(I appologies up front for any grammer or spelling errors. The keyboard I'm using has stuck keys or keys that take more effort to get pressed which is making this harder.)
I'm having trouble for it won't let me attach the Demo of the Game. Please help Plus the spoiler tags aren't workig.
Ok, This game is a BlasterBall type game using Sonic the hedgehog and the Wisps as PowerUps. This game is made using Game maker 8 which will be obvious once you start it. To see the controls for it press F5.
Also please do not susgest that I use the full version of GM8 or a different program. GM8 is the easiest for me to use and I don't have the money to purchase the full blown version at this time.
There are a few bugs that I mentioned in the help thing on the game but I'll go ahead and restate them here for those who don't download the game. I've taken the Game Information thing a posted it in the following spoiler.
The two main problems I can think of is the fact that the Violet Void can get trapped outside of the border, but once he turnes back he'll be free. and that sometimes the angle of the bounce makes sonic go horizontal. I've made a temerailly solution to that by adding the restart. but I'd like to just prevent it from happening.
Now the song I'm using is a remix to Green Hill zone. I plan on using the songs from Sonic Colors but I need to find them. If you have a way for me to do so please let me know.
also I need a better way to check to see when all the bricks are destroyed.
I also plan on adding the 4 Wii exclusive Wisps to. I'm working on what they will do but I have the basic idea. Also I require a Sprite of the wisps that look as if they were from the DS version. If it's on this site somewhere please direct me to it. If you or someone you know could Sprite them please help. If I don't get those sprites I can't add the wii exclusive Wisps to the game.
Ok, let me explain what will happen with the Wii Exclusive powerups
Blue Cube: This will turn the special brick to Normal brick of thier color and the normal bricks to special bricks of thier color. Any red normal bricks will turn into the Red Burst Special brick. right now I'm having a little trouble with making sure the once one set swaps it's not effected by the second swap. as in first the normal bricks turn to special bricks then all the special bricks including the newly turned special bricks turn into normal bricks.
Pink Spike: Sonic turns into the pink Spike and lauches hisself at one of the two wall. I'm depating rather I should make this random or two have him hit the wall then let the player reposition the ball by going up or down and lauch it to the other side. Once it hits the wall, either the first or second time, it'll turn back. when the Pink Spike hits a brick it will destroy it causeing no bounce.
Green Hover: Sonic will turned into the Green Hover. The Player will then choos left or right and he'll move that way for a period of time then it will start to drop. Once it hit the spikes or the bat it'll turn back into sonic, no loss of life for hitting the spikes. If Green Hover hits a brick it will destroy it causeing no bounce.
Purple Frenzy: Sonic will turn into Purple frenzy for a set amount of time. Now if Purple Frenzy is near a Brick it will automatically go for it. I do this so It'll look as if will chain bricks together. As of right now I don't have anyother controls for it so if you activate it with now bricks close enough you will have waisted it. I have not yet worked on this one so I don't know what to expect yet. same as all of the wii exclusive wisps except for cube.
Other things I'm going to add.
I'm going to add a map similar to that in the Sonic Colors Game. I just need to find the background. Each area will have 2 acts and a boss battle. An Act will consist of either 5 or 10 levels of blasterball depending on what I decide.
The Boss battle's will have you hit the boss up to 5 times instead of bricks. However, the boss can summon bricks to keep you from reaching it or attack the bat. if it breaks it won't keep Sonic from the spikes.
I'm going to try to add a starting animation to each level instead of it just starting.
Also I thought it would be neat to add piecies of the storyline.
A small credit list. I'll update it further later.
Sonic by Cilent Nite
Bat, bricks, (not the Wisps logo) where made by YoYo games.
I didn't do any of the ripping. So if I forgot you please let me know. yes I will had thecredit's list to the game.
I'm having trouble for it won't let me attach the Demo of the Game. Please help Plus the spoiler tags aren't workig.
Ok, This game is a BlasterBall type game using Sonic the hedgehog and the Wisps as PowerUps. This game is made using Game maker 8 which will be obvious once you start it. To see the controls for it press F5.
Also please do not susgest that I use the full version of GM8 or a different program. GM8 is the easiest for me to use and I don't have the money to purchase the full blown version at this time.
There are a few bugs that I mentioned in the help thing on the game but I'll go ahead and restate them here for those who don't download the game. I've taken the Game Information thing a posted it in the following spoiler.
The two main problems I can think of is the fact that the Violet Void can get trapped outside of the border, but once he turnes back he'll be free. and that sometimes the angle of the bounce makes sonic go horizontal. I've made a temerailly solution to that by adding the restart. but I'd like to just prevent it from happening.
Now the song I'm using is a remix to Green Hill zone. I plan on using the songs from Sonic Colors but I need to find them. If you have a way for me to do so please let me know.
also I need a better way to check to see when all the bricks are destroyed.
I also plan on adding the 4 Wii exclusive Wisps to. I'm working on what they will do but I have the basic idea. Also I require a Sprite of the wisps that look as if they were from the DS version. If it's on this site somewhere please direct me to it. If you or someone you know could Sprite them please help. If I don't get those sprites I can't add the wii exclusive Wisps to the game.
Ok, let me explain what will happen with the Wii Exclusive powerups
Blue Cube: This will turn the special brick to Normal brick of thier color and the normal bricks to special bricks of thier color. Any red normal bricks will turn into the Red Burst Special brick. right now I'm having a little trouble with making sure the once one set swaps it's not effected by the second swap. as in first the normal bricks turn to special bricks then all the special bricks including the newly turned special bricks turn into normal bricks.
Pink Spike: Sonic turns into the pink Spike and lauches hisself at one of the two wall. I'm depating rather I should make this random or two have him hit the wall then let the player reposition the ball by going up or down and lauch it to the other side. Once it hits the wall, either the first or second time, it'll turn back. when the Pink Spike hits a brick it will destroy it causeing no bounce.
Green Hover: Sonic will turned into the Green Hover. The Player will then choos left or right and he'll move that way for a period of time then it will start to drop. Once it hit the spikes or the bat it'll turn back into sonic, no loss of life for hitting the spikes. If Green Hover hits a brick it will destroy it causeing no bounce.
Purple Frenzy: Sonic will turn into Purple frenzy for a set amount of time. Now if Purple Frenzy is near a Brick it will automatically go for it. I do this so It'll look as if will chain bricks together. As of right now I don't have anyother controls for it so if you activate it with now bricks close enough you will have waisted it. I have not yet worked on this one so I don't know what to expect yet. same as all of the wii exclusive wisps except for cube.
Other things I'm going to add.
I'm going to add a map similar to that in the Sonic Colors Game. I just need to find the background. Each area will have 2 acts and a boss battle. An Act will consist of either 5 or 10 levels of blasterball depending on what I decide.
The Boss battle's will have you hit the boss up to 5 times instead of bricks. However, the boss can summon bricks to keep you from reaching it or attack the bat. if it breaks it won't keep Sonic from the spikes.
I'm going to try to add a starting animation to each level instead of it just starting.
Also I thought it would be neat to add piecies of the storyline.
A small credit list. I'll update it further later.
Sonic by Cilent Nite
Bat, bricks, (not the Wisps logo) where made by YoYo games.
I didn't do any of the ripping. So if I forgot you please let me know. yes I will had thecredit's list to the game.