01-16-2011, 04:51 AM
I really have minimal knowledge of how games work.
I haven't come up with the style or even the design of the main character.
But anyway I've got this idea floating around in my head of a 2-D platform game.
Basically it would be a game, where the enemies could be defeated quickly by hitting them in their weakspot by diving at their upper portion, sliding at their lower portion, or jumping on their head.
Certain enemies would have protection from certain areas of their body and some would have no protection at all.
Ex: A slime enemy could be destroyed by sliding at it or jumping on it. Or it could be completely ignored by jumping or diving over it.
(I haven't done the running animation yet, so all there is is this slow jog. Also I didn't feel like animating the slime every frame)
Whereas a larger enemy might have a shield protecting their upper portion, so you'd have to slide at its legs or jump on its head.
Ex: This skeleton!
The plan is, every single way you can destroy and enemy, you would be able to keep moving and not lose speed (unless of course you hit the wrong spot)
There would be a score system where you would get more points for beating the level faster, but the score would be more of just bragging rights so there would be no real penalty for taking your time. (But maybe some cosmetic unlockables for beating it fast enough?)
Does this sound like a playable game?
I haven't come up with the style or even the design of the main character.
But anyway I've got this idea floating around in my head of a 2-D platform game.
Basically it would be a game, where the enemies could be defeated quickly by hitting them in their weakspot by diving at their upper portion, sliding at their lower portion, or jumping on their head.
Certain enemies would have protection from certain areas of their body and some would have no protection at all.
Ex: A slime enemy could be destroyed by sliding at it or jumping on it. Or it could be completely ignored by jumping or diving over it.
(I haven't done the running animation yet, so all there is is this slow jog. Also I didn't feel like animating the slime every frame)
Whereas a larger enemy might have a shield protecting their upper portion, so you'd have to slide at its legs or jump on its head.
Ex: This skeleton!
The plan is, every single way you can destroy and enemy, you would be able to keep moving and not lose speed (unless of course you hit the wrong spot)
There would be a score system where you would get more points for beating the level faster, but the score would be more of just bragging rights so there would be no real penalty for taking your time. (But maybe some cosmetic unlockables for beating it fast enough?)
Does this sound like a playable game?