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My honest thought on Smash Bros Project
(01-08-2011, 11:07 PM)Alpha Six Wrote: Also, don't dither.
Ever.

Not until you learn how to do it properly. Dithering is a difficult technique to successfully pull off.

Dither?
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(01-08-2011, 11:10 PM)ClashX Wrote:
(01-08-2011, 11:07 PM)Alpha Six Wrote: Also, don't dither.
Ever.

Not until you learn how to do it properly. Dithering is a difficult technique to successfully pull off.

Dither?
Look at the Spriting Dictionary
http://www.spriters-resource.com/communi...?tid=13868
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ok yea I didn't do that though I did it different...
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(01-08-2011, 11:16 PM)ClashX Wrote: ok yea I didn't do that though I did it different...

Yeah you did dither. In the dirt, you see that there? It's called dithering.
I like the lines but that's as far as it goes.

I'll lead the topic away from the subject of stages and ClashX.
(Still wondering if he's under 6 or just learning how to speak English.)


So we haven't agreed on anything official for the project yet guys. What's the say?
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well, like what do you mean?...I might have missed something since I haven't posted in this part of the forum for quite some time.....
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Well, once Rob and Stephen are done with making Last Legacy, I believe they're going to focus on the SSB engine. Or (more likely option) take a little break, then start working on it.
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This probably won't be very well received, but I really think it'd be best if this project was replaced with, well, our own IP. Even then, don't try to make so many different moves and all. I know 1up said that the goal of the project was to bring people into the forums in a more welcoming way, but it doesn't really appear to be working; older members have been doing most of the work. And very slowly at that. And tbh original IP would probably be more fun than Nintendo all-stars.

A game with simpler animations, a simpler style, original IP, and less graphical load would be a lot easier to pull off than a whole bunch of animations for a whole bunch of characters on a whole bunch of stages.

#sengirislatetotheparty #sengirrainsoneveryonesparade
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Original IP will kill this project completely, no questions asked.
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how so? if a simpler fighter was to be made instead of a SSB-like fighter it'd be a lot easier, and I would think better
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Because it would mean starting over again, and with no references for animation, it would require more work.

Also, community project, tSR, etc
(01-18-2011, 07:49 PM)Alpha Six Wrote: Also, community project, tSR, etc

you win this round Mr. Six
Jesus, why is MFGG more organized and dedicated than we are?
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Because MFGG is a community of primarily game developers, even if they are fangames. tSR is a community of artists, with a game developer or two.
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Imagine if we combined our forces together! What we could accomplish would be astounding.

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(01-18-2011, 11:51 PM)Tonberry2k Wrote: Jesus, why is MFGG more organized and dedicated than we are?

Because there's no real design doc. From what little I've seen it looks like there's no set direction, heck, you're still discussing attacks in some threads.

To be brutally honest, I don't see this ever succeeding. You got to at the very least simplify the art style and animations. Iceman's NES SSB was farther along graphically, and it still looked amazing.
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