Posts: 53
Threads: 3
Joined: Jul 2010
08-14-2010, 10:23 AM
(This post was last modified: 08-14-2010, 12:45 PM by Alexsani.)
"Pokemon generation 1 remake?" you ask.
"That has already been done! Look at FireRed and LeafGreen!"
"But," I reply, "it wasn't remade the way I wanted it to be."
So what is this n00b's first post on these forums about?
Simple. I wish to recolor and vamp up the old generation sprites to the color palettes of the newer games.
"Oh boy, another of these guys... Just starting a project and leaving it to rust, never to actually get anything done."
Not true. You vastly underestimate this 19 year-old's sense of nostalgia. In fact, I have already begun.
Here is the wip for the in battle Pokemon sprites:
throw animation (keep in mind it will be sliding, so despite minor mistakes, it may be fine. [AKA I don't feel like fixing it right now, but it is not out of the question])
a walking sprite for our hero:
EDIT: forgot the partysprites:
There are many mechanics that have to be considered, as in I will have to change the bag system, the old one was bad. Also, shininess, holding, etc need some thought before I make a decision.
I intend to code it myself, no ROM editing. I am a computer science student at a university, and I could definitely use the practice. What do you guys think?
Posts: 471
Threads: 14
Joined: Oct 2009
this looks really nice, do you need any help with the sprites?
Posts: 53
Threads: 3
Joined: Jul 2010
08-16-2010, 06:44 PM
(This post was last modified: 08-16-2010, 06:48 PM by Alexsani.)
At the moment, I would like to continue doing the 56x56 sprites myself, and have been going back and reshading the ones I started with, now that I am understanding color theory and how nintendo shades their newer sprites now.
HOWEVER, the partysprites (16x16, I believe) are tedious (to do in addition to all of the battle sprites). I am using the old GSC sprites as bases where possible (note caterpie, pidgey, and the starters). I am using the gen 3 remake sprites for color reference (FR/LG). I would love help on these.
I will probably take the Gen 2 sprites and recolor them for the backsprites, since it was so much work to up-resolution the backsprite for the trainer.
After I get some more done to show what I am going for, help with overworld sprites would be awesome, but right now, I want to try and establish the style for those before getting butthurt over someone trying to help...
Anything you have in mind?
If I get good enough/have enough time, I would like to animate them, similar to how crystal did theirs, but first things first, and I am not sure of it.
EDIT: noticing how wordy I just was, a tl;dr version:
Battle sprites: no
Overworld sprites: not yet
Party sprites: yes.
and if anyone has experience with Haaf's game engine, feel free to offer some pointers...
Posts: 8,812
Threads: 131
Joined: May 2008
the only problem I see with this is that the hero is using the frlg design, and not the design from the original game or ash.
Posts: 53
Threads: 3
Joined: Jul 2010
(08-16-2010, 10:37 PM)Vipershark Wrote: the only problem I see with this is that the hero is using the frlg design, and not the design from the original game or ash.
I would be glad to change it if I had proper reference...
The FR/LG design is just what I had on me.
...and found this thanks to google:
Like this?
Posts: 8,812
Threads: 131
Joined: May 2008
Posts: 4,662
Threads: 50
Joined: May 2008
Shouldn't Blastoise's lower jaw be the same color as the front of its shell?
Posts: 6
Threads: 2
Joined: Jul 2010
08-16-2010, 11:45 PM
(This post was last modified: 08-16-2010, 11:48 PM by Zone.)
(08-16-2010, 11:13 PM)A.J. Nitro Wrote: Shouldn't Blastoise's lower jaw be the same color as the front of its shell?
It should.
I would also be honored if you would join team GRP. There's a link in my sig.
^Click to join the GameBoy REVAMP Forums!^
Posts: 53
Threads: 3
Joined: Jul 2010
craaaaap.
Oh well, I was in the middle of changing those sprites' shading anyway. See anymore errors, feel free to point them out!
also, on the subject of those forums... I may try posting some stuff there (particularly after I really have some stuff to show), but I am looking towards feedback, encouragement, and help (need somewhere a little more populated).
Trainer's backpack changes size in that throwing motion
Posts: 1,079
Threads: 23
Joined: Nov 2009
Whats up with Squirtles face? Otherwise these sprites are great
well, they're just revamps from the original gameboy graphics
Posts: 8,812
Threads: 131
Joined: May 2008
(08-19-2010, 11:13 AM)The First Omega Wrote: Whats up with Squirtles face? Otherwise these sprites are great
nothing, that's how it looked in the original
the mouth is just red so it looks a bit awkward, but that's how it's supposed to look
Posts: 4,453
Threads: 90
Joined: May 2008
08-20-2010, 08:12 AM
(This post was last modified: 08-20-2010, 08:13 AM by DioShiba.)
(08-19-2010, 10:29 PM)Gors Wrote: well, they're just revamps from the original gameboy graphics
This, and I don't see the point seeing the first gen has already been remade.
Although, Pokemon HD wouldn't be a bad idea.
Posts: 35
Threads: 1
Joined: Oct 2010
Hm, wow. o-o Are you still working on this?
|