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Game Anticipation Thread
#16
(07-03-2011, 03:38 PM)Sploder Wrote: It would be good for Hudson to do something similar to their only objectively good singleplayer Bomberman game.

Only good singleplayer Bomberman game? Whatever happened to 64/Hero/Generation/Jetters?

They were all excellent games, I've owned all of them.
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#17
(07-03-2011, 04:07 PM)Mighty Jetters Wrote: Jetters

GOD FUCK THAT GAME seriously
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#18
DON'T YOU DARE JETTERS FREAKIN' RULES. I PLAY IT TO THIS DAY.

I do realize the voice acting was funny but that's one of the things I enjoy about it. I'm not afraid to defend it.
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#19
Lessee

64: pretty boring, bland and generic. Storyline was okay (and a step in the right direction from the SNES games). Level designs were really empty-feeling. The controls were often imprecise, and having to place a bomb, then move a little before being able to pick it up was unintuitive (I don't know how many times I went to pick up a bomb only to accidentally kick it instead); also, while pumping up a bomb by rapidly tapping sounds like a good idea in theory, it really just seemed annoying to me after a while, especially since you already had to do that annoying process to pick it up before you can even start pumping it.

Hero: seems as though they were really trying to hard to jump onto the 3d platformer bandwagon, but their integration of platforming really didn't work very well. It also suffers from the typical bomberman genericness and a Star Wars plotline.

Generation: I didn't play enough of it to say much about it. What I did play seemed okay.

Jetters: a bit better than 64 when it comes to the generic and bland environments. The charabom system was a bit too pointless, with only a few of them actually being useful outside of very specific instances (the shield one is the only one to come to mind). Max himself could also have been a bit more different from Shirobom, since he's really just the same except with a mostly useless screenbomb and without the slightly more useful charaboms.

In general, singleplayer Bomberman games suffer from a lot of generic things, including settings and character designs (Higes and the bomber bosses usually being the only really iconic enemies). TSA actually has some of this a bit, too, but it has other redeeming features (such as the dungeon-crawling-style levels, powerups, hidden treasures that are actually useful, and the somewhat more useful Pommy. Most of the different bomb types were generally more useful, too).
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#20
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#21
Eh, I honestly haven't played TSA much but I want to and what I did play was really fun (the inclusion of Pommy made a great game much better). Last thing I remember doing was getting stuck somewhere and not knowing what to do. Otherwise I'm just a Bomberman die-hard and go for practically ALL of the games. Also one of the main reasons I jumped on Jetters there was since it's part of the Jetters series games and being that the Jetters series is my favorite of all time I get extremely defensive if it's insulted. I do understand about opinions, just with me when it comes to something I love so much it's not that hard to get on my bad side about it, sorry. :I

EDIT: @Kriven: AGH GET THAT HIDEOUS GAME OUT OF HERE. The real Bomberman is face-palming at that monster...
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#22

God Tier. Anticipation.
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#23
(07-03-2011, 04:47 PM)Mighty Jetters Wrote: EDIT: @Kriven: AGH GET THAT HIDEOUS GAME OUT OF HERE. The real Bomberman is face-palming at that monster...

Bomberman doesn't exist, so I don't see how he could face-palm anything d:
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#24
He exists in my heart and mind. Tongue
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#25


I shit my pants when I saw this months ago.




This actually looks pretty cool, I wanna hear more about it as comes out.
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#26
I just realized it'd be better to post the ACTUAL trailer for Grand Knights History. It's History not Historia, sorry about that everyone. This trailer illustrates more of the things in the game.

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#27
i had forgot about ninokuni.

how shit wouldit be to never localize it.
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#28


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#29
YEAAAAAAAAAAAAAAAAAAH BOOOOOOOOOOOOOOOIIIIIIIIIIII
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#30
is that a bra on his head
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