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Videogames you love, videogames you hate thread
The original MGS has some long cutscenes, but it didn't bother me much since I thought it was really well written and well acted.
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Ah, guess I don't remember too well then, or I was just too involved to notice.
Also forgot to mention the other point, the games don't just repeat. The other points very subjective and could be valid, but that point I can't agree with.


Also speaking of games that are repeating, I'm getting tired of most Mario games tbh. Generally they're the same game, I say generally because there are exceptions.
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megazario Wrote:quite amazing good job make up more keep up the good work
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(08-16-2011, 04:33 PM)Glukom Wrote: The original MGS has some long cutscenes, but it didn't bother me much since I thought it was really well written and well acted.

yeah but they weren't painfully long like it was supposed to be a movie.

they were long yeah but compared to 4 it's really nothing '_'.
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(08-16-2011, 05:03 PM)Diogalesu Wrote:
(08-16-2011, 04:33 PM)Glukom Wrote: The original MGS has some long cutscenes, but it didn't bother me much since I thought it was really well written and well acted.

yeah but they weren't painfully long like it was supposed to be a movie.

they were long yeah but compared to 4 it's really nothing '_'.

i've never played 4, so i'm not familiar with its cutscenes, but i have heard they're amazingly long

from my perspective the original mgs's cutscenes are long, so i can't imagine what i'd think if i played 4 lmao
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MOTHER

FUCKING

COVER

BASED

SHOOTERS
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Kilgore Trout Wrote:I let her touch my PSP once, and she was all "where are the a and b buttons" ;3;
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wolfstein3D. purely due it giving me motion sickness.
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(08-17-2011, 01:36 AM)Rai Wrote: MOTHER

FUCKING

COVER

BASED

SHOOTERS

sorry, Mass Effect 2 is really really good
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agreein' w/ nick. not all cover based shooters are bad. just the ones that don't add anything to the genre
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all of them
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Quote:sorry, Mass Effect 2 is really really good
i tried playing this today and it wasnt

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I'd have to say the original Doom and other Doom-like clones (including wolfenstein 3D)

I realize that there were obvious technical limitations at the time but I always hated the abysmally ugly graphics and billboarding on anything that isn't a floor or wall and it completely killed the realism for me.

I've never played any doom clone long enough to pass the first level because they're just so ugly
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The game I recall hating the most in recent memory has gotta be Final Fantasy XIII. I wanted to like the game. I REALLY wanted to like the game. But from what I played of it it was linear to the point of tears. Even the battles seemed to be winnable simply by doing auto-attack over and over. If the battle system didn't bother me so much I wouldn't have cared in the least. However all that seemed especially good in the game were the graphics and the music with the story being passable. It felt like they were so focused on making everything look pretty that they let some moron poorly redesign the fighting system. I know I'll probably get some flak for that comment, but personally I just thought the battles in that game completely blew.

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I remembered a game to post here, since the other thread reminded me of it when talking about the moral-based choices of Bioshock 2 and how it affects gameplay.


Epic Mickey


I was so excited for it and was so eagerly looking forward to play it and to beat it that I was ALMOST buying the collector's edition when I was in Florida, and I was SO GLAD I didn't.

I started to play it and it seemed all pretty exciting for the first twenty minutes.

After that, I just got more and more bored of the poor excuse of camera and SO platform-friendly gameplay (yeah let's make most platforms not smooth and straight and make it so that mickey has a really hard time standing on anything not smooth and straight). It really played like an early 2000s cartoon movie tie-in 3D platformer game. But it was okay, because I was excited to see how the story would develop and how I could interact with the world and make my choices change how my character, the world and the story grows!

And then I progressed from binary choice to binary choice. They'd mostly consist of pretty simplistic choices, "would you want to do this the hard way and BE GOOD or the easy way and BE BAD". Occasionally, the choice of me going the easy way would bite me later (lightly, but it would), so, because of that, I convinced myself to try to be as kind as I can be, fearing that my bad behaviors would cause big repercussions and a bad ending.

But eventually, nothing really mattered. Most of the game, including the ending, does not change if you work your ass out to make the most kind choices and to do a lot of sidequests and collecting stuff. Hell, re-painting or erasing the world wouldn't practically do anything - all of your painting and erasing would just disappear and reset when you get out of the place. So this is why the game left me really frustrated. I worked, and I worked pretty hard to be good, and legitimately got frustrated when I couldn't find that last piece to complete a mission the "kind" way, or accidentally doing something that automatically destroys my chances of finishing a quest, only to, when finishing the game, noticing that NOTHING of that mattered at all. I could've been the biggest jerk to everyone, not bother to do any of the sidequests, and the general progression of the game, and the ending would be the same. Any other item that you get that isn't a Power Spark is completely useless, and knowing that I could've completed the game without getting myself frustrated and forcing myself to do boring shit and got the SAME reward out of it, I pretty much felt like the game completely screwed me over. And this frustrated me a lot, because the game had just so much potential, but everything falls short - gameplay, story, graphics (the character models and their animations are just SUPERB, but the environments look like, as I said, early 2000 game). I loved the concept of it to the very core, but the game ended up being a complete chore.
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Agreed also little touches about that game bothered me too. Like the transition from dieing to loading screen. In most video games when you die you have a death jingle or a fade out, but this game goes BOOP Loading.

There's tons of little things like that which make the game feel incomplete. From the items being awful looking 2D sprites, to the scene transitions being abrupt, to the lack of collision effects like dust or stars popping up when you land on the ground or hit something.

These are like basic things in video games that this game lacks.

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Oh yeah.
So a long time ago my ex got me FF Crystal Chronicles
I tried to like it but I couldn't get into it, it's a weird game.
I still have it though cause it was a gift so I feel like I can't sell it.
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megazario Wrote:quite amazing good job make up more keep up the good work
plz dont give me a bad point plz for sounding a bit gay here
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