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Hey, nice progress so far. Gleeok looks very impressive.
Old quote, but:
Quote:I am thinking maybe either Stencyl (when it comes out) or Game Maker, but I am unsure as to if either can support mode 7, scale, and rotation effects. :/
Stencyl supports all three, although Mode 7 will not be out right at release.
Jesse
Stencyl Game Developer
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01-03-2009, 05:31 PM
(This post was last modified: 01-03-2009, 05:34 PM by LilGrim1991.)
Smithy, I will do anything possible to help make this go by smoother. I'm an experienced spriter, lover of game universes and the NES, and only volunteer to do things I really want to do, and when I want to do something, I do a good job of it. I'd require no credit, but I'm willing to offer my services in the sprites/bg/ect. department.
-Too soon to suggest, but I could/would like to make the worlds of Little Samson/Little Nemo: Dream Master/Duck Tales/Adventure Island come to life. If anything, couldn't you include an Obscure world?
-Seriously, let me help you, you won't regret it. o:
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01-03-2009, 11:26 PM
(This post was last modified: 01-03-2009, 11:28 PM by SmithyGCN.)
Ah, concept art was used as a reference for the heads of Gleeok, but I took artistic liberty with everything else about it.
@Jesse: Yeah, I knew that, but I stopped worrying about Stencyl when they started vying for only games that werecompletely original. So, with that, our project left the Stencyl forums as a result.
@LilGrim1991: Of course. We would accept any help in anyways necessary. As with those games you listed: we'll see. I kind of wanted to include a world based on more obscure classics. Maybe add it onto the Isle of 52 Delights or something. Anyway, you will get credit in the game'send credits of course. No one goes unmentioned where work was put in.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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AW MAN- PLEEEAAA-
Oh wait. Cool. So, uh, do you have some sort of list of "things to be done". o:
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(01-03-2009, 11:26 PM)SmithyGCN Wrote: I stopped worrying about Stencyl when they started vying for only games that were completely original. So, with that, our project left the Stencyl forums as a result.
That isn't entirely true; our development team is focusing on original games, but the platform itself wouldn't mind your game at all. I'm designing a parody of Nintendo much like you with StencylWorks.
Jesse
Stencyl Game Developer
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@LilGrim1991: Sure thing, I'll give you one over PM.
@Jesse: Ah, well, maybe someday we may use Stencyl. Not necessarily for this game, but this isn't our only idea.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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Been hard at work on making the animations as smooth as possible
Just gotta make the hurt animation and the "transform into shell-spinning koopa" and I'll be done with this sheet.
Love this project though.
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Huh? The spinning pose is dandy, but that walking animation is off, mainly around the back of the shell, and the head. Nevertheless, it looks nice, and it's cool that the Paper Mario design was chosen. (Does this mean that the average Koopa will be a NPC..?)
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The back spin part of the animation is faster than the front spin.
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Quote:but that walking animation is off
Yeah, I think that's mostly because of the way I put it into gif form, I probably should of made the shell part move instead of the front, but I don't think it'll look weird in actual use because he won't be standing still.
Quote:The back spin part of the animation is faster than the front spin.
Yeah, I don't know how that happened, the FPS is constant, but for some reason it gives the illusion of slowing down and speeding up. I don't know how to fix that. o:
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You have more frames for the front spin compared to the back spin, thats why it seems to move faster.
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(01-09-2009, 07:04 PM)LilGrim1991 Wrote: I don't think it'll look weird in actual use because he won't be standing still. If you say so.
Also, Cshad is right, front has seven frames, while back has five.
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I'd say make the both halves of the spin animation the samenumber of poses (either increase the back to 7 frames or reduce the front to 5). Also, the walking animation may turn out well if you lined up the animation frames by his head rather than his back.
Also, the style is that the hands need to be a bit more visible so you may want to enlarge them slightly, though not by much. The back of his head appears flat for some reason as well.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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I have a good but obscure NES title: Burai Fighter http://www.youtube.com/watch?v=wvUyem14KYo, maybe a bit too obscure in fact. Are you going to do Metroid, Wario (GB episodes), or other stuff? I'm really liking this project, and I'd like to help, but I won't be able to until end of Febuary.
Good luck on this cool project!
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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I noticed that nobody had posted here for awhile, and just wanted to ask how the project was going?
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