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A Journey to the Center of Spriting (Eventually[Maybe])
#46
Alright, I'll man up and reform the arms.
If anybody has any good tutorials on arms (since I seem to have the most problems with arms) it'd be appreciated, though I'll do some concentrated looking after I'm done at school for the day.
好love好
ref=Comrade>/Bk/C2B/Gors,1,2//Sploder/
ref=Nindo>/Apk/Bk/Green//unno/
misc>/Diogalesu/
[Image: fFrame1Big.gif][Image: Frame1Big.gif]
[devart]
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#47
Just the stuff I've been working on in the time previous. I wasn't going to post this up here initially because none of these are done and I probably won't have the time to work on them for quite a while, but C2B suggested to do so, and it makes sense, I can just keep the crits in mind and continue sometime in the future.

[Image: supdog2.png]
好love好
ref=Comrade>/Bk/C2B/Gors,1,2//Sploder/
ref=Nindo>/Apk/Bk/Green//unno/
misc>/Diogalesu/
[Image: fFrame1Big.gif][Image: Frame1Big.gif]
[devart]
Thanked by: Chris2Balls [:B]
#48
the mid-left line in the barrel is wonky.
Actually, the whole barrel is wonky
The crocodile looks like it changes colour

Thats all I can see wrong. Awesome otherwise!
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#49
Shoulders and arms definitely do not work the way you have them in your top right one, look that up

The lack of shades and shading on the hat+shirt on the mugshot make the look inconsistent compared to the face. You're gonna have to at least AA the left side. Body anatomy doesn't make total sense there, either.
[Image: sxv5uJR.gif]
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#50
[Image: Nindo.png]
an attempt at leveling the shoulders
got done with the legs though

looking at it again, that WIP arm should be moved up some
and I think I leveled the left (his right) shoulder too much, back to the drawing board on that
好love好
ref=Comrade>/Bk/C2B/Gors,1,2//Sploder/
ref=Nindo>/Apk/Bk/Green//unno/
misc>/Diogalesu/
[Image: fFrame1Big.gif][Image: Frame1Big.gif]
[devart]
Thanked by: Chris2Balls [:B]
#51
bottom part of leg on right could do with being moved back a pixel or two, i really like the look of it btw.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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