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I was afraid that Seaside Hill was gonna look too much like Green Hill, and I'm kinda satisfied that they chose a slightly different color scheme for the plants (even if just slightly, it helps).
My hope is that they do more of the Ocean Palace part and incorporate Hydrocity and Labyrinth zone gimmicks. Even if it isn't Hydrocity (which I'm still dissapointed about, welp), they should at least do one water theme placed, and I guess Ocean Palace would be cool :]
As for Speed Highway, I'm still annoyed. While it looks neat, it doesn't offer much variety, IMO They could have done a much cooler level in its place (Windy Valley, Red Mountain anyone?)
Also, why is sonic half the size he normally is in Chemical Plant and Speed Highway? I don't get it
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Back to 3D Sonic. I think it wouldn't be much of a problem if the game's camera was more top-down than rear-view. That way you get a better look at your surrounding in all three dimensions.
Actually I want 3D Sonic too look more like Sonic 3D Blast! *gasp* Yeah I said it. I want it in that way except without shitty controls and much faster. Imagine being able to roll down hills at any angle?
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Sonic 3D Blast? Smegging hell what is it with crap American names... What was wrong with Sonic 3 Flickie's Island?
Anyway. That sounds awful. Like so so bad. In fact, it's the worse idea I've heard for Sonic in a long time. Are you the person who when making Sonic 06 said "Hey lets make it so the springs don't work?"
Also it's kind of odd how the example you gave was "rolling down a hill at any angle" - I mean, maybe it's just us Brits, but the enjoyment of rolling down a hill has never really been changed by what angle it is done in. "Roll down a hill at any angle!" - exciting times.
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I honestly think it's a good idea. I tend to like seeing what's in front of me.
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Rolling down a hill in any direction means that levels will use 2D Sonic physics applied to all three dimensions and not just going one way. You can pick up speed in and use gravity to your advantage like Genesis Sonic games did.
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Way I see it, the most iconic choices they could have chosen for Sonic Adventure were Emerald Coast & Speed Highway.
Emerald Coast is in the 3DS version, so Speed Highway was probaly just the next choice. Just the name by itself proves to be iconic, and in my(ad probaly several others') opinion, the best Sonic level overall. Red Mountain was also cool, but I imagine they will have Crisis City be the "Lava" world, otherwise...
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3DS version's level list is stupid as shit. It is literally all the first levels of every game, with the exception of Casino Night and the possible exception of a still unrevealed level.
Green Hill, Casino Night, Mushroom Hill, Emerald Coast, Radical Highway, ??? and Tropical Resort.
:I
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Dear Sega: Sonic Advance exists
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It still pisses me off that the 3DS version doesn't have ANY levels from the handheld games (GameGear, GameBoy Advance, Neo Geo, DS). It's just levels that didn't get into the console version.
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I don't see what's the problem.
First we hate the console version's level line-up because it's too "city", and now we complain about a perfectly balanced level line-up of the handheld version.
I start to think there is no pleasing a Sonic fan, though that would mean I ain't one, but I am, so paradox.
My thoughts:
Green Hill: Classic, mandatory
Casino Night: What's a Sonic game without a casino level (Spring Yard counts as one)
Mushroom Hill: We've seen the fan-made 3D mock-up clip of it, and we loved it. This has become reality.
Emerald Coast: Along with Speed Highway, my favorite Sonic Adventure stage.
Radical Highway: I would have loved to see Metal Harbor or Sky Rail (Pumpkin Mountain), but this is a great alternative for the console's Speed Highway. (Though Shadow's first stage, not a first stage of either story)
Tropical Resort: Meh, could've been worse. Sonic Colors was also for DS, so this may or may not count as a handheld stage.
My Game Maker games (Dropbox download links):
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(10-02-2011, 01:08 PM)Kriven Wrote: Dear Sega: Sonic Advance exists
(10-02-2011, 01:36 PM)Iceman404 Wrote: It still pisses me off that the 3DS version doesn't have ANY levels from the handheld games (GameGear, GameBoy Advance, Neo Geo, DS). It's just levels that didn't get into the console version.
As there made by a different team and aren't seen as the "main" sonic games I hardly see this as surprising.
10-02-2011, 04:15 PM
(This post was last modified: 10-02-2011, 04:16 PM by Crappy Blue Luigi.)
The team behind Generations 3DS is the same team that made the three Sonic Advance (QUICKEDIT: and two Rush) games.
There is no excuse.
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Well the "aren't seen as the 'main' Sonic games" reason still holds up. I mean yes the Advance games we're good and all that but well, I wasn't really expecting to see anything outside of the Genesis and Adventure games so it hardly surprises me.
And Sonic Pocket Adventure is included...
Yeah, you've got a good point. It's still a bit disappointing, though! After all, being the handheld version, it'd be a great opportunity to celebrate the handheld side of the series. (especially the Game Gear titles)
Ah well.
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Also gives then plenty of material for sequels and/or DLC. Though this game could be pretty damn big. I mean they're showing a LOT of footage of numerous levels, they have to to be keeping something a surprise, right?
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