, since there are a total of four (!) tutorials on the internet written for Body Paint 3D, which is what I use to help me texture (along with Photoshop). but i really feel like i still have a lot of learning to do before teaching anyone. most of the time i try and err.
i might just do a timelapse vid of a tiny 3d project and voice over it. any good screen capture programs for windows? camstudio is terrible.
Hypercam is alright.
BTW, I'm really looking forward to learning haw bodypaint3d works !
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what program do you use for the modeling? Or is that bodypaint too?
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It's blender. Says so on a couple of the screenshots c:
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yep, zeemort got it right.
although bodypaint is originally a cinema4d plugin (i think)
i'm so busy nowadays, i haven't been doing any personal work at all except for what you've seen from me.
this makes me somewhat angry at everything in general
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so i made quite a lengthy modeling tutorial in Word, complete with images.
how do i upload this, or. how do i show it, umm.
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02-25-2011, 09:51 AM
(This post was last modified: 02-25-2011, 10:09 AM by LeleleleMAXIMUM.)
i thought of that, but do i just submit it as a word file?
Well, here it is:
Low-Poly Modeling of Mushroom in Blender
It's not finalized, so tell me where I could make things clearer, where I ramble, etc.
It covers editing vertices, proportional falloff, and mostly hotkeys.
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will start on part 2: texturing dat mushroom if this gets 3 thanks
or if 3 people ask me, idk
I have a question.
I have searched all over for tutorials and couldn't find anything.
How do i draw my texture in an image editor ? Trying to mentally unfold and draw each side of a complex character is awfully hard, and I wanted to know how you do it.
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there are actually a few answers to that question. i'll try to show three approaches that i use in the texturing tutorial.
but are you having problems with the unfolding or making the textures "fit" the model properly?
All of it, actually. Well, the UVs I can bear, but i can't visualize my final texture sheet at all, so I don't know where to start. It's just impossible for me to see my character decomposed into an all-angle sheet on one drawing.
Also, how do i draw without shading ? I mean, the 3d shades itself when rendered, so... (note that i've only been making 100% self-illuminated model till now)
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i've also only been working on 100% self-illuminated.
the thing is, if you're going for true low-poly, you'd have to make everything pretty much self-illuminated.
computer-calculated shading = more processing power = not very "low"
You could look into "baking" textures, which makes for a nice base for painting over (never use 100% baked textures unless you're using millions of polys).
I'll start on the 2nd part of the tut after exams. this week is exams week.
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