10-12-2010, 02:31 PM
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The most annoying level
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10-12-2010, 04:05 PM
(10-12-2010, 02:31 PM)Lexou Wrote:(10-11-2010, 06:01 PM)Gabe Wrote: Sonic's last stage in Sonic Adventure 2 Yeah, I'd say Crazy Gadget is probably one of the hardest levels in that game. Its not the last Sonic stage though. That could be either Final Rush or if you count Cannon's Core the last section of that level.
10-12-2010, 04:08 PM
you what was level was annoying
heatman on Megaman 2. Thanked by: TomGuycott
10-12-2010, 04:36 PM
The fucking blinking blocks of doom.
Also freezeman's stage in MM7.
10-12-2010, 05:25 PM
every stage in classic megaman games
or maybe they're just not fun ~idk~ Thanked by: Shadowth117, Vipershark
10-12-2010, 05:25 PM
Thanked by: Baegal
10-12-2010, 05:29 PM
Okay, I got MORE serious
ANY FRICKIN LEVEL OF "I WANNA BE THE GUY"
10-12-2010, 05:32 PM
isn't that the point
10-12-2010, 06:03 PM
Intentionally sadist platformers are strictly off the "Most annoying" list.
10-12-2010, 06:53 PM
Eggman Land
Why are there spikes and lava in an amusement park- Oh yeah, Eggman.
10-12-2010, 07:17 PM
(10-12-2010, 05:25 PM)Robert Paulson Wrote:Or Security Hall with it's five minute time limit, especially back when my game was glitched or some shit and the camera would break even more than normal and would get stuck behinds walls so I couldn't see where I was going for minutes at a time.(10-12-2010, 02:31 PM)Lexou Wrote:On that subject: Mad Space.(10-11-2010, 06:01 PM)Gabe Wrote: Sonic's last stage in Sonic Adventure 2
So, the conclusion that I'm drawing from this thread is:
Sonic games are annoying.
10-12-2010, 08:21 PM
I Wanna Be The Guy isn't even that hard imho :.
10-12-2010, 09:06 PM
hard games aren't actually annoying, if you're into hard games(i don't see megaman games being THAT hard after the 2nd or 3rd one).
heatman's blinking blocks part isnt even hard if you actually got the jet before the stage(and thats what most of us learned to do anyway), but problem is that on the nes the whole sequence would screw you since the later blocks wouldn't be rendered until they appear on screen, making it almost imposible to follow the sequence at some points(in the genesis version they fixed this) Thanked by: Gwen, Maxpphire, Rosencrantz
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