09-10-2010, 09:29 PM
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MINECRAFT
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09-10-2010, 09:39 PM
Jesus Christ you've done a lot, looks nice
I need to play way moorrre
09-11-2010, 06:51 PM
Are we still doing this? I'm gonna play as soon as TUGS R1 is over
back up. even though lag.
lol shitty laptop. Download the world: http://irhymey.site90.com/tSRWorld.rar reverse the guide... but rename the folder to World#..
09-11-2010, 09:25 PM
(This post was last modified: 09-11-2010, 09:26 PM by StarSock64.)
Every time I try to run my world it tells me invalid packet I 6
I probably did something stupid uhhpss Oh I fixed it. 69.136.160.75
09-11-2010, 09:44 PM
(09-10-2010, 09:29 PM)Vipershark Wrote: sup guys When that creeper came after you i genuinely shit my pants like i was watching a thriller movie.. You're pretty good at these. You should do some video game reviews or something.
09-11-2010, 09:46 PM
(09-10-2010, 09:29 PM)Vipershark Wrote: sup guys Your voice is so dreamy.
09-11-2010, 10:26 PM
(09-11-2010, 09:44 PM)Woppet Wrote:(09-10-2010, 09:29 PM)Vipershark Wrote: sup guys Really? I thought I was breathing into the microphone and saying uhhhhhhh way too much, hahaha I should have killed that creeper to show the door "glitch" that allows you to attack things on the outside without them being able to hurt you.
09-12-2010, 01:40 AM
If you rehost with the same map please use http://www.mediafire.com/?ce95kb062b5math (hopefully I did it right)
I built quite a bit that I'd rather not have to do over~
09-12-2010, 09:28 AM
why dont we just
share a single map, and pass over it fromt ime to time as we add more stuff?
09-12-2010, 11:05 AM
cause then we'll all have maps that have dferent shit on it cause people will not wait until someone else is done i guarantee that
09-12-2010, 11:09 AM
i just found the pleasure of hunting creepers.
09-12-2010, 12:36 PM
(This post was last modified: 09-12-2010, 12:40 PM by Vipershark.)
Creepers are easy as shit to kill UNLESS they sneak up on you.
As long as you have enough space to run (quickly), they can't catch you. They move far too slow. Even if they're fizzling, if you're at a certain distance away, they WILL NOT go off. Once you find this distance, you can get relatively close to them and have nothing happen. If you get a creeper in water, his explosion will do a maximum of one to two hearts of damage, but his explosion range is extremely short. Because of this, it's possible to take a creeper blast full force, and take no damage. Like I said before, the door trick is the easiest possible way to kill any enemy, creepers included. As long as you're on the other side of a wall that's at least two blocks high (doors count), creepers will not explode. You can use this to safely kill them. If you're standing on a wall in front of a creeper that's at least two blocks high, they generally won't explode and will just stand against the wall while continually jumping. All you have to do is look down and attack when its head reaches the highest point of the jump. Once you learn their AI, creepers are pretty basic. I find spiders to be overall the hardest enemy to kill. Fortunately, I encounter them the least. Skeletons aren't hard as long as you don't get too close and continually strafe. You'll have to learn the "safe" angles from which you can get close to them but be out of the way of their arrows. If a skeleton and a zombie are both coming after you, try to maneuver yourself so you get the zombie directly between you and the skeleton. The skeleton will fire an arrow which will hit (and damage) the zombie. The zombie will then turn around and attack the skeleton. If he successfully damages the skeleton, the two will start to fight, giving you time to get away.
09-12-2010, 02:00 PM
Probably gonna play this all day while I do my homework
69.136.160.75 if anyone wants to join
09-12-2010, 02:49 PM
(09-12-2010, 11:05 AM)pikachu diamonds Wrote: cause then we'll all have maps that have dferent shit on it cause people will not wait until someone else is done i guarantee that If people can't wait then they can just work on a world all by themselves. All that would have to be done is figure out the order in which it gets passed on and determine the maximum amount of time one can work on it before passing it on. |
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