Users browsing this thread: 98 Guest(s)
Ripping Questions
I was wondering, how would someone (like me) start spriting? Are there any good tutorials?
Thanked by:
How do I rip from Wonderswan Color? It's a japanese rpg so I'd have a bitch of a time playing through it.
Thanked by:
Get a program or Program one. That can open and... well, like Tile Molester!

What would be the best form for shading a "combat game" sprite type?
I lol'd at how much Diogaluse Gigahmeh fails. Really. And little smiley too: Tongue
Thanked by:
That was some uhh.. crappy advice. :/

Tile Molester and WSC don't seem to work too well together anyway. For me at least. Very Sad
Thanked by:
I need help with ripping. I want to do backgrounds in Genesis games, but am lost on how to get the right image size. I use Kgens since it has layer disabling and try to get the backgrounds but come across a couple of issues. One, not the whole background is right there in front of you and requires scrolling forwards or up or even down within the level to get the whole thing. I can't imagine going through that and getting the perfect whole image of the background. 2nd problem, the resolution. I take screenshots and they're always 320x240 when a window or 640x480 in full screen. That can't be right. I want the exact size as the original picture is in the game rom. I see a lot of backgrounds that are ripped properly on this site have a typical size of 256x256 or 256x128 etc.. How do you go about getting the original resolution?

Getting the right resolution coupled with getting the whole image if it's not just right in front of you without moving around the level more just confuses me. Is there a way to rip straight out of the rom that's more typical for getting the proper rips, or some technique I'm missing?

Thanks for any help.
Thanked by:
(03-15-2009, 08:21 PM)arrogantfrenchsonic Wrote: I need help with ripping. I want to do backgrounds in Genesis games, but am lost on how to get the right image size. I use Kgens since it has layer disabling and try to get the backgrounds but come across a couple of issues. One, not the whole background is right there in front of you and requires scrolling forwards or up or even down within the level to get the whole thing. I can't imagine going through that and getting the perfect whole image of the background. 2nd problem, the resolution. I take screenshots and they're always 320x240 when a window or 640x480 in full screen. That can't be right. I want the exact size as the original picture is in the game rom. I see a lot of backgrounds that are ripped properly on this site have a typical size of 256x256 or 256x128 etc.. How do you go about getting the original resolution?

Getting the right resolution coupled with getting the whole image if it's not just right in front of you without moving around the level more just confuses me. Is there a way to rip straight out of the rom that's more typical for getting the proper rips, or some technique I'm missing?

Thanks for any help.

This is going to seem a long answer but I split it so it is more easily readable. The backgrounds that are ripped from the Sonic games (Sonic 1, 2, 3&K, CD and Crackers) used tools such as Daimzean's gpSonic Level Ripper or SonED2 which can dump tiles into chunks which you can see there. These chunks aren't actually what is stored in the ROM but they are far more useable.

As for other games, I decompressed a couple (Revenge of Shinobi and Castle of Illusion) and they use a limited tileset even smaller than the chunks. These games use something called the Nemesis compression which is quite common but to extract them you need a decompressor (also knowing common line too) and afterwards a tool like TileMolester or TileGGD for the decompressed ROM. Some games that have it uncompressed like Mega Turrican also have either what I just mentioned or similar to the Sonics. However many MD games are compressed or stored strangely, in the case of backgrounds most of them are compressed.

