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Sprite Ripping Project 4: 2-D Fighting Games
(08-05-2011, 12:35 AM)Tonberry2k Wrote: I do, but I like the variety even more.

Just seen the update you did and that new KI2 icon does look betterWink

By the way I'll be upload more stuff soon! I currently ripping KI2 Spinal (10 frames idle, 13 Frames walking and 23 frame jumping wtf!!!) also SNES Mortal Kombat Ripping going well. I've done Scorpion, Sub Zero, Reptile (yes, Reptile) and I'm half way through Liu Kang.
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Fantastic! Which version are you currently ripping from?
You only finish a game when you rip its sprites.
Sprite sheet is a sticker album that depends only on your efforts to be fill.


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(08-06-2011, 10:01 PM)Cyrus Annihilator Wrote: Fantastic! Which version are you currently ripping from?

Arcade version of Killer Instinct 2
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Spinal's taking me ages to finish so here's some SNES Mortal Kombat stuff I have finished. Smile

EDIT
[Image: subzero_icon.png] [Image: scorpion_icon.png] [Image: reptile_icon.png] [Image: liukang_icon.png]

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Surprise Your ripping speed is absurd...

You must know every single move like the back of your hand...
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Wink 
(08-07-2011, 08:15 AM)Mighty Jetters Wrote: Surprise Your ripping speed is absurd...

You must know every single move like the back of your hand...

I try my best Wink
Actually, that might be why Spinal's taking me so long to rip. I don't play him much. I've had to dig out my old strategy guide!
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By the way, how are you ripping KI2? As far as I know, Mame's tile viewer don't work with it.

Speaking of which, I wanted to rip som things from the first Mortal Kombat (arcade version, obviously), and was looking for ways to do it.
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(08-08-2011, 09:43 AM)Magma Dragoon Wrote: By the way, how are you ripping KI2? As far as I know, Mame's tile viewer don't work with it.

Speaking of which, I wanted to rip som things from the first Mortal Kombat (arcade version, obviously), and was looking for ways to do it.

Your right, Mame's tile viewer is useless. I think it only works with certain fighting games like Street Fighter.
I'm using ARTMONEY to rip sprites from Killer Instinct 2, it's the only way I know how. I spent a lot of time finding the codes needed to modify the game to the point where i can remove backgrounds layers, remove hit sparks and other special effects, make player 2 invisible, infinite health and so on. Just Google Artmoney and just mess about with it (that's all I did, although it can be time consuming).
As for the arcade version of Mortal Kombat, look up Maxim's post on the first page of this thread (I haven't tried it myself mind you) Sad
SPINAL FROM KILLER INSTINCT 2 IS FINALLY FINISHED!!!
I'm glad that's over with because now i can start another character Wink

[Image: spinal_icon.png]
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Fantastic! A shame they removed Cinder from KI2.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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(08-08-2011, 07:25 PM)Tonberry2k Wrote: Fantastic! A shame they removed Cinder from KI2.

Funny you should mention Cinder Tongue
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Here's a few fighters from Power Moves (SNES)

[Image: nickicon.png][Image: reayonicon.png]

[Image: powermoves.png]

The game is the snes version of the genesis game, deadly moves.
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Currently working on: moving
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(08-08-2011, 10:46 PM)redblueyellow Wrote: Here's a few fighters from Power Moves (SNES)

[Image: nickicon.png][Image: reayonicon.png]

[Image: powermoves.png]

The game is the snes version of the genesis game, deadly moves.

Nice! Wink
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SNES Cinder finished. Riptor coming soon. Smile
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[Image: cinder_icon.png]
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Very awesome!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Cinder's fire beam looks a little bit confusing, is it the correct direction (shooting to the right)? I've also have problems to recognize which part belongs to which frame.
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