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I was going back and seeing how well my new knowledge of light and color could be applied in older projects, and I came up with these:
most proud of the raticate and the caterpie, I think I did a reasonable job at editing the bulbasaur to match the more recent renditions.
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for the most part these are recolors.
there is not much to even say here.
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if nothing else, it gives me a good measure of personal progress, as I can see how I did when I tried stuff like this before (
http://www.spriters-resource.com/communi...?tid=14653). I still recall how hated recolors are, but I assumed it would still be regarded as relevant. Also, between a full semester, and a full time job's worth of hours at two jobs, I haven't taken the time to try anything completely custom (as much as I know it would be a good idea). Things like the shading on the trees were things that I could not do in any way before, so I was rather excited about that.
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09-13-2011, 08:25 AM
(This post was last modified: 09-13-2011, 08:26 AM by Frario.)
Guys, I know these are recolours.
BUT The OP is posting this and focuses on USE OF COLOUR/LIGHT.
Comment on THAT. We all have eyes to see that these are recolours.
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well then, what do you guys think of the trees? Am I on the right track?
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The contrast between the darker shades it too small and you shifted the hue too far to yellow for the darkest one, it kinda sticks out.
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that huge saturation gap on the overworld sprites quite reminds me of earthbound. although to an extent, i doubt you should be so drastic when it comes to the color ramp you're using. it makes everything look unattached to the ground