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Walking.
#1
[Image: XIAOAI_WALK.gif]
This is for an adventure game. What do you think?
I'm not really sure how to describe what I was aiming for. A casual walk with a bit of mental forcefulness in it?

There's also this very early WIP jump animation that I made have 3 warm-up frames for some bizarre reason.
[Image: this%20wip%20jump%20thing.gif]

edit:
[Image: XIAOAI_WALK2.gif]
added more bounce to hair top. i should probably just rid of any sort of head tilting.
[Image: ULdji.png]
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#2
Sooyoung!

I think her hair feels a bit flat on top. I really like it, although I'm not sure if the angles of the head and body match.
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#3
Both walk cycles look natural, but that second one shows a level of forcefulness to it, I think.

And yeah, the top of her head is pretty flat. Sweet otherwise~
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#4
i love that jump animation, it's great!
as for the walking animation... i think that the farthest leg's articulation in the animation, and the way it moves when your character walks, seems unnatural: i've noticed it move forwards whilst staying vertical, whereas one usually flexes out the leg when making a step forward. i've also observed how far back it went, and that too caught my eye since it seems to get longer.
i don't have any program that'd allow me to a quick edit to solve this problem but i don't. i'll look for one in the meantime, but i hope you understand what i'm talking about, and if you agree with me, solve this problem! Smile
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#5
(02-19-2011, 02:10 AM)thernz Wrote: [Image: XIAOAI_WALK2.gif]

Thats very smooth Thernz, I really dig it.
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#6
Oh man. Those are beautiful. I really like the character's design. And yeah... flat top
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#7
Nice walking animation. I want to see what more you can make of this.
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#8
I have to say, if all of your character animations are this great, Thernz, this is going to be one of the most beautiful adventure games I've seen.
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
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#9
[Image: XIAOAI_WALK3.gif]
I tried to fix the problems Chris2Balls mentioned. Not really sure if I did or not.
I also tried to make the top of her hair a bit less flat, probably obscured by all the bouncing.

Thanks for all the compliments too!
[Image: ULdji.png]
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#10
Dayum. I can't for the life of me find anything wrong with this version. I'm sure there are flaws, but they're so overshadowed by the beauty of the sprite that I have a hard time seeing any.
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
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#11
Awesome stuff, this is really great!

It's often hard to get a fluid and natural looking walk cycle, so good stuff.
I would have mentioned the same as C2B, but I think you've pretty much got it spot on.
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#12
right i've been having problems creating the gif so pardon me if it doesn't animate well...
[Image: thernzedrun.gif] --- [Image: XIAOAI_WALK3.gif]
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#13
Ah, okay gotcha!
Does this work?
[Image: XIAOAI_WALK4.gif]
[Image: ULdji.png]
"I feel real good, I look even better, I make a burlap sack look like a cashmere sweater."
#14
it's better and it works, both legs make the same movement now.
what bothers me is how much the lower leg swings forward though, considering her stride.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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