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New Super Mario Bros. Goomba
#31
The head movement looks okay apart from one stuttering frame: have you noticed how your goomba's base of the head does not move up or down, but stays straight? This should be fixed.
The feet movement's dreadful. Look at the NSMB goomba's feet again.
And fix that shading once the animations looks fluid.
Keep it up!
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#32
Maybe he sould learn how to shade correctly before animations?
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#33
Okey, I made some edits, but it still doesn't look right to me.

[Image: iaza17209590055000.png]

[Image: iaza17209584408000.gif]
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#34
you make him move too... 'sharply'.

it also looks like his foot is broken
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#35
I'm not getting what your saying, Key
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#36
Wowee your sig is too big and well, tbh sprite comics aren't good for your image around here. People here don't like them.

Sometimes where your ref doesn't have the feet at the same height, they're the same height in your version. It might help to show the lift.

Your colors need way more contrast and I don't like how your feet aren't outlined in black like the rest of the sprite. Your shading makes a weird kind of square in there or something...I don't know, increase the contrast so I can see it better and I'll try to be more specific. The head could be more tilted in some frames, and the hard angle in frames 3 and 4 doesn't look good
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#37
Quote:Hey Guys! Pikmin Awesomeness is back! And then got banned, and then unbanned!

you're Pikmin Awesomeness!?!? I hoped thought you'd gone for good!

Ugh... anyway... Your goomba is pretty ugly. The shape becomes wonky when it walks, the colours are too bright and have too much contrast.
Goombas are dark coloured. Use the original colours, but change it rather slightly. It can help by about a million times.
dont move one line of the body. If you look closely the original goomba rotates its body and the face moves with it. For some reason the body looks unattatched to the feet
have more frames, and move the current ones less, because the animation isn't very smooth, but the original is
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#38
Right now, the way it animates is kinda jerky, like a wind-up toy or something.

But it is definitely looking at least a bit better with each update.
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#39
Okey:

I tried to fix the color and shading, outlined the feet, fixed the head, and slightly adjusted the feet on frame 8.

Deep sea tooth "dont move one line of the body. If you look closely the original goomba rotates its body and the face moves with it."

I'm not shoure what your saying. Could you try rewording it?

[Image: iaza17209569559400.png]

[Image: iaza17209580694400.gif]

I'm thinking about ading 1 more frame before frame 8 but after frame 7
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#40
The problem with this is: the goomba's head leans too far backwards and not enough forwards, plus it doesn't change shape much in the animation. Also the goomba's eyes should stay straight, just like his mouth: it's a horizontal movement in the NSMB sprite. It looks like he's limping, but you see, what you should have done is made his head move back in a more progressive way, like in the NSMB one. Looking forward to more!
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#41
The left foot (his right), or the foot closest to us, needs to move farther forward. As chris said, it looks like he's limping, not walking.
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#42
I honestly don't think you're ready for animating yet. You need to take it slow and practice actual spriting before you start diving into animation.
#43
the problem with that sprite is that its directly traced over the original.
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#44
I Did an edit, and aded a fram. I also updated the animation to look like he is on his feet.

[Image: iaza17209581087000.png]

[Image: iaza17209527284400.gif]
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#45
Never saw a goomba limp before. That's pretty cruel, why did you break his right foot ?
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