I'm pretty sure your average 1-post user won't drop something like this on you, but I didn't notice there was a forum until this monday :P Finally, yet a place to waste my time on!
Kirbyvania
Dracula, the demented nightmare, is back again! The people will dream nothing by nightmares and the monsters gets nastier than ever... Who's going to fix this issue, if not Kirby?
A game emulating the feeling of the first three Castlevania games for the NES, Kirbyvania features unique gameplay: you can do everything Simon Belmont can, but also everything Kirby can. Flying? Inhaling enemies trough walls? Spitting them out at other enemies? Gotcha. With whip in hand and a great supply of sub-weapons to collect and master, you have millions of different playstyles to choose from in your path to Dracula's table.
And did I mention the delicious particle and darkness effects?
===============================================================
Downloads:
Download from BOX.Net (V 1.3)
Page on the YYG(Like Youtube, but for games made with Game Maker) (V 1.3)
===============================================================
Controls:
Z - Jump
X - Use whip
C - Inhale enemy (down to swallow), use absorbed ability
Space - Discard current ability
Arrow - Move (up to fly)
Shift - Inhale enemy (can be used even when you have an ability)
Enter - Pause
F4 - Toggle fullscreen
Esc - System Pause (use this to quit or go to the title screen)
===============================================================
Game Version: 1.3
Made in:Game Maker 6.1 Pro (converted so that it will run on Vista)
Screen size: 480x272 (does not change screen resolution)
Filesize: 3 205 Kilobyte, plus 10 KB's worth of readme files.
Genre \ Subgenres: Platform \ Platform Action \ Gauntlet Action
Framerate: 60
Fangame: Yes
Internal Gamepad system: No
Creates files to save data: Yes, highscore and settings
Number of levels: 18 (6x3)
Number of bosses: 7
Number of difficulty settings: 3
===============================================================
===============================================================
Content:
Block 1 - Entrance
Music: Vampire Killer
Boss: Gigant Bat
Block 2 - Graveyard
Music: Shatterhand - Refinery stage
Boss: Whispy Woods
Block 3 - Waterway
Music: Ristar - Lost Palace (round 2-2)
Boss: White Dragon
Block 4 - Castle Walls
Music: F-Zero (SNES): Fire Field theme
Boss: Kracko
Block 5 - Great Hall
Music: Shatterhand - Silo Stage
Boss: MetaKnight
Block 6 - Clock Tower
Music: Final Fantasy Mystic Quest: Normal Battle
Boss: Dededeath
Boss: Dracula
===============================================================
Gameplay video (kinda outdated):
===============================================================
Changelog:
Full Version 1.2================
-Added a new subweapon.
-Darkness effect is polished, using real gradients instead of the current junk.
-Particle effects added for more or less everything, I've taken care to not make them stand out too much yet still increase the appeal of the game.
-ESC won't immediately quit the game; rather it now also gives you the options to resume and restart the game.
-An options screen have been added, enabling you to e.g. turn off default fullscreen and the darkness Night Effect and set desired game volume.
-An intro sequence has been added right after the Disclaimer/Presented By Yal screen. This can be skipped by pressing Enter or Space.
-The game now comes zipped with Credits and Readme files accompanying it rather than being a raw EXE.
-A new cheat has been added.
Previous versions:
===============================================================
Kirby series are copyrighted by HAL Laboratiories and Castlevania are copyrighted by Konami. This game is a fangame, not sold for money or any other profit, and neither HAL nor Konami is affiliated with it.
===============================================================
Edited for BBCode problems. Some sites uses ""s around arguments; TSR apparently doesn't.
Kirbyvania
Dracula, the demented nightmare, is back again! The people will dream nothing by nightmares and the monsters gets nastier than ever... Who's going to fix this issue, if not Kirby?
A game emulating the feeling of the first three Castlevania games for the NES, Kirbyvania features unique gameplay: you can do everything Simon Belmont can, but also everything Kirby can. Flying? Inhaling enemies trough walls? Spitting them out at other enemies? Gotcha. With whip in hand and a great supply of sub-weapons to collect and master, you have millions of different playstyles to choose from in your path to Dracula's table.
And did I mention the delicious particle and darkness effects?
===============================================================
Downloads:
Download from BOX.Net (V 1.3)
Page on the YYG(Like Youtube, but for games made with Game Maker) (V 1.3)
===============================================================
Controls:
Z - Jump
X - Use whip
C - Inhale enemy (down to swallow), use absorbed ability
Space - Discard current ability
Arrow - Move (up to fly)
Shift - Inhale enemy (can be used even when you have an ability)
Enter - Pause
F4 - Toggle fullscreen
Esc - System Pause (use this to quit or go to the title screen)
===============================================================
Game Version: 1.3
Made in:Game Maker 6.1 Pro (converted so that it will run on Vista)
Screen size: 480x272 (does not change screen resolution)
Filesize: 3 205 Kilobyte, plus 10 KB's worth of readme files.
Genre \ Subgenres: Platform \ Platform Action \ Gauntlet Action
Framerate: 60
Fangame: Yes
Internal Gamepad system: No
Creates files to save data: Yes, highscore and settings
Number of levels: 18 (6x3)
Number of bosses: 7
Number of difficulty settings: 3
===============================================================
===============================================================
Content:
Block 1 - Entrance
Music: Vampire Killer
Boss: Gigant Bat
Block 2 - Graveyard
Music: Shatterhand - Refinery stage
Boss: Whispy Woods
Block 3 - Waterway
Music: Ristar - Lost Palace (round 2-2)
Boss: White Dragon
Block 4 - Castle Walls
Music: F-Zero (SNES): Fire Field theme
Boss: Kracko
Block 5 - Great Hall
Music: Shatterhand - Silo Stage
Boss: MetaKnight
Block 6 - Clock Tower
Music: Final Fantasy Mystic Quest: Normal Battle
Boss: Dededeath
Boss: Dracula
===============================================================
Gameplay video (kinda outdated):
===============================================================
Changelog:
Full Version 1.2================
-Added a new subweapon.
-Darkness effect is polished, using real gradients instead of the current junk.
-Particle effects added for more or less everything, I've taken care to not make them stand out too much yet still increase the appeal of the game.
-ESC won't immediately quit the game; rather it now also gives you the options to resume and restart the game.
-An options screen have been added, enabling you to e.g. turn off default fullscreen and the darkness Night Effect and set desired game volume.
-An intro sequence has been added right after the Disclaimer/Presented By Yal screen. This can be skipped by pressing Enter or Space.
-The game now comes zipped with Credits and Readme files accompanying it rather than being a raw EXE.
-A new cheat has been added.
Previous versions:
===============================================================
Kirby series are copyrighted by HAL Laboratiories and Castlevania are copyrighted by Konami. This game is a fangame, not sold for money or any other profit, and neither HAL nor Konami is affiliated with it.
===============================================================
Edited for BBCode problems. Some sites uses ""s around arguments; TSR apparently doesn't.