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04-05-2012, 12:41 PM
(This post was last modified: 04-05-2012, 12:42 PM by Roxas358.)
@SkyrimLink
The UV's get messed up because Brres Viewer must read the textures in a different way from most programs. If you look at this image of Groose, you can see his UV's are overlapping the boarders. This is giving him the weird textures.
In this image you can see how the UV's are using the texture. It just repeats over and over.
@SkyrimLink @Naruto200Man
U8Tools can extract .arc.LZ to .brres. If you don't get a brres the first time, then try it on the extracted file.
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(04-05-2012, 12:41 PM)Roxas358 Wrote: @SkyrimLink
The UV's get messed up because Brres Viewer must read the textures in a different way from most programs. If you look at this image of Groose, you can see his UV's are overlapping the boarders. This is giving him the weird textures.
In this image you can see how the UV's are using the texture. It just repeats over and over.
@SkyrimLink @Naruto200Man
U8Tools can extract .arc.LZ to .brres. If you don't get a brres the first time, then try it on the extracted file.
How do I fix this? I am trying to compile all 2 Clawshot models into 1 so that I can animate it, but the handels UV mapping is overlapping the borders.... How did you fix groose?
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There are at least two ways.
1. You can scale the borders of the image and add mirror images of the texture.
2. You can try to flip the parts of the UV's that overlap the boarder and place them over the correct texture section.
Or you can leave them as they are and the user can use settings in there program to fix the texture issue (if the program has the settings). With Blender, I can check two boxes and it fixes the render.
See, the section in the red box fixes how he looks in a render.
However, he still looks like this in non-render mode.
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(04-05-2012, 01:15 PM)Roxas358 Wrote: There are at least two ways.
1. You can scale the borders of the image and add mirror images of the texture.
2. You can try to flip the parts of the UV's that overlap the boarder and place them over the correct texture section.
Or you can leave them as they are and the user can use settings in there program to fix the texture issue (if the program has the settings). With Blender, I can check two boxes and it fixes the render.
See, the section in the red box fixes how he looks in a render.
However, he still looks like this in non-render mode.
I need to figure out how to mirror the image mapping in 3ds Max..
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I don't know how to help you there.
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04-05-2012, 02:43 PM
(This post was last modified: 04-05-2012, 02:44 PM by alexmach1.)
(04-05-2012, 01:19 PM)SkyrimLink Wrote: I need to figure out how to mirror the image mapping in 3ds Max..
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(04-05-2012, 02:43 PM)alexmach1 Wrote: (04-05-2012, 01:19 PM)SkyrimLink Wrote: I need to figure out how to mirror the image mapping in 3ds Max..
Now just what would I have to do to get these options?
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04-05-2012, 03:19 PM
(This post was last modified: 04-05-2012, 03:19 PM by TGE.)
Apply diffuse map
Or atleast in the texture tab (04-05-2012, 02:47 PM)SkyrimLink Wrote: (04-05-2012, 02:43 PM)alexmach1 Wrote: (04-05-2012, 01:19 PM)SkyrimLink Wrote: I need to figure out how to mirror the image mapping in 3ds Max..
Now just what would I have to do to get these options?
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I need the animations for Groose, and I can't seem to find his .brres file again. Could somebody please give me the .brres file? Thanks!
<( <) _____ <( )> _____ (>'-')>
doo do dooo dee dooo doo dee de dodoo
Kirby Dance!
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04-13-2012, 12:22 PM
(This post was last modified: 04-13-2012, 12:23 PM by Roxas358.)
(04-13-2012, 07:34 AM)Link101 Wrote: I need the animations for Groose, and I can't seem to find his .brres file again. Could somebody please give me the .brres file? Thanks!
His brres file ("Rival") is in the *ObjectPack* but his animations don't seem to be there.
___________________________________________________________
New update
I just added Ghirahim from the first battle. He comes with his Knife and swords.
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(04-13-2012, 12:22 PM)Roxas358 Wrote: (04-13-2012, 07:34 AM)Link101 Wrote: I need the animations for Groose, and I can't seem to find his .brres file again. Could somebody please give me the .brres file? Thanks!
His brres file ("Rival") is in the *ObjectPack* but his animations don't seem to be there.
___________________________________________________________
New update
I just added Ghirahim from the first battle. He comes with his Knife and swords.
How do I open the stage folders? I can't seem to get them to open.
<( <) _____ <( )> _____ (>'-')>
doo do dooo dee dooo doo dee de dodoo
Kirby Dance!
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(04-13-2012, 12:47 PM)Link101 Wrote: How do I open the stage folders? I can't seem to get them to open.
Use "PuyoTools" to decompress the files. The link is in my tutorial on the first page.
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04-13-2012, 05:49 PM
Would I be able to contribute to this too? I have ripped quite alot from Skyward Sword, the first boss battle room, the first spring, the Guardians, the triforce, and quite alot of other things.
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(04-13-2012, 05:49 PM)SkyrimLink Wrote: Would I be able to contribute to this too? I have ripped quite alot from Skyward Sword, the first boss battle room, the first spring, the Guardians, the triforce, and quite alot of other things.
Go right ahead.
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