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Help with much projects of Modelling... (Tittle Edited)
#1
Hi, I got an program called NSBMD editor, it opens DS Models...
Well, I have 3DS Max 8 here, and the program itself...
But every time (on program) I write the command -d, dump... It shown the same thing over and over again...
This is the model I got on GUI mode, but is not possible to extract:

[Image: a-3.png]
Some help? It's my first try ripping models, sorry about that
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#2
Go to this thread and try Hijack GL for it. http://www.spriters-resource.com/communi...?tid=13373

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#3
(10-08-2010, 01:01 PM)Shadowth117 Wrote: Go to this thread and try Hijack GL for it. http://www.spriters-resource.com/communi...?tid=13373

Thanks a lot, if I still with problems, I will post okay?
(10-08-2010, 01:01 PM)Shadowth117 Wrote: Go to this thread and try Hijack GL for it. http://www.spriters-resource.com/communi...?tid=13373

Hey dude, this program is only some kinda of animation preview?
The antlantis only shows sharks, yeah sharks...
How I do?
Hey, EDIT, I think I got it
Okay, I got this:
How I put textures on the file?
Create a folder called textures or put everything on the same folder?
How I put textures on 3DS Max please?
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#4
Someone please?
I tried too to create a folder called textures, and open the .obj
No textures
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#5
Well Shadowth as I posted in that thread HijackGL apparently doesn't rip uvmaps. So it's not nearly as useful as we thought.

So this won't help you there gabrielwoj. The only thing I could think of is that perhaps someone could upload their OGLE config stuff that is already set up to rip from NSBMD and then you may have some luck.
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#6
(10-09-2010, 08:32 PM)Zerox Wrote: Well Shadowth as I posted in that thread HijackGL apparently doesn't rip uvmaps. So it's not nearly as useful as we thought.

So this won't help you there gabrielwoj. The only thing I could think of is that perhaps someone could upload their OGLE config stuff that is already set up to rip from NSBMD and then you may have some luck.

OGLE Config?
Sorry, I don't know nothing about 3d Models
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#7
Its a mod for GL Intercept. I think there should be something about it in that thread I'd posted.

@Zerox Aww really? Well that sucks. Well if you do end up finding some miracle GL ripper again don't hesitate to post it.
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#8
(10-09-2010, 11:14 PM)Shadowth117 Wrote: Its a mod for GL Intercept. I think there should be something about it in that thread I'd posted.

@Zerox Aww really? Well that sucks. Well if you do end up finding some miracle GL ripper again don't hesitate to post it.

Do you want I send you the obj and the textures??
Just for verify
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#9
Yeah, make sure you have the .obj, .mtl, and textures in the .zip or .rar or whatever.
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#10
(10-10-2010, 04:49 PM)Shadowth117 Wrote: Yeah, make sure you have the .obj, .mtl, and textures in the .zip or .rar or whatever.

Mtl? Well, I don't have that file...
Is may that why isn't working?
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#11
(10-10-2010, 06:34 PM)gabrielwoj Wrote:
(10-10-2010, 04:49 PM)Shadowth117 Wrote: Yeah, make sure you have the .obj, .mtl, and textures in the .zip or .rar or whatever.

Mtl? Well, I don't have that file...
Is may that why isn't working?

Well usually when you export an .obj file you get an .mtl as well. The .mtl stores all of the materials rather than in most modern formats where the material data is stored in the model file.

Basically, the .mtl is what tells your program what textures to assign to the model.
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#12
(10-10-2010, 08:16 PM)Shadowth117 Wrote:
(10-10-2010, 06:34 PM)gabrielwoj Wrote:
(10-10-2010, 04:49 PM)Shadowth117 Wrote: Yeah, make sure you have the .obj, .mtl, and textures in the .zip or .rar or whatever.

Mtl? Well, I don't have that file...
Is may that why isn't working?

Well usually when you export an .obj file you get an .mtl as well. The .mtl stores all of the materials rather than in most modern formats where the material data is stored in the model file.

Basically, the .mtl is what tells your program what textures to assign to the model.

Huh...
Anyways, here is the files: http://www.4shared.com/file/kXaZoL9n/Daisy.html
Could you pass some program to extract an .obj?
Or just an tutorial for 3ds Max 8?
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#13
Sorry, I'm not a real expert on using GL Intercept. If you want to do more with that than you'll have to figure it out yourself.

.obj files aren't archives so you don't extract them at all just so you know. Just drag it into the Max window and it should import. This rip in particular though is like I said missing a .mtl file and also has some messed up normals on the actual model.

You may want to try 3D Via Printscreen here: http://www.spriters-resource.com/communi...?tid=13373
Import with the script I put a link to there if you decide to use it since you have 3ds Max.

Like I said though, I'm no expert on Open GL ripping so don't expect too much from me here.
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#14
(10-10-2010, 09:56 PM)Shadowth117 Wrote: Sorry, I'm not a real expert on using GL Intercept. If you want to do more with that than you'll have to figure it out yourself.

.obj files aren't archives so you don't extract them at all just so you know. Just drag it into the Max window and it should import. This rip in particular though is like I said missing a .mtl file and also has some messed up normals on the actual model.

You may want to try 3D Via Printscreen here: http://www.spriters-resource.com/communi...?tid=13373
Import with the script I put a link to there if you decide to use it since you have 3ds Max.

Like I said though, I'm no expert on Open GL ripping so don't expect too much from me here.

I got 404 on the Plugin...
Sad
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#15
Works for me dude. Well whatever, here's a link: http://www.mediafire.com/?aj0yrppov3sgdoy
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