01-30-2011, 04:21 PM
(This post was last modified: 02-07-2011, 08:17 PM by O Ilusionista.)
Game: Guardians / Dejin Makai II
System: Arcade
A nice beat 'em up game from Banpresto.
Most of the characters doesn't have a name, so I put the number they are called on the ROM.
Enemy 4
http://img94.imageshack.us/img94/3703/en...njinma.png
Enemy 34 (doberman)
http://img152.imageshack.us/img152/9206/...enjinm.png
http://img218.imageshack.us/img218/1051/...enjinm.png
http://img835.imageshack.us/i/enemy06gua...njinm.png/
http://img267.imageshack.us/i/enemy13gua...njinm.png/
http://img21.imageshack.us/i/enemy14guar...njinm.png/
http://img191.imageshack.us/img191/3531/...enjinm.png
http://img248.imageshack.us/img248/2237/...enjinm.png
http://img132.imageshack.us/img132/9125/...enjinm.png
I will rip every character from this game.
Check this tread from time to time to see the progress.
Quick question: Can I post ziped files (one image per frame) instead of sheets? Because with the zipped files I can let the sprites perfectly aligned, this is good for coders at Mugen/Fighter Maker/OpenBOR.
System: Arcade
A nice beat 'em up game from Banpresto.
Most of the characters doesn't have a name, so I put the number they are called on the ROM.
Enemy 4
http://img94.imageshack.us/img94/3703/en...njinma.png
Enemy 34 (doberman)
http://img152.imageshack.us/img152/9206/...enjinm.png
http://img218.imageshack.us/img218/1051/...enjinm.png
http://img835.imageshack.us/i/enemy06gua...njinm.png/
http://img267.imageshack.us/i/enemy13gua...njinm.png/
http://img21.imageshack.us/i/enemy14guar...njinm.png/
http://img191.imageshack.us/img191/3531/...enjinm.png
http://img248.imageshack.us/img248/2237/...enjinm.png
http://img132.imageshack.us/img132/9125/...enjinm.png
I will rip every character from this game.
Check this tread from time to time to see the progress.
Quick question: Can I post ziped files (one image per frame) instead of sheets? Because with the zipped files I can let the sprites perfectly aligned, this is good for coders at Mugen/Fighter Maker/OpenBOR.