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FPS4Dumper, a later version?
#1
So, I think I found the model files Tales of Graces, there are ANM files in them. Anyway, the header if FPS4, but FPS4Dump outputs an error.
"Unable to read beyond the end of the stream"
http://www.mediafire.com/?ovivvu543ux4p24
http://www.mediafire.com/?8uui8do0xsfgdep

Code:
FPS4.............4.O.......ì......ýà..ýÛPACKPCA.ADP...............................þà... ....PACKPCM.MDF................................€... ....PACKPCML.BIN............................... ................................................spak.................Òý.. ‰..¯FPS4ëð
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#2
(12-29-2010, 04:44 PM)Azu Wrote: So, I think I found the model files Tales of Graces, there are ANM files in them. Anyway, the header if FPS4, but FPS4Dump outputs an error.
"Unable to read beyond the end of the stream"
http://www.mediafire.com/?ovivvu543ux4p24
http://www.mediafire.com/?8uui8do0xsfgdep

Code:
FPS4.............4.O.......ì......ýà..ýÛPACKPCA.ADP...............................þà... ....PACKPCM.MDF................................€... ....PACKPCML.BIN............................... ................................................spak.................Òý.. ‰..¯FPS4ëð

It doesn't work because the endianness of the PS3 is different from the other systems you've been using it for. The rest of the format is the same, so I made a rather ugly hack to make it try both big-endian and little-endian before it gives up. Re-download it using the original link. =)
(tested on all files in 'map', a few in 'btl')


On a side note, posting an text-version of a raw file header is rather useless, even though many people seem to think they aren't. The interesting byte values (aside form file names) generally fall inside the range of values converted to a dot or a rectangle.
A screenshot of the file header loaded in a hex-editor is a lot more useful. ;]
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#3
That's the Wii, version okay. Thanks for the help!
There seems to a few more FPS4 headers, but they're not at the front of header.

http://www.mediafire.com/?j3p532xl1sxf2ir
[Image: heaert.png]
First line looks like :"Òý.. ‰..¯FPS4ëð"

FPS4Dump says sometime liek "Cannot find valid header"
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#4
Those files are most likely compressed. There's a single byte at the start for some purpose, followed by the file size (add 9 to include the/this header), and something that could very well be the decompressed file size. Peculiarly, the endianness of the two sizes are again different from the one used in the FPS4 file it came from. =/

Unfortunately, there are several other projects I want to (and need to) work on first, so I'll not be able to work on figuring out the rest of the format (at least for now). =(
You can try asking the people at Xentax though.
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#5
I tired, but I get ignored on Xentax.
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