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02-06-2012, 12:41 PM
(This post was last modified: 02-09-2012, 08:54 PM by Kakashifan.)
Alright, I can see if I can find some way to do that...maybe I should go back to doing a wireframe first. I feel the WF made it a little easier to work with,. As for the pose, I agree it does look unnatural and not human-like though I kinda wanted it to show that the char is ready if an attack comes, arms raised slightly but not like he's about to attack. I guess a boxing pose with fists raised is how I'm trying to go I think.
Posts: 220
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Joined: Apr 2011
I gave him an arm, spriting with a headache is baad idea.
That arm is hella thin, you need to add some meat to the poor guy.
Posts: 220
Threads: 4
Joined: Apr 2011
I honestly do need to go back to watching anime. Haven't seen any in a while...:sad
fixed the arm- two ver.
02-10-2012, 09:39 PM
(This post was last modified: 02-10-2012, 09:40 PM by Proton.)
If you're looking for some quick-time single solution, I guess it's okay to disregard my entire post.
But if you're seriously into trying to improve, do take the idea of learning anatomy.
Better idea (always will be)
ignore anime whenever making another art type.
Learn anatomy from physical beings and see poses physical beings make.
It's easy to just "steal a pose," but the knowledge of anatomy will allow you distort it your own way to see fit (arguably how all cartoon-y, distorted poses are made).
You also can understand how poses work and change with your own intelligence and not need to follow along with a reference at every step to get what you want correctly.
Look in the mirror,
get a friend,
watch a kung fu movie,
etc.
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Your figure drawings don't actually make any sense at all. You don't draw circles and sticks any way you want just because. If your figure drawing is wrong then you're automatically doomed to fail.
Really, learn proportions and anatomy and read up on how to figure draw properly. No amount of advice we give you could substitute for a lack of basic knowledge.