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ANATOMY ZONE
#1
http://tyvonnosaurusrex.deviantart.com/a...-183817392

i've been putting this off for WAY too long :l


tear it apart

provide visual examples and redlines if possible
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#2
I'm not a master of drawing anatomy
but the arms drawn by themselves look VERY stretched, and shouldn't really be that long

the full body drawings with arms look correct though
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megazario Wrote:quite amazing good job make up more keep up the good work
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#3
Your anatomy looks very similar to mine.
And i don't consider mine to be very good at all,
I have some books on anatomy in the attic (Including an original copy of gray's anatomy which should be worth a pretty penny)
I've also been putting this off for a long time and really need to get it done.

I think your top left one looks pretty good.
But the one below that (the full body shot)
Looks like its hunched over due to the arms being to long.
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#4
Shoulda extended his neck in the nope sketch
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#5
http://analyticalfiguresp08.blogspot.com/ :v
http://www.dhfa.net/Artiststatement2.html
http://www.conceptart.org/forums/showthr...p?t=120175
http://conceptart.org/forums/showthread.php?t=84105
...http://conceptart.org/forums/showthread.php?t=14035
http://www.itchstudios.com/psg/art_tut.htm
http://fineart.sk/index.php?cat=1
http://fineart.sk/index.php?s=176&cat=2
http://4chanarchive.org/brchive/dspl_thr...+resources
http://4chanarchive.org/brchive/dspl_thr...References
http://conceptart.org/forums/showthread.php?t=14739
http://coreyloving.com/Gallery/Tutorials...kflow.html

http://www.stanprokopenko.com/blog/category/tutorials/ this one is really good

lollipops Heart
also dont bother with muscles yest

draw all cylinders boxes all 3d stuff
the key is not to just draw a face, but a head (which is like a cube and has sides)
lookit this too http://www.stanprokopenko.com/blog/2009/...any-angle/
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#6
It looks to me like you're working blind, ie; without references.
Don't do that. Before you can really start drawing imagined figures you have to be really, really, really familiar with how the body works, and to do that you really need to do lifedrawing or, at a push, work from photos.

If possible, get a friend to model for you in real life (if they don't want to go naked, wearing a swimming costume or something else reasonably well-fitted is okay), or - and pay attention this is the most important thing I will ever say - use a mirror. It's still reducing a 3d form to a 2d plane, but because you're viewing true colours rather than processed ones from a camera, you get a better sense of depth - being able to move and change your viewing angle helps that, too.
Also, what des said: KEEP IT SIMPLE, STUPID. Work with less complicated shapes, like cylinders, and build your muscles on the top of them. It's much easier to draw a simple shape like a cylinder or a cuboid in perspective and then reshape it once the perspective's working than it is to just draw a foreshortened arm outright.
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#7
I would suggest you work on paper. When I mean paper, I mean... A3 minimum. You need loads of room to "free" your strokes.
Learning how to draw without looking at what you're drawing will help when you are doing this type of work.
If you cannot find real life models or do not fancy using yourself as a reference, go look for videos; I once spent an afternoon on one Bruce Lee video, stopping at moments which I found interesting so I could draw his body and in particular his muscles. I recommend videos of athletes too (slow-motion), like gymnastics, rowing, running... Knowing where muscles are and how they change in shape according to their position will give credibility to your figure.
But as Des and Zeemort pointed out, before you do muscles you need to get the general shape right- think of it like sculpting, where you carve out a shape progressively.
This being said, you seem to understand anatomy to a certain extent, you just need to keep working on it!
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#8
thanks guys

i'll try and draw something new today inbetween work
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#9
PART 2:

http://tyvonnosaurusrex.deviantart.com/a...-183962865



taking des/mort's advice and drawing with shapes rather than forms
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#10
already better; but i think you're being too ambitious; start by getting the head completely down, then torso, then proportions and then move onto muscles and other details

having said that read through these two:
http://www.stanprokopenko.com/blog/2009/...any-angle/
http://analyticalfiguresp08.blogspot.com...-demo.html
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#11
(10-25-2010, 09:50 PM)Alpha Six Wrote:

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#12
Mind if I mspaint over these to show what I mean? It'd be much easier that way, I wont' touch them until given the ok.

Also buy Bridgman's anatomy book, it's priceless.

EDIT: Read first post, will redline like a mad man.
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#13
use reference, and learn to draw what you see, and not what you think you see.
most of the time when i draw from life or reference, i find myself thinking, "this doesn't look right," change it, and then end up with a crappy sketch.

What I do which has helped me to learn how to draw something my way is copy the reference a couple of times, and then draw more carefully copying my own sketches. So I can incorporate the whole thing into my style.

My two cents.

EDIT:
And, yeah, dude. Don't draw with a mouse.
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#14
Quote:What I do which has helped me to learn how to draw something my way is copy the reference a couple of times, and then draw more carefully copying my own sketches. So I can incorporate the whole thing into my style.

This. This this this this this.

Not only that, but when you're copying the reference, try and use a few different approaches. Do a couple drawings where you try to be as accurate as possible, and then do some looser, more gestural drawings. When you come to draw it again based on your studies, try and strike up a balance between accuracy and energy - if you're too hung up on accuracy, your work will get really stiff, but if you're too hung up on energy, your drawings will lack form and won't be convincing.
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#15
i don't draw with a mouse.

but uh, yeah, i'll read through these posts a few more times and draw up something new in the coming days.
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