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Non Existing Video Games You Would Love To Have
Animal Crossing lets you sit in ALL the benches!
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I think AC is the only suggestion here that was bird's-eye-view. I'll give it a go sometime. It's just that I like to be able to sit down on a bench while I'm rearranging my Pokemon or checking my map. It'd be cool to do in Assassin's Creed, though.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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I want to see a game where you can make your own 3rd person, or 1st person shooters.
Create your own guns,
Create your own characters,
Create your own levels...
Maybe even going as far as being able to change how npcs react to different things, and customizing their movements from a list of different pre-made animations.

I mean sure, we have fps creator and game maker, but those are programs that take years to master. And even then, making a 3d game would take forever.

Something that just simplifies this process. An M-rated Little Big Planet, if you will.
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That would take all the magic and genius away from game creation. I already think that Game Maker's ruined it enough. The true crux of making games is putting the effort in to learn a programming language.

If you're still too lazy, I'd say Fallout 3 is about as close as you're gonna get. I'm not sure about guns, but with the GECK (Garden of Eden Creation Kit) you can make your own levels, NPCs, quests, etc. I think that if you put your time into modelling you could make your own weapons, characters and enemies, but the boundaries you specified don't seem to allow that anyway.
And Fallout 3 is both 1st and 3rd person: scroll out to go to 3rd, scroll back in to go to 1st. Personally I think this should be an option in all shooters anyway, that way you won't get people complaining about the view.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Yeah, too bad Bethesda hadn't really perfected their 3rd person camera yet, though. I mean most people just use it to look at their character while walking.
Anyways, I would like to see an fps-creator game, not as an actual game making program that would be used to publish games, but more like a highly customizable shooter. Preferably with a "game" creator so that you could share multiple custom levels tied together into one "game" with friends. But now I'm really just thinking out loud...
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What you're describing is still exactly Fallout 3 with GECK. You can make lots of areas and then just connect them until you have a complete map, a second Wasteland.
The 3rd person camera may not be 100%, but it it's got a crosshair and most people prefer 1st person anyway.

(NOTE: I have never used GECK, but I have read about it. I also had a wee fiddle with Morrowind's editor and I'd wager that GECK does the same, if not more.)
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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How do Game Dev. tools and kits take away from the "magic" of game development? You still need to know what the fuck you're doing to make anything run at a proper framerate in Game Maker, let alone not play like shit.
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Even something more simplified would be nice. Why?

Sometimes regular people want to be creative too. Giving average people the ability to create their own games is a wonderful thing. This is why I like to see games like Wario Ware DIY. It gives my little cousin a chance to express herself.
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(03-18-2012, 03:06 AM)puggsoy Wrote: That would take all the magic and genius away from game creation. I already think that Game Maker's ruined it enough. The true crux of making games is putting the effort in to learn a programming language.

The thing is, these programs don't take the magic away because those who want to get in to game development, well.. they get in to game development. RPGMaker, game SDK's and even services like BYOND are amazing because they help people to get on the right path when it comes to game development.

These engines are never going to create something that's perfectly polished but they let youngsters express themselves and, maybe eventually, get into the development scene.

I think the thing most people take away from using these engines is that they DO need to learn to program, and if that means more kids grow up and go into Computer Science degrees I'm all for it!
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(03-17-2012, 09:31 PM)TheDenk Wrote: I want to see a game where you can make your own 3rd person, or 1st person shooters.
Create your own guns,
Create your own characters,
Create your own levels...
Maybe even going as far as being able to change how npcs react to different things, and customizing their movements from a list of different pre-made animations.

I mean sure, we have fps creator and game maker, but those are programs that take years to master. And even then, making a 3d game would take forever.

Something that just simplifies this process. An M-rated Little Big Planet, if you will.

DOOM, or Quake 2.
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Or Garry's Mod.



Yeah.

Anyway, the games I want are actually fairly complex, and therefore would probably never exist ever.

One of these games is a blend between Minecraft and Rollercoaster Tycoon. Basically you move around in a semi-blocky world, which is, like Minecraft, randomly generated.

You first start off near a huge gate or something. Through this gate, people will spawn. Now, to start off, you'll need to build path. To do that, you'll place blocks that represent a path. You actually have all the blocks you want at your disposal, however, they all do cost money. To save money, though, you can also mine for blocks, like in Minecraft. These blocks will all be put in the general storage, from which you can craft these blocks into other types of blocks.

Eventually you'll need to build rides, though. You of course have preset rides, which you can simply place anywhere. However, the biggest fun is in creating your own rides. In the designer, you can basically decide what kind of ride it is. Is it a flatride, or a tracked ride? Is it a food stand or a souvenir shop? What materials does it use? How do parts move? All these things and maybe more, of course in a simplified way so that it's accessible for everybody (although there are more advanced tools for the more advanced players).

Finally, you are able to ride your own attractions, and even shop around in your own shops and stuff, and even interact with the guests.
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I never said that SDKs take away the magic or skill of game-making: level editors take ages to master, as TheDenk himself said. What I was saying is that what TheDenk seemed to describe was pretty much something that you can whip up something in 2 seconds and say that you "made" it.

I'm not saying that these things are bad. I like stuff like that: things like Warcraft 2's simple map editor are what got me into game development in the first place. I haven't played Little Big Planet but I'm sure that's fantastic too.

But now that I look over Denk's posts again, I see that what he said was just a FPS version of LBP. That's fine. All I was really saying was that GECK did basically what he wanted, and anything simpler would be too simple for my personal satisfaction.

Sorry if that came around the wrong way, which it seems it has.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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(03-18-2012, 03:06 AM)puggsoy Wrote: That would take all the magic and genius away from game creation. I already think that Game Maker's ruined it enough. The true crux of making games is putting the effort in to learn a programming language.

(03-19-2012, 07:05 AM)puggsoy Wrote: I never said that SDKs take away the magic or skill of game-making

wut
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(03-19-2012, 03:17 PM)Kriven Wrote:
(03-18-2012, 03:06 AM)puggsoy Wrote: That would take all the magic and genius away from game creation. I already think that Game Maker's ruined it enough. The true crux of making games is putting the effort in to learn a programming language.

(03-19-2012, 07:05 AM)puggsoy Wrote: I never said that SDKs take away the magic or skill of game-making

wut

Is Game Maker an SDK? *Googles exact meaning of "SDK", and also remembers that Flex is an SDK* OK, lemme rephrase that.

What I meant is that game customization tools (level editors, hacking tools, etc), often referred to as SDKs, don't take away the magic of game making, since they're simply modifying. Game Maker doesn't really either, but it's not as skillful (and satisfying for me) as making a full game from scratch. That's all I'm saying.

By the way, when I wrote those original posts I may have been a bit grouchy, so I could have written more rashly than usual. I can't remember exactly.

EDIT:
(03-18-2012, 09:24 PM)Raz Wrote: game SDK's
Here, that's what I was referring to when I said SDK. Game SDKs, not proper "software development kits" like Game Maker or the Flex framework or whatever.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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