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alec's models
Awesome! Guess I don't have to go get him myself. I thought about it but didn't do it. I'm really excited about this rip! =D I'll put him in an unanimated pose after I get Young Link from SSB: Melee done.
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so this is King Dodongo, WOW i've only seen artwork of him, i did'nt this he was blue.
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(12-31-2010, 12:49 AM)valforwing Wrote: so this is King Dodongo, WOW i've only seen artwork of him, i did'nt this he was blue.

he looks more greenish in-game

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OH, the artwork i saw was of a desert looking lizard witch sandy scales...it looked like it would be fought in the geruda desert.
I can't wait to take a wack at converting this one. looking forward for the next model dude.
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Wasn't he the boss in that one cave or whatever it was called by the Gorons for young link? Its been a while since I've played the game. Pretty cool looking though.
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yah, link was sent in to kill all of the dodongos but got side tracked and only killed the king, he still got all the credit though despite the fact that when you return in the future there are still dodongos

he is alot smaller than i rememberd, only about twice as tall as adult link
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do the other dodongos look the same? or are they texture edits and resizes?
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they are smaller and longer, there are also some that walk on two legs and ones that look like snakes, they breath fire, and they also expode for some reason?
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The one's that looked like snakes? I think you mean the baby Dodongos, which I've almost forgotten until you mentioned. Yes, it seems like almost all Dodongos from that game exploded once they died, which is kind of exciting in a way.
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hey shadowth, i think you should rearrange the Zelda page in order to sort out the characters a bit better, maybe a catagory for past, and another one for future and a last one for characters who stay the same.
or maybe separate the main characters from the minor ones, like a category for link, Zelda and sheik, then another one for the sages, then one for secondary characters, like malon, great deku tree, mido etc. and one for minor characters like the twins or the carpenters,
i also think that you should seperat the bosses from the normal enemies.
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I'll try to separate them out a little, but I won't do too much until it gets to the point where crowding really becomes an issue.
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I have a concerning question about how these stages are suposed to look
do they not have floors?
http://valforwing.deviantart.com/gallery/#/d364xgb
I mean they work great in MMD and all except for the fact that the models don't seem to have floors, these are so cool, it gives an ausome 360 view that works like a skydome when the camera pans around.
where these stages made for cutscenes or do you actually walk about in them?
so far i've just been replaceing the floor with a tattami mat but is there a stage with a floor that i could replace these with so that it dose'nt look so off?
I've never seen a stage build like this.
are there any others like it? I'd love to keep working on them But i'd love to know how it works.
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they just rotate around, (3:10)
http://www.youtube.com/watch?v=5dcrkkz7G...re=related

p.s. could you give me cradit for my models
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The "stages" were 2D rooms that you had locked/minimal camera movement to hide that they weren't full 3D. So I doubt you'll get much real use out of them.
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hrm.. I think I see how to get them to work in MMD, lower the model past the floor level, and add a floor with matching textures. not that pretty but it still works,
don;t worry i'll fix it, i always credit when i put up the big download bulk packs but the preview pics don't always get rememebered when i am submitting stuff. fixen it right away.
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