03-01-2011, 03:46 PM
ZLADE
what i'm saying is that... you need a perspecrive to pull it off.
what i'm saying is that... you need a perspecrive to pull it off.
THE LEGND OF ZEDLA: REVIVEL
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03-01-2011, 03:46 PM
ZLADE
what i'm saying is that... you need a perspecrive to pull it off. Thanked by: Phantom Killah, Sengir, Garamonde
03-04-2011, 08:43 PM
more progress! not quite sure how I'm gonna do this explosiony thing wit da bomb Thanked by: Gwen
03-05-2011, 06:28 AM
I don't really like the shading on that bomb. It might look better if you made it look 'shiny'.
Thanked by: Garamonde
03-07-2011, 01:15 PM
stand[v]
walk [v] jump [v] crouch[v] crawl[] hurt[v] defeated[v] got item! [v] sword attack[v] sword beam [v] aerial sword attack[v] upward sword attack[v] sword spin[v] magic rod [v] boomerang[v] bow[v] candle[] bomb[v] bomb explosion[] shield[v] recorder[v] bait[v] water of life[] HUD[v] other stuff[] Also made grown up Zelda II Link and I fixed the perspective on the logo, but I think I'm gonna redo it again with a more distant vanishing point Thanked by: Gwen, Sengir, Chris2Balls [:B]
03-08-2011, 11:21 PM
decided to make the floppy green hat guy as he appears in other games in the series because I was bored Thanked by: Gwen
03-15-2011, 03:45 PM
stand[v] walk [v] jump [v] crouch[v] crawl[] hurt[v] defeated[v] got item! [v] sword attack[v] sword beam [v] aerial sword attack[v] upward sword attack[v] sword spin[v] magic rod [v] boomerang[v] bow[v] candle[] bomb[v] bomb explosion[v] shield[v] recorder[v] bait[v] water of life[] HUD[v] other stuff[]
03-16-2011, 12:41 PM
I don't like the explosion effect much. Though I do like the bomb! The effects however, seem unnatural.
Thanked by: Garamonde, Phantom Killah
03-17-2011, 10:10 AM
yeah, explosions aren't spiked rings that flash and grow. try looking for references.
Thanked by: Garamonde, Phantom Killah
03-18-2011, 03:10 AM
Well
spiked rings might be a cool stylistic way for making an explosion, but the main problem is the speed of the explosion. When things blow up, it's spontaneous. The ring should be at its maximum size - or at the very least close to its maximum size - in one frame. The next frames should then be fallout. Remember: explosions are forceful. When you make something become huge in a small range of time, it conveys a feel of force in the piece. Try to emulate this as best as you can :> But yeah, look into other conventions besides the rings. A better flame cloud will make a better feel for the explosion~ Thanked by: Phantom Killah, Gwen
03-18-2011, 08:57 AM
The spiked rings thing was actually inspired by the explosions in a Link to the Past, but I don't like the way it looks and I'll definitely redo it. Thanks for the criticisms
Actually, those spike ring explosions honestly remind me of Super Mario Advance. Anyone else agree?
EDIT: Actually, I know they remind me of something but I don't know what. Might have been LttP, but I'm not sure. Might not have been SMA... EDIT 2: Nevermind, it probably wasn't SMA, thought it was. But I think I agree about the explosion looking slightly strange.
03-21-2011, 10:44 AM
Thanked by: Garamonde, Chris2Balls [:B], ThePortalGuru
03-21-2011, 09:35 PM
Okay, Taking a break from the Zedla stuff to make myself as a Black/White PKmon trainer
For reference, I look like this: http://i.imgur.com/jXG3r.jpg Thanked by: Garamonde
03-21-2011, 09:38 PM
(03-21-2011, 09:35 PM)Phantom Kojjiro Wrote: Okay, Taking a break from the Zedla stuff to make myself as a Black/White PKmon trainer Looking good! I like the face you're making in that picture. Thanked by: Phantom Killah
03-21-2011, 09:52 PM
Head is too long, his right arm is noodly-looking, and overall his arms look too short.
Thanked by: Phantom Killah
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