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Sprite Ripping Project 4: 2-D Fighting Games
#91
Dammit, Clay Fighter. Why must you thwart my every attempt at ripping you?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#92
Added: Amanda (Strip Fighter II)

WARNING: Contains disturbing pixel nudity, that cannot be unseen.
[Image: th_Strip_Fighter_II_Amanda.png]
Thanked by: Solink
#93
Ahahaha, this is my favorite sprite sheet ever.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#94
Look out! It's the Double-D Lariat!

Also this.

[Image: JGWsq.png]
Thanked by: ~DrakoRero~, Ton
#95
I prefer the SNES version!
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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#96
I do too, actually, buuuut that's a MUUUCH bigger process of ripping than this version. I'm taking a few baby steps right now.
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#97
Ok, everything should be up now. I'll try to do more from...some game...soon.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#98
At long last, my first two contributions to this project are complete! They're both from ClayFighter 63 1/3! Unfortunately, the icon I made for the game has been lost, so I don't have one for you...

Here they are!:
[Image: TC0Mb.png][Image: LNndL.png]

Just to let you know, the pallette swaps will be featured in rips of their own.
#99
Either those two didn't have a whole lot of segments that needed to be pieced together, or you've got more patience than I do (at the moment). But anyway, nice job with that, Mr. Cradgage! Smile
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Thanks! Actually, all of the characters have a lot of peices for every sprite. The only exception is if they're lying flat on the ground. Then there's only two or three segments.
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So, yeah, you have more patience than I do, then. Heh. Tongue

After just taking a look at how many pieces one of Earthworm Jim's sprites had (such as the one I posted earlier), I basically said "screw it".


*three hours later*


Ah, don't really feel like working on the Eternal Fighter Zero sprites right away, so I started working on Pocket Hsien-Ko instead. Got most of the basics done, just gotta rip the special attacks, hurt animations, palettes, etc.
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(03-31-2011, 03:39 PM)Mr. Cradgage Wrote: At long last, my first two contributions to this project are complete! They're both from ClayFighter 63 1/3! Unfortunately, the icon I made for the game has been lost, so I don't have one for you...

Here they are!:
[Image: TC0Mb.png][Image: LNndL.png]

Just to let you know, the pallette swaps will be featured in rips of their own.

*Insert saintly music here.*
You are my hero, don't let me down! Heh heh heh.

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I simultaneously love and hate you for starting this project, Ton. xD

[Image: sXozC.png]

Also I forgot frames on my Dragonzord rip, here's the rest:

[Image: JGWsq.png]
Thanked by: Ton
(03-31-2011, 03:39 PM)Mr. Cradgage Wrote: At long last, my first two contributions to this project are complete! They're both from ClayFighter 63 1/3! Unfortunately, the icon I made for the game has been lost, so I don't have one for you...

Here they are!:
[Image: TC0Mb.png][Image: LNndL.png]

Just to let you know, the pallette swaps will be featured in rips of their own.

You've made me very happy. I love you so much right now.
Nice job, Tom!
Looking great, RTB!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Oh Mama!
[Image: th_Clayfighter_BSG_Icon.png]
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