05-31-2008, 08:06 AM
come to think of it that must have tooken ages to rip, all those transformations
Kirby Subscreens
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05-31-2008, 08:06 AM
come to think of it that must have tooken ages to rip, all those transformations
05-31-2008, 11:04 AM
Miles07 Wrote:Right.. thanks Hylianfox! again sound advice (why didn't I think of that? ) You're rapidly becoming my favorite person around here.
06-01-2008, 02:00 PM
hell YES! The 'poppy bright' thing not only works, but I found a site where I can get both the US and Japanese versions of the game.
Now I can rip screens like there's no tomorrow! NO$GBA is a much better emulator than the other one I was using, the problem now is that it doesn't take savestates from GameFAQs. Looks like I'll have to get myself a flash drive to save my progress.
06-02-2008, 06:23 PM
Convenience and accessibility are the keys to getting effective sprite-ripping done, Hylianfox. An ideal sprite-ripper should have:
- one emulator per system in which ripping is to take place, preferably one with frame-by-frame slow motion and screenshoting capabilities (I recommend VBA for GBA games, for example) - one copy of the ROM for the games to be ripped - ample memory for storing screenshots and other ripped files in bulk - one good image-editing program (like Macromedia Fireworks or Adobe Photoshop) - PLENTY of time - lots of savestates. This is key because if you missed a sprite in an important cutscene or whatever, chances are you can't get back to there. Cycle through each savestate (1-10) every time you need to start rippin' sprites, then slow down the frame rate, screenshot every frame, then pause emulation. If at any time you miss a sprite, load that last save state and start ripping all over again. (yes, it DOES take a while). Screenshot EVERY frame, and delete the identical ones AFTER you rip the whole sprite animation and BEFORE you start making it into a sheet.
thanks again for the tips.
As for screenshots, I've just been saving them to photobucket(like I do with finished/in progress sheets, PNG format of course) and removing them once I'm done. I'm still working up to trying trying my hand at frame-by-frame ripping.
06-10-2008, 02:33 PM
bump
06-15-2008, 01:38 PM
'squeak, squeak'
OO >'V'< wow, that was really poor attempt at a mouse smiley :p
06-15-2008, 06:27 PM
The Ninja Sub-Screen from Squeak Squad is my favorite.
12-30-2008, 03:23 PM
Nice work. Keep it up!
12-30-2008, 03:35 PM
I have come back from the dead to say -- whoa! Whoa! Holy crap!
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