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[In development] THE FIGHTERS RESOURCE progress thread
#61
Not really...
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#62
[Image: L6Udj.gif]

also edited Gilbert's eyes to include the white part

[Image: UB4cq.png]

also, I've done some taunt speech bubbles

[Image: GlXCP.png]

those can be programmed by the player to show up whenever you taunt and/or die (at least, that's what I had in my mind. I don't know if programming it is possible.)

I changed 'NICE!' to 'CHILLIN' too because it fits more with tSR
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#63
Almost everything can be programmes. Only question is whether it's easy or hard. Wink
The definable taunt bubbles shouldn't be a problem, I'm certain Robo9 can handle that.
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#64
oh, I almost forgot

more music

http://www.4shared.com/audio/rRfQ2rRp/Tr...ode_2.html
a better (?) training mode theme

http://www.4shared.com/audio/bEjZWInE/En...eme_1.html
and an ending theme

@previous: that's great. Sometimes I get carried on my ideas, I forget if the programmer will find it viable or not Tongue
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#65
I'm sure its possible, I'm just not sure how. I know for a fact I can do the taunt bubble, but having them cycle randomly is something I don't know how to do. A quick question on a forum though on how to do it will solve that problem though.

Also do you mind explaining to me what the candle special is supposed to do? I'm not too sure what it does besides flicker.
[Image: 803ce84258.gif]
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#66
the candlehead attack is an air cancel attack. Anyone who comes from above is burnt with the fire.

I also made some progress in other things

[Image: b3cko.png]
  • Portraits for the characters
  • HP bar
  • GOGNIO bar
  • complete basic alphabet
  • win icons. The icons are meant to be a parody of fighting games' win icons (mainly Street Fighter) and changes depending on the finishing move you used. Normal victories have random icons that parody the cheesy graphics used in those games. They are chosen randomly when displayed.

[Image: R28qT.png]
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#67
i'm still wondering what jetters' moe form will be

oh god and gillian's
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#68
[Image: QKmc0.png]
finished all the icons
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#69
What the heck is a moe form (assuming I'm not missing something)...?
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#70
(11-15-2011, 05:10 PM)[robo9] Wrote: I'm sure its possible, I'm just not sure how. I know for a fact I can do the taunt bubble, but having them cycle randomly is something I don't know how to do. A quick question on a forum though on how to do it will solve that problem though.
All you need is a case statement comparing a value (either set by the player, choosing their taunt bubble - or set randomly) with preset values which determine which image should be drawn.
I never used MMF2, so I can't say how it's done there or what kind of coding language thingy it uses.
In case MMF2 doesn't support case statements, simple if.. else if... else etc. would do. If that isn't available either... I hope it does at least support if statements. So you can just check IF value=1 "FUCK" IF value=2 "uguu~" IF..... etc.pp.
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#71
Mighty Jetters' just needs a move where she lays a large bomb and a shit ton of 'THANKS' pop out.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
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#72
(11-16-2011, 02:28 PM)Mighty Jetters Wrote: What the heck is a moe form (assuming I'm not missing something)...?

it's when i do my spritality move on you

sol's:
[Image: BuV8Z.gif]

gorsal's:
[Image: 2oDLo.png]

mine:
[Image: bFbAE.gif]
[Image: ndsMEF0.gif][Image: sig.gif]
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#73
Ohhhhh. Like Mortal Kombat or something.

Either turn me into a bunny or use your imagination but don't make everything centered on thanks. There's more to me than that. Wink
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#74
I dunno, Vipershark's sprite seems more like a Tsundere tease.


In game maker (yeah i know you're using MMF2), the random taunt bubbles could be defined right in the create event like so:
as you can see, random emotes aren't all that hard to achieve, this should give you an idea of how to do so [robo9].


EDIT:
@ Sploder, thanks i hadn't thought about that.
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#75
(11-16-2011, 05:19 PM)Mighty Jetters Wrote: There's more to me than that. Wink

Yes, like good taste in Pokemen.

(11-16-2011, 05:19 PM)Mighty Jetters Wrote: bunny[girl]
There you go.

@Guy, you might wanna use floor there instead of round, since using round might end up with 25, when the valid values go only from 0-24 (of course, this wouldn't be a problem in GM, though it could be in other languages/programs).
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