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How did you got these?
I'm trying to found a way to extract dat for years!
Nice, and Ganondorf looks strange (no model pose)
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3D Ripper DX combined with an AR code that pose's the characters in their bind pose makes this possible. The only model viewer that was ever made for the game was unfortunately never publicly released because the creator of it never wanted those models distributed since they wanted to be jerks and hoard them, but thankfully we can rip them this way. It works almost as well and lets us get back against those people by doing exactly what they tried to prevent without their viewer.
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hrm... interesting...the trolphys for the wireframes are different then there actual models? i remember the trolphy haveing a very simple interior heart shape... like a small 2d heart....
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(01-07-2011, 07:54 PM)Shadowth117 Wrote: 3D Ripper DX combined with an AR code that pose's the characters in their bind pose makes this possible. The only model viewer that was ever made for the game was unfortunately never publicly released because the creator of it never wanted those models distributed since they wanted to be jerks and hoard them, but thankfully we can rip them this way. It works almost as well and lets us get back against those people by doing exactly what they tried to prevent without their viewer.
"Bwahahahaha!"
And so it came to pass that the forces of justice(?) triumphed over the evil of selfishness once again!
Sorry I couldn't resist.
@Valforwing: The trophy models are identical, it's still 3D rather than a flat plane. It's just not big and round like some things. It's just as flat as the hearts in Zelda but still 3D just like them.
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it must have been a glitch on my SSBM....now that I think about it, alot of the models are distorted a bit...I did buy it used so it might have been tampered a bit
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Use the latest download here for one thing since this is the official site for it:
http://www.deep-shadows.com/hax/3DRipperDX.htm
Using it on NSBMD viewer won't do anything though since it uses OpenGL rather than DirectX.
@Valfor Its highly unlikely its been tampered with since producing a disk with a commercial game on it, especially a Gamecube disk, that works on an unmodified console is next to impossible. Its more likely that you're recalling it a little differently than it really was.
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What program are you using it on? If its a 64bit program, it won't launch the program, but otherwise it shouldn't have issues.
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Use the "Posing Code" and there's also one to make characters face forward that is on this site that is really useful as well. Here's a link to the PAL version:
http://arcentral.net/ssbm/ssbmPAL/palcrazy.html
The codes for other versions are there too if you don't use the Pal game.
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His problem was that he was trying to use a 64 bit version of Dolphin Zerox.
@gabrielwoj Yeah that's the problem. 64 bit executable are just plain designed differently than 32 bit ones. Because of this, 3D Ripper DX doesn't know how to attach itself to them and it fails. Just use the 32 bit version and you'll be fine.
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Like I said that website has codes for the NTSC versions as well.
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hrm... true, playing all these new games probably has me confuseing things up.
oh hey is Wolf's model rippable from melee?
http://www.youtube.com/watch?v=56P3-TwuRBo
at 1:00
and the Blues Brother looking guys at 1:02 or are they just recorded parts of the introduction video?
Wolf looks pretty interesting in the intro video, he looks more like a grey fox then a wolf. probably just a headset-less recolor of fox but it does look pretty neat.