Users browsing this thread:
Mario of the 64th Fame
#1
Dudaw discovered a debug animation, which uses Mario's bind pose.
I'm gonna rip Mario's unposed model. Just you watch me Tongue .
Thanked by:
#2
Almost there:
[Image: progressj.png]
I copied the colour values from the ROM using Toad's Tool 64, and applied textures with inverse alpha maps that were ripped using Lemmy's Plugin VRML output.

Does anyone here know how to apply/bake an opacity map over a gradient, and how to clean up the UVs of the textures? Because after that is figured out, the model will be complete. If anyone wants to help me fix it up, I wouldn't mind it.
Thanked by:
#3
If you upload the model and textures I'll give it a shot.
Thanked by:
#4
(08-15-2011, 05:01 PM)MikeyLevi Wrote: If you upload the model and textures I'll give it a shot.
I've sent you a PM. btw the release will include wing textures, alternate eye textures, their alpha maps, and the metal texture overlay.
Thanked by:
#5
Thats looking pretty good, cant wait to see the finished model
[Image: bannermdo.png]

Type 0 - Final Fantasy, Crisis Core, Twilight Princess, Bleach, and more
Thanked by:
#6
(08-15-2011, 08:50 AM)Friedslick6 Wrote: Almost there:
[Image: progressj.png]
I copied the colour values from the ROM using Toad's Tool 64, and applied textures with inverse alpha maps that were ripped using Lemmy's Plugin VRML output.

Does anyone here know how to apply/bake an opacity map over a gradient, and how to clean up the UVs of the textures? Because after that is figured out, the model will be complete. If anyone wants to help me fix it up, I wouldn't mind it.

looks good so far
Thanked by:
#7
[Image: supermario64mario.png]
The model is finished, thanks to MarioKart64n. Textures and gradients were applied correctly, the the alpha maps were reverted. I also got teach'd.
I'm not sure how to properly convert the model to the allowable formats, though. .3DS works best, but it keeps the colours and leaves the textures. Blank
Any ideas?
Thanked by:
#8
I want to say that you can get .mtl files to store RGB values for materials, but I may be wrong there as its not something I usually use. You could provide .3DS and something else though so that people fix it up themselves when they convert it to a proprietary format.
Thanked by:
#9
why not just make a .png with all the colors and UV the parts of his body to the colors they should be?
Thanked by:
#10
He could definitely do that too.
Thanked by:
#11
Well, the problem's fixed now. I'll upload the model soon.
Thanked by:


Forum Jump: