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A few days ago I ripped Mario's model from Galaxy hoping that I could use it for a small project, but I have a problem. I've looked around and I can't find any way to get his .bck animation files into 3dsMAX. I really need these animations for what I wanna do.
Does anyone know of a way to convert them or something?
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You'd need to export mario's animations from Brres viewer and import them with a .psk/.psa Maxscript like this:
http://www.gildor.org/projects/unactorx
If it doesn't work right then reimport your model through the same script. Animations also may not be stored in the same file as the model so make sure you know where they are so you can export them at all.
Posts: 18
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09-05-2011, 01:48 PM
(This post was last modified: 09-05-2011, 01:56 PM by LUGIALV100.)
Thanks, I'll give that a try.
Yeah, uh, it's not working.
The animations aren't .BRRES files. They're .bck files.