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Stages/Levels*
#76
i could make more i just need ideas
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#77
(09-06-2010, 10:25 PM)red reaper Wrote: i could make more i just need ideas

Right now, we're not set on designing new ones, but finishing up Final Destination. The offer's appreciated, but the effort really needs to be harbored into making this current stage the best it can be.
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
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#78
my vote goes to Mushroom Plains and Emerald Hill
And what RP said we gotta finish up Final Destination first and foremost
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#79
[Image: stage-7.png]
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#80
(09-06-2010, 10:40 PM)red reaper Wrote: [Image: stage-7.png]

Personally preferred the one with the smaller bottom, but I'll give this one a shot.
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
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#81
(09-06-2010, 11:02 PM)Robert Paulson Wrote:
(09-06-2010, 10:40 PM)red reaper Wrote: [Image: stage-7.png]

Personally preferred the one with the smaller bottom, but I'll give this one a shot.
i actully hate the bottom idea but i cant create any cool ideas for it
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#82
(09-06-2010, 11:04 PM)red reaper Wrote:
(09-06-2010, 11:02 PM)Robert Paulson Wrote:
(09-06-2010, 10:40 PM)red reaper Wrote: [Image: stage-7.png]

Personally preferred the one with the smaller bottom, but I'll give this one a shot.
i actully hate the bottom idea but i cant create any cool ideas for it

Not a fan of the whole "Round energy filled bottom"?

EDIT: Y'know, it actually doesn't look half bad without that thing.

[Image: 5xpqv.png]
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
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#83
well i think the core is a good idea we just dont need it as big as we had it, or we could try to work somethingelse out for the bottom if it doesnt work
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#84
Maybe something like one of these for the bottom then?
[Image: testay.png][Image: test2w.png]

I'm not a big spriter, but since we're having trouble deciding on a bottom I figured I'd throw out a few ideas for it.
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#85
Out of those two, I've have to say #2 has my pick.

I think a bit of classical architecture for the bottom would be good, and 2 kind of reminds me of the arches supporting the Pont du Gard.

[Image: pont_du_gard.jpg]
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
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#86
Thats actually not a bad idea, using other classical architecture to base it upon
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#87
Sorry for double-postning, but anyway, I started colouring/shading the top section of the one RP drew
[Image: porkyness.png]
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#88
[Image: fixedstuff.png]

I fixed the perspective, because i think this was the best so far.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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#89
[Image: leveldestination.png]
Small shading arrangement.

Shit, ninja'd by Nick.
[Image: E3DU8rS.png]
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#90
Did i win?

Or is there another problem?
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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