Posts: 231
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Joined: May 2008
I suppose this wasn't not to be expected; added the first two trial characters for DDMS2.
FUCK YES, saves me having to do it
Great stuff!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 231
Threads: 2
Joined: May 2008
Added the rest of the trial characters for DDMS2.
Fuck yeah! Now sticking these up.
And I mean the sheets.
Not the collective penises of the community.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 231
Threads: 2
Joined: May 2008
No rips today, but a notice that I've uploaded a new release for TiledGGD.
The main new feature is the support of Lua plug-ins. (yes, I got that idea from Tahaxan) For a sort-of-tutorial/instruction manual for the plug-in system, go here.
Another notable feature is that you can now save the entire graphics at once. Just pick the appropriate item in the File-menu.
(And there have been some bugfixes of course)
Next up in the list: support for files compressed by the default GBA/DS compression algorithms.
Posts: 1,864
Threads: 13
Joined: May 2008
Remember that error I told you about when trying to open the DATs for the Rockman X5 and 6, still got them with this release. Unless you never got around to it.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Posts: 231
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Joined: May 2008
(03-13-2009, 07:37 PM)deathbringer Wrote: Remember that error I told you about when trying to open the DATs for the Rockman X5 and 6, still got them with this release. Unless you never got around to it. I remember, but I still have not a clue how I can fix that =/
Awesome! I'll give this a try a little later.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 1,864
Threads: 13
Joined: May 2008
03-14-2009, 08:02 AM
(This post was last modified: 03-14-2009, 08:07 AM by Deathbringer.)
Here's the same error but with the new version, so in case it has any better in-sight to it.
PHP Code: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.UnauthorizedAccessException: Access to the path 'E:\adam\PATTERNSETS\MMX6PS\ROCK_X6.DAT' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at TiledGGD.BindingTools.Filter.Passes(String filename) at TiledGGD.BindingTools.FilterSet.Passes(String filename) at TiledGGD.BindingTools.Binding.Binds(String filename, BindingType type) at TiledGGD.BindingTools.BindingSet.TryToBind(String filename, BindingType type) at TiledGGD.BrowsableData.loadData(String filename) at TiledGGD.GraphicsData.load(String filename) at TiledGGD.MainWindow.openGraphTSMI_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/MICROSOFT.NET/FRAMEWORK/V2.0.50727/mscorlib.dll ---------------------------------------- TiledGGD Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/WINDOWS/DESKTOP/TILEDGGD.EXE ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Oh, fuck, I think I finally found the problem. It doesn't read anything that has the Read-only Attribute attached, I just removed it and it opens with no problems. You might want to make a note of it in case someone else gets this problem.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Posts: 231
Threads: 2
Joined: May 2008
(03-14-2009, 08:02 AM)deathbringer Wrote: [...]
Oh, fuck, I think I finally found the problem. It doesn't read anything that has the Read-only Attribute attached, I just removed it and it opens with no problems. You might want to make a note of it in case someone else gets this problem. Thanks. I thought these files would pose no problem, as I explicitly stated in the code that I want to open files only for reading. =/
Anyway, it seems I found the problem, and a fixed version is now available for downloading. =)
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I think with this new version you just saved a ton of time. Is there a way to open GBA games up like tahaxan does with DS games?
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My TSR sprite topic
last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
<-----my first sprite I made
--- come and visit my zoids sprite site.
I don't care what jerks say/think.
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(03-14-2009, 09:02 AM)Ridleymaster Wrote: Is there a way to open GBA games up like tahaxan does with DS games? No, at least not exactly. The GBA games do not store their internal filesystem. I'm not sure if it's possible do dissect the games without the filesystem. =/
Posts: 1,220
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I tried the new version and it is even better than before (I can now rip some arcade games like My Hero and Wonder Boy in Monster Land that I couldn't before), at this rate I'll stop using TileMolester which I still do on some cases. Speaking of which, in the next version, will there be a 3 Bit per Pixel Format? It's just that some Master System/Game Gear and I believe Sega arcade games use that.
Anyway I got this error while trying to open the files from Donkey Kong Jungle Climber:
Code: See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileLoadException: Could not load file or assembly 'lua51, Version=0.0.0.0, Culture=neutral, PublicKeyToken=1e1fb15b02227b8a' or one of its dependencies. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)
File name: 'lua51, Version=0.0.0.0, Culture=neutral, PublicKeyToken=1e1fb15b02227b8a' ---> System.Runtime.InteropServices.COMException (0x800736B1): This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)
at LuaInterface.Lua..ctor()
at TiledGGD.BindingTools.LuaTool.loadFile(String filename)
at TiledGGD.BindingTools.BindingSet.TryToBind(String filename, BindingType type)
at TiledGGD.BrowsableData.loadData(String filename)
at TiledGGD.GraphicsData.load(String filename)
at TiledGGD.MainWindow.openGraphTSMI_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
TiledGGD
Assembly Version: 2.0.1.0
Win32 Version: 2.0.1.0
CodeBase: file:///C:/Games/yy-chr_e/GGD/TiledGGD.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
LuaInterface
Assembly Version: 2.0.0.16708
Win32 Version: 2.0.0.16708
CodeBase: file:///C:/Games/yy-chr_e/GGD/LuaInterface.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Knowing me, I probably forgot to do something.
Posts: 420
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Joined: Aug 2008
The only way I know of opening GBA games is by tilemole. On the other hand this is an on going thing that is updated now and then not once or twice a year like some others.
avatar and signature custom made by me
My TSR sprite topic
last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
<-----my first sprite I made
--- come and visit my zoids sprite site.
I don't care what jerks say/think.
Posts: 1,864
Threads: 13
Joined: May 2008
Are you opening it from the disc itself? If so, copy the file to your hard drive, remove the read-only attribute, and then try opening that file.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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