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09-01-2011, 11:43 AM
(This post was last modified: 09-01-2011, 12:05 PM by Roxas358.)
(09-01-2011, 11:40 AM)total9999 Wrote: also now have the same problem
what programm you use for visualize the model?
Blender.
You could try going to the drop down menu under face and click smooth all.
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(09-01-2011, 11:43 AM)Roxas358 Wrote: (09-01-2011, 11:40 AM)total9999 Wrote: also now have the same problem
what programm you use for visualize the model?
Blender.
You could try going to the drop down menu under face and click smooth all. yes in blender with the renderization, the model appear textured, but for insert in a game, is possible?
you know Naruto Naiteki Kensei?
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(09-01-2011, 12:25 PM)total9999 Wrote: yes in blender with the renderization, the model appear textured, but for insert in a game, is possible?
you know Naruto Naiteki Kensei?
I don't know.
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09-01-2011, 01:53 PM
(This post was last modified: 09-01-2011, 02:35 PM by total9999.)
(09-01-2011, 01:12 PM)Roxas358 Wrote: (09-01-2011, 12:25 PM)total9999 Wrote: yes in blender with the renderization, the model appear textured, but for insert in a game, is possible?
you know Naruto Naiteki Kensei?
I don't know.
ok thanks anyway
P.S.
another little question, its possible rip the model from the ps3 naruto game?
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(09-01-2011, 01:53 PM)total9999 Wrote: (09-01-2011, 01:12 PM)Roxas358 Wrote: (09-01-2011, 12:25 PM)total9999 Wrote: yes in blender with the renderization, the model appear textured, but for insert in a game, is possible?
you know Naruto Naiteki Kensei?
I don't know.
ok thanks anyway
P.S.
another little question, its possible rip the model from the ps3 naruto game?
No, it isnt currently, I have tried multiple times,. but Naruto Ultimate Ninja Storm 1,2 are unrippable at the moment
Type 0 - Final Fantasy, Crisis Core, Twilight Princess, Bleach, and more
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09-02-2011, 05:53 AM
(This post was last modified: 09-02-2011, 05:22 PM by total9999.)
ok thanks, now im trying to modding final fantasy VII
P.S.
the problem of the black model its only in obj file, in someone character archive is present a smd file or other formact, and in this formact dont is present the problem of black model
P.S.2
I have understand how to removing the black part is very simple
, but have a problem, in game the model continues to remain black, this is the result:
http://i.imgur.com/9fYjH.jpg
anyone can help me to solve the problem, i use milkshape and 3ds max 2009
EDIT
SOLVED, have understand the problem and have solve.
Mod Edit: That image was WAY too big to post like that...
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09-14-2011, 12:39 PM
(This post was last modified: 09-14-2011, 12:40 PM by Roxas358.)
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09-19-2011, 02:24 PM
(This post was last modified: 09-19-2011, 02:26 PM by Roxas358.)
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Here's another upload.
Rev 1
Rev 3
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(09-23-2011, 10:25 PM)Roxas358 Wrote: I'm surprised how empty the models forum is lately. It's not just the models -- the Sounds Resource has especially been silent recently. On that note, I should gather up more of the models and sounds I've ripped and upload them sometime soon.
Anyway, keep up the good work!
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09-24-2011, 05:13 PM
(This post was last modified: 09-24-2011, 08:37 PM by Roxas358.)
(09-24-2011, 01:58 PM)Random Talking Bush Wrote: (09-23-2011, 10:25 PM)Roxas358 Wrote: I'm surprised how empty the models forum is lately. It's not just the models -- the Sounds Resource has especially been silent recently. On that note, I should gather up more of the models and sounds I've ripped and upload them sometime soon.
I guess everyone's busy with other things at the moment or something.
(09-24-2011, 01:58 PM)Random Talking Bush Wrote: Anyway, keep up the good work!
Thanks, I will. In fact I'm planning on ripping models from Rev 4 when I get the game.
And also I plan on ripping from legend of Zelda skyward sword if I can figure out how to do that.
And I would upload models from Dragon Blade Chronicles, but the models have multiple hands and other things. So unless someones interested in them.
Here's some pics.
And it's kind of a pain to go through and delete the extra parts. So I'd rather not have to mess with that.
Ah, the same kinda problem that the Tatsunoko vs. Capcom models have (as well as a bunch of other games, like the Kamen Rider: Climax Heroes series, and Super Sentai Battle: Ranger Cross, for example). If you've got 3DS Max, you should try exporting the models with BrawlBox, as it'll separate the model into different subgroups (and make it easy to separate the hands).
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