As for GensKmod, make sure there is no stretch option enabled but the things you said are quite common since they run at game resolution and the tiles in the games are much much less (usually 8x8, 16x16, 32x32 or a variation of that). Some backgrounds here are also maps. There is a VDP option though if you want to see the tiles in the stage (CPU, Debug, Genesis, VDP if you want to access it).
Thanked by:
I see rips of stuff from Mobile games, for example some Chinese Castlevania pirate that's for mobile. What emulator are people using to even play these and rip those graphics? I can't find anything on google, especially since all I know to type is "mobile emulator", as I've no idea if there's like a specific type of phone that's emulated or what.
Thanked by:
Is it just me or does this topic not actually tell you how to rip sprites?
[Image: randomimage.cgi]
Thanked by:
BARUBAAARRRYYYYYYY

Your program makes me feel like an idiot. ):


I notice the offset can be toggled in TiledGGD with CTRL+G and so far, if I just type C I'll go to 0xC

How would I toggle the offset of the first digit, as in 0xC?
I've JUST GOT one of the battle backgrounds by the balls here but now I'm stumped <_<

also this reminds me to start goofing off with that Wii hacking and the Gekitou Ninja Taisen games. I managed to get the title screen from GNT3 but couldn't get it to display right in GGD.

NOT A PROBLEM WITH TILEDGGD
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!
Thanked by:
The 0x is nothing you need to worry about, it's like the $, to increment the offset, press ctrl+z to change the skip size and use the Page Up/Page Down to actually skip. And in case you want to know about palettes, it's shift+z and Home/End.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Thanked by:
Hello. I'm trying to rip sprites from Super Punch Out! with animget and the emulators Znes and Snes9X. I've just a little problem...
I can remove backgrounds, and other things, but i can't remove the gloves of little mac! There is some metod to remove it?
Thanks in advance.
"Hey, a white space... What could I write here?"
Thanked by:
How do you tell if a color is GBA compatible? I think the RGB values have to be divisible by eight, right?
Thanked by:
Question 
Hello i have a question, i am trying to rip sprites from megaman Zx advent, i am using no$gba (i think that what i call) and i am using animeget to screenshot all of sprites moves, so i was wondering how can i extract the sprites from the screenshots ???
Thanked by:
(03-21-2009, 07:21 PM)arrogantfrenchsonic Wrote: I see rips of stuff from Mobile games, for example some Chinese Castlevania pirate that's for mobile. What emulator are people using to even play these and rip those graphics? I can't find anything on google, especially since all I know to type is "mobile emulator", as I've no idea if there's like a specific type of phone that's emulated or what.
I use KEmulator-lite
oh and before you try to rip the sprites from screenshots extract the .jar file. Sometimes the sprites appear in the folder

(04-02-2009, 06:21 PM)adam4landry Wrote: Hello i have a question, i am trying to rip sprites from megaman Zx advent, i am using no$gba (i think that what i call) and i am using animeget to screenshot all of sprites moves, so i was wondering how can i extract the sprites from the screenshots ???
You will have to do it manually by taking off the background pixel by pixel =X
[Image: scaled.php?server=441&filename=ipposig.png&res=medium]
Thanked by:
(07-08-2008, 07:05 PM)yoursavior Wrote: Can anyone link me to a Genesis emulator with layer-disabling capabilities besides Megasis? I spent about 45 minutes doing all of the poses for Sketch Turner from Comix Zone only to find that the background was black and merging with his shorts, belt, shoes, and gloves, ruining everything I did. So yeah, it would be greatly appreciated.

Hi there!

I'm jammed in exactly same issue. Is there a way to change any Genesis emulator background color?
Otherwise, the result will be this:

Before:
[Image: beforek.png]

After:
[Image: afterf.png]

(07-10-2008, 03:54 PM)Yawackhary Wrote: ...you need to go onto the Sprites Mode under CPU as that gives a blue background. If you do layer removal, you get the black background on that game.

I can't understand. There's no Sprites Mode or anything like that under CPU option (gensKMod 0.7c)

[Image: 11192382.png]

(03-09-2009, 04:38 AM)Dazz Wrote: I made a special genesis emulator with layer removal, which had an extra layer I built which goes under all backgrounds but above the plain black background layer, which was pure magenta. It was a serious bitch to make, and it the emulator started having a tonne of faults, so I don't know if I can really do anything for SNES since it's entirely different.

Hey Dazz, that just what I'm looking for. Did you ever released it?
Thanked by:


Forum Jump: